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Around the World in 15 Minutes

Around the World in 15 Minutes Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Gameplay
    • Travel (move from city to city)
    • Collect (buy souvenirs local to your current region)
    • Explore (sightsee in your current city)
  • End of the Game & Scoring
    • Collect
    • Explore
    • Regions Completed
    • Speed Bonus
    • Scoring Example
  • Around the US in 15 Minutes | Special Rules
  • Around Europe in 15 Minutes | Special Rules
  • Around South America in 15 Minutes | Special Rules
  • Solo/Party Mode
    • Setup
    • Gameplay
    • End of the Game & Scoring
      • Speed Bonus
      • Europe Map Only
      • South America Map Only

Components

Provided in the PDF:

  • x4 Map sheets (choose one)
    • Around the World (A)
    • Around the US (B)
    • Around Europe (C)
    • Around South America (D)
  • x1 Turn tracker sheet (only needed for solo/party mode) (E)

Provided by players:

  • x1 Navigator token (optional) (F)
    • This can be a pawn, token, meeple, etc.
  • x6 Markers/pens of any color (G)
  • x2 Six-sided dice (only needed for solo/party mode) (H)

Setup

  1. Choose which map you want to play. Print 1 copy of the chosen map sheet per player.
  2. Give each player a copy of the map sheet and a marker or pen.
  3. Each player draws a star on any city of their choice on their map sheet. This is their starting city.
    • a. If playing on the US map, players cannot choose an Iconic City (Anchorage, Honolulu, Washington, D.C., and San Juan) as their starting city.
  4. The player that most recently traveled by plane is the starting player and takes the Navigator role for the first turn.

Gameplay

Around the World in 15 Minutes is played simultaneously. Each turn, one player is the Navigator while all other players are Followers. At the end of each turn, the Navigator role moves to the next player in clockwise order. Use the optional Navigator token to mark which player currently has the Navigator role.

At the start of the turn, the Navigator announces an action that all players must take (including themselves). All players take the chosen action on their own map sheet. The Navigator may take the chosen action an additional time, if desired. The 3 actions are Travel, Collect, and Explore.

Travel (move from city to city)

Draw a line on the map from your current city to a connected city. Each route can only be used once, but you may visit the same city multiple times if able.

If the Navigator chooses Travel and your current city has no open routes to travel out of it, you must skip your turn to move to the nearest city where a connection is available. This happens very rarely.

Collect (buy souvenirs local to your current region)

Choose one of your current region's souvenir types and mark a matching icon in your collect section. Do not mark the souvenir's icon on the map. Each region's souvenirs may be used any number of times throughout the game, but you can only mark each type a maximum of 3 times.

There are 4 types of souvenirs found across the World map - Mugs, Clothes, Postcards, and Textiles. Each region has 2 types of souvenirs available.

Explore (sightsee in your current city)

Choose one of your current city's sights and mark the leftmost box in that sight type's row in your explore section. Do not mark the sight's icon on the map. Each city's sights may be enjoyed any number of times throughout the game, but you can only mark each type a maximum of 5 times.

There are 4 types of sights found across the map - Culture, History, Nature, and Food. Each city has 2 types of sights available.

When all players have completed the chosen action, the Navigator role moves to the next player in clockwise order and a new turn begins.

End of the Game & Scoring

The end of the game is triggered when a player has visited one or more cities in each region and has returned to their starting city. When the end of the game is triggered, finish out the current turn.

Each player scores points on their own sheet in each of the scoring sections. See the next page for a full scoring example.

Collect

  • Score 4pts for each completed column in your suitcase.
  • Score 6pts for each completed row in your suitcase.

Explore

  • Score points for each type of sight based on the number of times you marked it (1:1pts, 2:2pts, 3:4pts, 4:6pts, 5:9pts).
  • Score 5pts for each completed column.

Regions Completed

  • Score points for the number of regions in which you visited all 3 cities (1:2pts, 2:4pts, 3:7pts, 4:11pts, 5:16pts, 6:21pts).

Speed Bonus

  • Score 3pts if you visited each region and returned to your starting city.

The player with the most points wins and is the greatest globetrotter! In the case of a tie, the tied player that is closest to their starting city wins. If still tied, all tied players win.

Scoring Example

In this example, Chris' map sheet looks like this at the end of the game:

  • In the Souvenirs section, Chris has 2 completed columns (4pts each) and 1 completed row (6pts) for a total of 14pts. Chris marked Culture 3 times (4pts), History 1 time (1pt), Nature 4 times (6pts), and Food 2 times (2pts). He also had one complete column (5pts), making his Explore total 18pts.
  • He visited all 3 cities in Europe, Africa, Asia, and Oceania. Completing 4 regions scores him 11pts.
  • Chris also returned to his starting city, scoring a bonus 3pts. His total score comes to 46pts!

Around the US in 15 Minutes | Special Rules

Take a road trip across the United States! This unique map offers a new experience with a few scoring twists, but the rules are similar to the World map. The key differences are:

  • There is an additional scoring section: Iconic Cities. There are 4 bonus cities that you can visit: Anchorage, Honolulu, San Juan, and Washington DC.
    • Iconic cities are designated with the shield symbol instead of a circle and have a gold star in their text box.
    • Iconic cities cannot be used as your starting city.
    • Iconic cities do not have sights, so you cannot explore sights while you are visiting one. If the Navigator chooses the explore action, do nothing.
    • Iconic cities are not part of any region, so you cannot collect souvenirs while you are visiting one. If the Navigator chooses the collect action, do nothing.
    • Score points at the end of the game based on how many you visited (1:2pts, 2:5pts, 3:9pts, 4:15pts).
  • Souvenirs scoring is the same, but the US map does have different souvenirs to collect (Sauce, Candy, Jewelry, and Keychains).
  • Each region you completely visit scores 3pts at the end of the game.

Around Europe in 15 Minutes | Special Rules

Experience dozens of countries and languages as you venture across Europe! Similarly to the US map, you'll find a fresh experience with some scoring twists while enjoying the basic ruleset as the World map. The key differences are:

  • There are 4 regions to travel through. Instead of scoring points for completing all of a region's cities, you'll be competing with your fellow travelers to visit the most cities in each region.
    • In each of the 4 regions, the player that visited the most cities scores that region's reward. If there is a tie, those players score 2pts each instead.
    • If playing solo/party mode, ignore majority scoring. Instead, score the region's reward for each region in which you visited all of its cities.
  • Souvenirs scoring is the same, but the Europe map does have different souvenirs to collect (Ornaments, Statues, Chocolate, and Ale).
  • The end of the game is triggered when a player has visited two or more cities in each region and has returned to their starting city. The player(s) that does this scores a bonus 3pts as usual.

Around South America in 15 Minutes | Special Rules

South America is home to a vast array of stunning and peculiar wildlife and it's your mission to see as much of it as you can! Like the other bonus maps, you'll find a fresh experience with some scoring twists while enjoying the same ruleset as the World map. This is the most directly competitive map, so be extra mindful of what your opponents might be up to on their sheets! The key differences are:

  • The Explore action allows you to take a photo of one of the animals shown in your current city, similar to how you're sightseeing on the other maps. These animals are categorized as common, uncommon, and rare.
    • Common Animals
      • These animals each appear 5 times on the map.
      • Score 1pt for each common animal you marked.
      • Score 5pts for each common animal that you marked more than all other players, or 2pts if you tied.
        • If playing solo/party mode, ignore this bonus.
    • Uncommon Animals
      • These animals each appear 3 times on the map.
      • Score points for each type of uncommon animal based on the number of times you marked it (1:1pts, 2:2pts, 3:4pts, 4:6pts, 5:9pts).
      • Score 4pts for each completed column.
    • Rare Animals
      • These animals each appear once on the map.
      • Score 3pts for each rare animal you mark. Score an additional 2pts if you are the first player to mark that type of rare animal.
        • If playing solo/party mode, all players score the bonus regardless if they were first or not.
  • Souvenirs scoring is the same, but the South America map does have different souvenirs to collect (Hats, Emeralds, Bags, and Coffee).
  • The end of the game is triggered when a player has visited two or more cities in each region and has returned to their starting city. The player(s) that does this scores a bonus 3pts as usual.

Solo/Party Mode

Around the World in 15 Minutes can be played with any number of players! This variant removes the Navigator role and turns the game into a more traditional roll & write.

Use these rule modifications if you are playing by yourself OR with more than 6 players. The party mode can be run by a player or a non-player host - either way, someone will need to roll the dice and track the number of turns.

Setup

  1. Set up the game as you would for the standard game. Instead of competing against opponents, you are going for a personal high score.
  2. In addition to the standard components, you will also need 2 six-sided dice and a copy of the turn tracker sheet. Place the turn tracker sheet in the center of the play area.
  3. Begin the game by placing the Navigator token on the 1 space of the turn tracker sheet and rolling the 2 six-sided dice.

Gameplay

Each turn, players will take 2 actions. Instead of a Navigator choosing an action, roll the 2 six-sided dice. The dice results determine the actions that all players must do that turn. Players choose which order to resolve the 2 actions on their sheet.

Dice ResultAction
1 or 2Travel
3 or 4Collect
5 or 6Explore

If both dice roll the same action, take that action once along with another action of your choice (it can be the same action, if desired).

Here are a few examples:

  • If the dice results are 2 and 5, players must travel and explore in either order.
  • If the dice results are 4 and 6, players must collect and explore in either order.
  • If the dice results are 1 and 2, players must travel and take another action of their choice. Players may choose any of the 3 actions as their other action.

After rolling the dice, move the Navigator token to the next number on the turn tracker sheet.

End of the Game & Scoring

The end of the game is triggered after the 20th turn OR when all players have visited each region and have returned to their starting city, whichever comes first.

Scoring is the same as in multiplayer, except as noted below:

Speed Bonus

  • The first player to return to their starting city does not score the 3pt speed bonus. Instead, when a player has visited each region and returned to their starting city, they score points equal to the number of remaining turns. For example, if it took them 16 turns, they score 4pts (20-16=4). That player's trip is over and they do not take any more actions for the rest of the game.

Europe Map Only

  • Players ignore the region majority scoring. Instead, score the region's "most" reward for each region in which you visited all of its cities.

South America Map Only

  • Players ignore the common animal majority bonus.
  • Players score the rare animal bonus regardless if they were first or not.

Calculate your total score and compare it to the chart below to see how you did! For the next adventure, try one of the other maps to experience unique scoring opportunities and destinations. Best of luck on your future trips!

  • 70 or higher: The Perfect Vacation
  • 60-69: Timeless Trip
  • 50-59: Great Getaway
  • 40-49: Tepid Travels
  • 30-39: Lame Leave
  • 20-29: Horrible Holiday
  • 19 or below: Did You Lose Your Passport?