Art Thief
Art Thief Rulebook
Table of Contents
Table of Contents
The Setup
Set the Score Sheet aside. Put the Start Room in the center of the table. Shuffle the 4 Guard cards and 18 Room cards separately. Place the Rooms atop the Guards to form the draw pile.
The players pick their pawns (black or white). Players place their pawns on the matching start spaces. The Black Fox goes first.
The Heist
On your turn, draw a card and place it face up next to any room so that the squares line up (you may rotate the card if you like). Then move your pawn up to 5 squares (non-diagonally).
Black can move onto black & grey squares.
White can move onto white & grey squares.
During that move, if the thieves stand on the same item on different squares, they steal it. Place a token on that item on the Score Sheet.
Then if the Room or Guard played this turn shows the same painting or plant as two other rooms in play, choose one of those two rooms and flip it face down (either direction). It can no longer be entered or used to get items. A thief still in the Room stays on the same square, loses that item, and must re-steal it elsewhere.
The thieves win if they steal the items on the Score Sheet before the deck is empty.
Additional Challenges
Choice: Don't add Guards. Each turn, draw 2 play 1 discard 1. Shuffle discards the first time the deck runs out & put Guards at the bottom.
Silence in the Gallery: Players must choose where to place their rooms without discussing with the other player.
Solo Play: Play as both thieves. Be sure to remember which one you are moving that turn!
State of the Art Security: Flip rooms before moving.
Tread Lightly: Max move is 4 instead of 5.
Game Details
1-2 players. Ages 6+. Playing time: 10-15 minutes.
Design & Art: Heather Gunn. Editing: Rachel Fogelberg. Playtesting: Irene Knapp, Anna Sarai Rosenberg.
(c) 2014 Stone Tablet Games