Ashes Reborn: Red Rains – The Flood of Moon Cove
Ashes Reborn: Red Rains – The Flood of Moon Cove Rulebook
Table of Contents
Table of Contents
Playing With This Expansion
The Flood of Moon Cove plays under the rules of Ashes Reborn: Rise of the Phoenixborn and the Red Rains rules. Its rules are not repeated here. The cards below are used with the base rules.
The conjurations in this set (Cerulean Diver, Metamorpher, Moon Moth, River Colossus and Sun Scarab) are placed onto the battlefield by the Summon spells or by the Metamorpher's Morph ability. The "Copies" value is the copy count recorded for that card in the database.
Reaction Spells
Absorption
Reaction Spell — Placement: Discard
Cost: 1 sympathy power
You may play this spell after a unit or Phoenixborn you control is dealt damage. Lower up to 2 non-basic dice in your active pool one level. For each die, prevent 1 damage from being received.
Action Spells
Reverberate
Action Spell — Placement: Discard
Cost: side + 1 sympathy class
Deal 1 damage to a target unit an opponent controls. Repeat this effect for each other copy of this spell in your discard pile. Then, draw 1 card.
Transmogrify
Action Spell — Placement: Discard
Cost: main + 1 sympathy class
Choose an alteration spell attached to a target unit. Attach it to another unit controlled by the same player.
Weight of the World
Action Spell — Placement: Discard
Phoenixborn: Echo Greystorm
Cost: main + 1 basic
Move 1 exhaustion token from your Phoenixborn to a target unit an opponent controls.
Ready Spells
Full Moon
Ready Spell — Placement: Spellboard
Phoenixborn: Harold Westraven
Cost: main + 1 basic
side - exhaust: Choose a unit you control. Add 1 to its attack value for the remainder of the turn.
Focus 1: Choose up to two units you control instead.
Focus 2: Choose up to three units you control instead.
Summon Cerulean Diver
Ready Spell — Placement: Spellboard
Conjurations: Cerulean Diver
Cost: main
main - exhaust - 1 sympathy class: Place a Cerulean Diver conjuration onto your battlefield.
Focus 1: If you spent any sympathy power to activate this spell, you may deal 1 damage to a target unit an opponent controls.
Summon Metamorpher
Ready Spell — Placement: Spellboard
Phoenixborn: Fiona Mercywind
Conjurations: Metamorpher
Cost: main
main - exhaust - 1 basic: Place a Metamorpher conjuration onto your battlefield.
Focus 1: Draw 1 card.
Focus 2: Then, you may discard 1 card from your hand to search your discard pile for a spell and place it on the bottom of your draw pile.
Summon River Colossus
Ready Spell — Placement: Spellboard
Conjurations: River Colossus
Cost: main
main - exhaust - 2 sympathy class - 1 basic: Place a River Colossus conjuration onto your battlefield.
Focus 2: Then, you may change 4 dice in your active pool to a side of your choice.
Surging Tempest
Ready Spell — Placement: Spellboard
Phoenixborn: Namine Hymntide
Cost: main + 1 sympathy class
side - exhaust: Draw 1 card. Raise 2 dice in your active pool one level.
Focus 1: You may discard 1 card from your hand to deal 1 damage to a target unit.
Focus 2: Then, you may discard 1 card from your hand to deal 1 damage to a target Phoenixborn.
Alteration Spells
Moon's Blessing
Alteration Spell — Placement: Unit
Cost: side + 1 sympathy class
Life: +1 Recover: +1
When attaching this spell, search your discard pile for a ready spell and place it into your hand.
Undaunted
Alteration Spell — Placement: Unit
Cost: main + 1 sympathy class + 1 basic
Attack: +1 Life: +1 Recover: +1
When attaching this spell, remove 1 exhaustion token from the attached unit.
Allies
Sandstorm Sage
Ally — Placement: Battlefield
Cost: main + 1 sympathy power + 1 basic
Attack: 2 Life: 3 Recover: 2
Deep Focus: Ready Spells you control are focused one additional time.
Twilight Alchemist
Ally — Placement: Battlefield
Cost: main + 1 sympathy class
Attack: 1 Life: 1 Recover: 1
Alchemize: When this unit comes into play, you may place 1 card from your hand on the bottom of your draw pile. If you do, draw 2 cards and raise 2 dice in your active pool one level.
Conjurations
Cerulean Diver
Conjuration — Placement: Battlefield
Attack: 1 Life: 1 Copies: 2
Dive 1: When this unit is declared as an attacker, draw 1 card from the bottom of your draw pile.
Metamorpher
Conjuration — Placement: Battlefield
Phoenixborn: Fiona Mercywind
Conjurations: Sun Scarab, Moon Moth
Attack: 0 Life: 1 Copies: 3
Morph: At the start of your turn, you may discard this unit. If you do, place a Sun Scarab or Moon Moth conjuration onto your battlefield.
Moon Moth
Conjuration — Placement: Battlefield
Phoenixborn: Fiona Mercywind
Attack: 1 Life: 2 Copies: 2
Unit Guard: This unit may guard a unit that is being attacked.
River Colossus
Conjuration — Placement: Battlefield
Attack: 2 Life: 4 Copies: 2
Gigantic 1: This unit cannot be blocked or guarded against by units with a life value of 1 or less.
Rouse 2: When this unit is declared as an attacker, you may lower 2 non-basic dice in your active pool one level. If you do, add 2 to this unit's attack value for the remainder of the turn.
Sun Scarab
Conjuration — Placement: Battlefield
Phoenixborn: Fiona Mercywind
Attack: 2 Life: 1 Copies: 2
Stalk: This unit cannot be guarded against