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Ashes Reborn: Red Rains – The Frostwild Scourge thumbnail

Ashes Reborn: Red Rains – The Frostwild Scourge

Expansion for Ashes Reborn: Rise of the Phoenixborn

Ashes Reborn: Red Rains – The Frostwild Scourge Rulebook

Table of Contents

Table of Contents

  • Playing With This Expansion
  • Phoenixborn Signature Cards
    • Shattering Fist
    • Stamina Burst
    • Rejuvenate
    • Wolfpack Leader
  • Action Spells
    • Clashing Tempers
    • Red Flower
  • Ready Spells
    • Summon Adaptodon
    • Summon Frost Frog
  • Alteration Spells
    • Glaciate
    • Wallop
    • Will to Survive
  • Conjured Alteration Spells
    • Fire Adaptation
    • Ice Adaptation
  • Allies
    • Ember Heart
    • Jungle Forager
  • Conjurations
    • Adaptodon
    • Frost Frog
    • Pack Wolf

Playing With This Expansion

The Frostwild Scourge plays under the rules of Ashes Reborn: Rise of the Phoenixborn and the Red Rains rules. Its rules are not repeated here. The cards below are used with the base rules.

Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, and [Natural] is a Natural die (the database's "natural" die type). "[Natural] class" means a Natural die showing the class symbol, and "[Natural] power" means a Natural die showing the power symbol. [Discard] is the cost of discarding a card.

Phoenixborn Signature Cards

Shattering Fist

Action Spell — Placement: Discard

Phoenixborn: Rin Northfell (signature card)

Cost: [Side]; 1 [Basic]

Dice: basic

Discard an alteration spell attached to a unit you control to place 3 wound tokens on a target unit an opponent controls.

Stamina Burst

Action Spell — Placement: Discard

Phoenixborn: Lulu Firststone (signature card)

Cost: [Side]; 1 [Basic]

Dice: basic

Conjures: Spark (a Gorrenrock Survivors card, not in this release; see the note above)

Remove 1 wound token from your Phoenixborn. Attach a Spark conjured alteration spell to a unit you control. You may give the first player token to a player of your choice.

Rejuvenate

Ready Spell — Placement: Spellboard

Phoenixborn: Aradel Summergaard (signature card)

Cost: [Side]

After a conjuration comes into play onto your battlefield, place 1 status token on this spell.

[Magic] [Exhaust] 1 [Basic]: Remove all status tokens from this spell. Remove 1 exhaustion token from a conjuration you control with an attack value equal to or less than the number of status tokens removed.

Wolfpack Leader

Ally — Placement: Battlefield

Phoenixborn: Koji Wolfcub (signature card)

Cost: [Magic]; 2 [Basic]

Dice: basic

Attack: 2 Life: 2 Recover: 1

Conjures: Pack Wolf

Charged 2: When this unit comes into play, place 2 status tokens on it.

Call the Pack: At the start of your turn, you may remove 1 status token from this unit to place a Pack Wolf conjuration onto your battlefield.

Action Spells

Clashing Tempers

Action Spell — Placement: Discard

Cost: [Side]; 1 [Natural] class; 1 [Basic]

Dice: natural

Conjures: Ice Adaptation, Fire Adaptation

Choose 2 units you control. If you do, attach a Fire Adaptation conjured alteration spell to one and an Ice Adaptation conjured alteration spell to the other.

Red Flower

Action Spell — Placement: Discard

Cost: [Magic]; 1 [Natural] class; 1 [Basic]

Dice: natural

Remove all tokens from a target unit you control with 1 or more status tokens on it or alteration spells attached to it. If 3 or more tokens were removed, deal 1 damage to a target unit an opponent controls.

Ready Spells

Summon Adaptodon

Ready Spell — Placement: Spellboard

Cost: [Magic]

Dice: natural

Conjures: Adaptodon

[Magic] [Exhaust] 2 [Natural] class: Place an Adaptodon conjuration onto your battlefield.

Summon Frost Frog

Ready Spell — Placement: Spellboard

Cost: [Magic]

Dice: natural

Conjures: Frost Frog

[Magic] [Exhaust] 1 [Natural] power: Place a Frost Frog conjuration onto your battlefield.

Alteration Spells

Glaciate

Alteration Spell — Placement: Unit

Cost: [Magic]; 1 [Natural] class

Dice: natural

This unit is considered to be exhausted. Prevent all damage dealt to this unit from being received.

Fleeting: Discard this card at the end of this round.

Wallop

Alteration Spell — Placement: Unit

Cost: [Side]; 1 [Natural] power

Dice: natural

Attack: +2

No ability text is recorded for this card in the source.

Will to Survive

Alteration Spell — Placement: Unit

Cost: [Side]; 1 [Natural] class

Dice: natural

Attack: +1 Life: +1

This unit now has the following ability:

Life Drain 1: After this unit destroys a unit an opponent controls by attacking, you may remove 1 wound token from your Phoenixborn.

Conjured Alteration Spells

Fire Adaptation

Conjured Alteration Spell — Placement: Unit

Attack: +1

When attaching this spell, you may deal 1 damage to a target unit an opponent controls.

Ice Adaptation

Conjured Alteration Spell — Placement: Unit

Life: +1

When attaching this spell, you may place 1 exhaustion token on a target unexhausted unit an opponent controls with an attack value of 1 or less.

Allies

Ember Heart

Ally — Placement: Battlefield

Cost: [Magic]; 1 [Natural] power; 1 [Natural] class; 1 [Basic]

Dice: natural

Attack: 3 Life: 4 Recover: 2

Take Up: When this unit comes into play, you may choose an alteration spell attached to an exhausted unit you control and attach it to this unit.

Alert: Do not place exhaustion tokens on this unit as a result of its countering.

Jungle Forager

Ally — Placement: Battlefield

Cost: [Magic]; 1 [Natural] class

Dice: natural

Attack: 0 Life: 2 Recover: 1

Forage: When this unit comes into play, search your draw pile. You may reveal an alteration spell without a Phoenixborn unique icon and place it into your hand. Shuffle your draw pile.

Conjurations

Adaptodon

Conjuration — Placement: Battlefield

Attack: 1 Life: 2 Recover: 0

Adapt: [Side]: Attach a Fire Adaptation or Ice Adaptation conjured alteration spell to this unit if it has neither attached to it.

Frost Frog

Conjuration — Placement: Battlefield

Attack: 1 Life: 1 Recover: 0

Cold Snap 1: When this unit is declared as an attacker, you may add 1 to its attack value for the remainder of the turn or place an exhaustion token on a target unit an opponent controls with a life value of 1 or less.

Pack Wolf

Conjuration — Placement: Battlefield

Phoenixborn: Koji Wolfcub (signature card)

Attack: 1 Life: 1 Recover: 0

Fade: Destroy this unit at the end of this round.