RulesPal
Chat
Rulebook
Arkham Horror: Arkham Nights 2010 Promotional Ancient One Cards thumbnail

Arkham Horror: Arkham Nights 2010 Promotional Ancient One Cards

Expansion for Arkham Horror (2005)

Arkham Horror: Arkham Nights 2010 Promotional Ancient One Cards Rulebook

Table of Contents

Table of Contents

  • Cthulhu
    • Cthulhu, Madness Without End
  • Daoloth
    • Daoloth, The Render of Veils

Cthulhu

Cthulhu, Madness Without End

-6 (top left, card value)

Worshippers: Cthulhu's worshippers often have the Innsmouth Look, a sign of monstrous ancestors. Cultists are aquatic, have a horror rating of –2 and a horror damage of 2 Sanity.

Madness Without End: While Cthulhu stirs in his slumber, investigators have their maximum Sanity and maximum Stamina reduced by 1.

Each time an investigator is knocked unconscious, his maximum Stamina is reduced by 1.

Each time an investigator is driven insane, his maximum Sanity is reduced by 1.

Attack: Each investigator lowers either his maximum Sanity or maximum Stamina by 1 (his choice).

After Cthulhu attacks, 1 doom token is placed back on Cthulhu's doom track if it is not already full.

None (top right, as printed)

Daoloth

Daoloth, The Render of Veils

-4 (top left, card value)

Worshippers: The followers of Daoloth are astrologers who can see into both the past and the future. When Cultists move, they do not follow normal movement rules. Instead, they move to the nearest investigator in a street area or unstable location.

The Render of Veils: When Daoloth stirs in his slumber, immediately after each monster surge, replace all open gates, one at a time. Do this by reshuffling the gate into the pile of gate markers and drawing the new one to take its place. Then, discard all explored markers. This is not treated as a new gate opening (no doom tokens are added to the doom track and no monsters are drawn). Investigators are not drawn through these gates until the Arkham Encounters phase.

Attack: Draw a Mythos card. If the card instructs players to place a gate at a location that does not have an elder sign on it, the first player is devoured. If the card instructs players to place a gate at a location that does have an elder sign on it, remove the elder sign from that location. If the Mythos card does not instruct players to place a gate in a location, 1 doom token is placed back on Daoloth's track if it is not full.

None (top right, as printed)