Ashes Reborn: Red Rains – The Frostwild Scourge
Ashes Reborn: Red Rains – The Frostwild Scourge Rulebook
Table of Contents
Table of Contents
Playing With This Expansion
The Frostwild Scourge plays under the rules of Ashes Reborn: Rise of the Phoenixborn and the Red Rains rules. Its rules are not repeated here. The cards below are used with the base rules.
Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, and [Natural] is a Natural die (the database's "natural" die type). "[Natural] class" means a Natural die showing the class symbol, and "[Natural] power" means a Natural die showing the power symbol. [Discard] is the cost of discarding a card.
Phoenixborn Signature Cards
Shattering Fist
Action Spell — Placement: Discard
Phoenixborn: Rin Northfell (signature card)
Cost: [Side]; 1 [Basic]
Dice: basic
Discard an alteration spell attached to a unit you control to place 3 wound tokens on a target unit an opponent controls.
Stamina Burst
Action Spell — Placement: Discard
Phoenixborn: Lulu Firststone (signature card)
Cost: [Side]; 1 [Basic]
Dice: basic
Conjures: Spark (a Gorrenrock Survivors card, not in this release; see the note above)
Remove 1 wound token from your Phoenixborn. Attach a Spark conjured alteration spell to a unit you control. You may give the first player token to a player of your choice.
Rejuvenate
Ready Spell — Placement: Spellboard
Phoenixborn: Aradel Summergaard (signature card)
Cost: [Side]
After a conjuration comes into play onto your battlefield, place 1 status token on this spell.
[Magic] [Exhaust] 1 [Basic]: Remove all status tokens from this spell. Remove 1 exhaustion token from a conjuration you control with an attack value equal to or less than the number of status tokens removed.
Wolfpack Leader
Ally — Placement: Battlefield
Phoenixborn: Koji Wolfcub (signature card)
Cost: [Magic]; 2 [Basic]
Dice: basic
Attack: 2 Life: 2 Recover: 1
Conjures: Pack Wolf
Charged 2: When this unit comes into play, place 2 status tokens on it.
Call the Pack: At the start of your turn, you may remove 1 status token from this unit to place a Pack Wolf conjuration onto your battlefield.
Action Spells
Clashing Tempers
Action Spell — Placement: Discard
Cost: [Side]; 1 [Natural] class; 1 [Basic]
Dice: natural
Conjures: Ice Adaptation, Fire Adaptation
Choose 2 units you control. If you do, attach a Fire Adaptation conjured alteration spell to one and an Ice Adaptation conjured alteration spell to the other.
Red Flower
Action Spell — Placement: Discard
Cost: [Magic]; 1 [Natural] class; 1 [Basic]
Dice: natural
Remove all tokens from a target unit you control with 1 or more status tokens on it or alteration spells attached to it. If 3 or more tokens were removed, deal 1 damage to a target unit an opponent controls.
Ready Spells
Summon Adaptodon
Ready Spell — Placement: Spellboard
Cost: [Magic]
Dice: natural
Conjures: Adaptodon
[Magic] [Exhaust] 2 [Natural] class: Place an Adaptodon conjuration onto your battlefield.
Summon Frost Frog
Ready Spell — Placement: Spellboard
Cost: [Magic]
Dice: natural
Conjures: Frost Frog
[Magic] [Exhaust] 1 [Natural] power: Place a Frost Frog conjuration onto your battlefield.
Alteration Spells
Glaciate
Alteration Spell — Placement: Unit
Cost: [Magic]; 1 [Natural] class
Dice: natural
This unit is considered to be exhausted. Prevent all damage dealt to this unit from being received.
Fleeting: Discard this card at the end of this round.
Wallop
Alteration Spell — Placement: Unit
Cost: [Side]; 1 [Natural] power
Dice: natural
Attack: +2
No ability text is recorded for this card in the source.
Will to Survive
Alteration Spell — Placement: Unit
Cost: [Side]; 1 [Natural] class
Dice: natural
Attack: +1 Life: +1
This unit now has the following ability:
Life Drain 1: After this unit destroys a unit an opponent controls by attacking, you may remove 1 wound token from your Phoenixborn.
Conjured Alteration Spells
Fire Adaptation
Conjured Alteration Spell — Placement: Unit
Attack: +1
When attaching this spell, you may deal 1 damage to a target unit an opponent controls.
Ice Adaptation
Conjured Alteration Spell — Placement: Unit
Life: +1
When attaching this spell, you may place 1 exhaustion token on a target unexhausted unit an opponent controls with an attack value of 1 or less.
Allies
Ember Heart
Ally — Placement: Battlefield
Cost: [Magic]; 1 [Natural] power; 1 [Natural] class; 1 [Basic]
Dice: natural
Attack: 3 Life: 4 Recover: 2
Take Up: When this unit comes into play, you may choose an alteration spell attached to an exhausted unit you control and attach it to this unit.
Alert: Do not place exhaustion tokens on this unit as a result of its countering.
Jungle Forager
Ally — Placement: Battlefield
Cost: [Magic]; 1 [Natural] class
Dice: natural
Attack: 0 Life: 2 Recover: 1
Forage: When this unit comes into play, search your draw pile. You may reveal an alteration spell without a Phoenixborn unique icon and place it into your hand. Shuffle your draw pile.
Conjurations
Adaptodon
Conjuration — Placement: Battlefield
Attack: 1 Life: 2 Recover: 0
Adapt: [Side]: Attach a Fire Adaptation or Ice Adaptation conjured alteration spell to this unit if it has neither attached to it.
Frost Frog
Conjuration — Placement: Battlefield
Attack: 1 Life: 1 Recover: 0
Cold Snap 1: When this unit is declared as an attacker, you may add 1 to its attack value for the remainder of the turn or place an exhaustion token on a target unit an opponent controls with a life value of 1 or less.
Pack Wolf
Conjuration — Placement: Battlefield
Phoenixborn: Koji Wolfcub (signature card)
Attack: 1 Life: 1 Recover: 0
Fade: Destroy this unit at the end of this round.