Ashes Reborn: Red Rains – The Siege of Lordswall
Ashes Reborn: Red Rains – The Siege of Lordswall Rulebook
Table of Contents
Table of Contents
Playing With This Expansion
The Siege of Lordswall plays under the rules of Ashes Reborn: Rise of the Phoenixborn and the Red Rains rules. Its rules are not repeated here. The cards below are used with the base rules.
Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] is the side die symbol, [Exhaust] is the exhaust symbol, [Basic] is any basic die, and [Divine] is a Divine die. "[Divine] class" means a Divine die showing the class symbol, and "[Divine] power" means a Divine die showing the power symbol. [Discard] is the cost of discarding a card.
Phoenixborn Signature Cards
Armor of Valor
Alteration Spell — Placement: Phoenixborn
Phoenixborn: Odette Diamondcrest (signature card)
Cost: [Side]; 1 [Basic]
Valor 1: After this Phoenixborn is dealt damage while guarding or resolving its ability, prevent 1 damage from being received.
Bravery
Reaction Spell — Placement: Discard
Phoenixborn: Xander Heartsblood (signature card)
Cost: 1 [Divine] class
You may play this spell after a unit you control is dealt damage. Prevent that damage from being received.
Divinity Mount
Conjuration — Placement: Battlefield
Phoenixborn: Dimona Odinstar (signature card)
Attack: 3 Life: 3 Recover: 3
Lightning Breath 1: When this unit is declared as an attacker, you may deal 1 damage to all units a target opponent controls.
Queen Rider: When this unit is destroyed, place 3 wounds on your Phoenixborn.
Soulfire
Action Spell — Placement: Discard
Phoenixborn: James Endersight (signature card)
Cost: [Magic]; 1 [Basic]
Search your discard pile for up to 3 allies and remove them from the game. For each ally removed, resolve the following effect:
Choose a player. Deal 1 damage to a target unit they control, or deal 1 damage to their target Phoenixborn if they control no units.
Take to the Skies
Action Spell — Placement: Battlefield
Phoenixborn: Dimona Odinstar (signature card)
Cost: [Side]; 1 [Basic]
Conjures: Divinity Mount
If your Phoenixborn is exhausted, place a Divinity Mount conjuration onto your battlefield.
Action Spells
Fork Lightning
Action Spell — Placement: Discard
Cost: [Side]; 1 [Divine] class
Choose two target units an opponent controls. If you do, deal 1 damage to each targeted unit.
Reaction Spells
Intercession
Reaction Spell — Placement: Discard
Cost: 1 [Divine] power
You may play this spell after an opponent declares an attacker that is targeting a unit you control. Choose another unit you control to gain the following abilities for the remainder of the turn:
Unit Guard: This unit may guard a unit that is being attacked.
Alert: Do not place exhaustion tokens on this unit as a result of its countering.
Ready Spells
Radiant Light
Ready Spell — Placement: Spellboard
Cost: [Side]; 1 [Divine] power
When this spell comes into play, you may choose a Divine die in your exhausted pool and resolve its dice power without paying its cost.
While a Divine die is on a unit you control, its life value and recover value are increased by 1.
Flicker: Shuffle this card into your draw pile at the end of the round.
Summon Shining Stag Mount
Ready Spell — Placement: Spellboard
Cost: [Magic]
Conjures: Shining Stag Mount
[Side] - [Exhaust] - 1 [Divine] class - 1 [Basic]: Remove an unexhausted ally you control from play. If you do, place a Shining Stag Mount conjuration onto your battlefield, placing that ally face down underneath it.
Alteration Spells
Pride
Alteration Spell — Placement: Unit
Cost: [Side]; 1 [Divine] power
When attaching this spell to a unit you control, you may choose a Divine die in your exhausted pool and resolve its dice power without paying its cost.
This unit now has the following ability:
Pride: This unit cannot be guarded or guarded against.
Allies
Glory Aspirant
Ally — Placement: Battlefield
Cost: [Magic]; 1 [Basic]
Attack: 1 Life: 1 Recover: 1
Lionize: When this unit comes into play, search your draw pile. You may reveal a card with a [Divine] power in its play cost and place it into your hand. Shuffle your draw pile. Then, change 1 Divine die in your active pool to a side of your choice.
Hand of Spear
Ally — Placement: Battlefield
Cost: [Magic]; 1 [Divine] class; 1 [Basic]
Conjures: Hand of Shield
Attack: 2 Life: 1 Recover: 1
Raise Shield: When this unit comes into play, place a Hand of Shield conjuration onto your battlefield.
Quick Strike: While this unit is attacking, it deals its damage before units in battle with it.
Ptera Herder
Ally — Placement: Battlefield
Cost: [Magic]; 1 [Divine] class
Conjures: Ptera Hatchling
Attack: 1 Life: 1 Recover: 1
Call Ptera Hatchling: When this unit comes into play, place a Ptera Hatchling conjuration onto your battlefield.
Silver Paladin
Ally — Placement: Battlefield
Cost: [Magic]; 1 [Divine] power; 1 [Divine] class; 2 [Basic]
Attack: 3 Life: 5 Recover: 2
Smite 1: When this unit comes into play, you may destroy a target unit an opponent controls with an attack value of 1 or less.
Exalt: After this unit destroys a unit an opponent controls during your turn, you may choose a Divine die in your exhausted pool and resolve its dice power without paying its cost.
Conjurations
Hand of Shield
Conjuration — Placement: Battlefield
Attack: 0 Life: 2 Recover: 0
Unit Guard: This unit may guard a unit that is being attacked.
Ptera Hatchling
Conjuration — Placement: Battlefield
Attack: 0 Life: 1 Recover: 0
Shock 1: When this unit is declared as an attacker, if its current attack value is greater than its printed attack value, you may deal 1 damage to a target unit an opponent controls.
Shining Stag Mount
Conjuration — Placement: Battlefield
Attack: 2 Life: 2 Recover: 0
Armed: When this unit comes into play, you may choose a Divine die in your exhausted pool and resolve its dice power without paying its cost.
Dismount: When this unit is destroyed, place any allies you own underneath this unit into your hand.