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Arkham Horror: The Card Game – Threads of Fate: Mythos Pack thumbnail

Arkham Horror: The Card Game – Threads of Fate: Mythos Pack

Expansion for Arkham Horror: The Card GameExpansion for Arkham Horror: The Card Game – The Forgotten Age: ExpansionExpansion for Arkham Horror: The Card Game (Revised Core Set)
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Arkham Horror: The Card Game – Bad Blood: Challenge Scenario

Arkham Horror: The Card Game – Threads of Fate: Mythos Pack Rulebook

Table of Contents

Table of Contents

  • Scenario III: Threads of Fate
    • Intro
      • Intro 1
      • Intro 2
      • Intro 3
      • Intro 4
      • Intro 5
      • Intro 6
    • Setup
    • Three Acts, Three Threads
    • Standalone Mode
    • Resolutions
      • Resolution 1

Scenario III: Threads of Fate

Intro

Intro journal and dialogue text (Intro 1 through Intro 6) is read-aloud and is omitted; only the rules instructions are kept.

Intro 1

  • Check Campaign Log. If the investigators gave custody of the relic to Alejandro, or if Alejandro recovered the Relic of Ages: Proceed to Intro 2.
  • If the investigators gave custody of the relic to Harlan Earnstone: Skip to Intro 3.

Intro 2

Read-aloud text is omitted.

  • The lead investigator must decide (choose one):
    • "You're not going anywhere until you tell me what is going on." Skip to Intro 4.
    • "Have it your way." Skip to Intro 5.

Intro 3

Read-aloud text is omitted.

  • The lead investigator must decide (choose one):
    • "You're not going anywhere until you tell me what is going on." Proceed to Intro 4.
    • "Have it your way." Skip to Intro 5.

Intro 4

Read-aloud text is omitted.

  • Remember that "you listened to Ichtaca's tale."
  • Add 1 [hooded-figure icon] token to the chaos bag for the remainder of the campaign.
  • Skip to Setup.

Intro 5

Read-aloud text is omitted.

  • Remember that "Ichtaca left without you."
  • Check the Campaign Log. If the investigators gave custody of the relic to Harlan Earnstone, proceed to Intro 6. Otherwise, skip to Setup.

Intro 6

Read-aloud text is omitted.

  • The investigators must decide (choose one):
    • "We should be wary of them." Remove all [hooded-figure icon] and [shield icon] tokens from the chaos bag and replace them with 1 [insect icon] token. In your Campaign Log, record that you are forging your own path. For the remainder of the campaign, each investigator cannot include Alejandro Vela or Ichtaca in their deck. Anytime an investigator would be given the option to include either of them, each investigator earns 2 experience instead. Proceed to Setup.
    • "Maybe I should listen to them after all..." Proceed to Setup.

Setup

  • Gather all cards from the following encounter sets: Threads of Fate, Pnakotic Brotherhood, The Midnight Masks, Locked Doors, Nightgaunts, and Dark Cult. (These sets are indicated by their icons.)
    • When gathering The Midnight Masks encounter set, only gather the 5 treachery cards (2x False Lead and 3x Hunting Shadow) and the following locations: Northside, Downtown (First Bank of Arkham), Easttown, Miskatonic University, and Rivertown. Do not gather the rest of the locations or the act, agenda, and scenario reference cards from that set.
  • Before drawing opening hands, search the collection and each player's deck for Alejandro Vela and Relic of Ages, and set them aside, out of play.
  • Put Northside, Downtown, Easttown, Miskatonic University, Rivertown, Velma's Diner, and Curiositie Shoppe into play. Each investigator begins play in Rivertown.
  • Set the Town Hall location, the Ichtaca (The Forgotten Guardian) asset, and the Expedition Journal asset aside, out of play.
  • Adjust the contents of each act deck, as noted under "Three Acts, Three Threads" below.
  • Shuffle the remainder of the encounter cards to build the encounter deck.
  • You are now ready to begin.

Three Acts, Three Threads

This scenario contains three different act decks—an "a/b" deck, a "c/d" deck, and an "e/f" deck. Each of these act decks is constructed separately, in numerical order, as usual. During the course of this scenario, all three of these act decks will be in play, and players may choose which acts to pursue and which to ignore. The text of all three acts is considered active at all times. You might not have time to accomplish all three tasks, so choose which leads you wish to pursue wisely!

The contents of each of these act decks is altered depending on the circumstances below.

  • Adjust the contents of the "a/b" deck as follows:
    • Check Campaign Log. If Alejandro recovered the Relic of Ages or if the investigators gave custody of the relic to Alejandro, remove the following act cards from the "a/b" deck: Harlan Is in Danger!, both copies of Harlan's Curse, and one of the two copies of At the Exhibit, at random.
    • If the investigators gave custody of the relic to Harlan Earnstone, remove the following act cards from the "a/b" deck, instead: The Relic Is Missing!, both copies of At the Exhibit, and one of the two copies of Harlan's Curse, at random.
  • The investigators must choose one of the following options, and adjust the contents of the "c/d" deck accordingly:
    • If you wish to go to the police to inform them about Alejandro's disappearance, remove the following act cards from the "c/d" deck: Search for Alejandro, both copies of Friends in High Places, and one of the two copies of At the Station, at random.
    • If you wish to look for Alejandro on your own, remove the following act cards from the "c/d" deck, instead: Missing Persons, both copies of At the Station, and one of the two copies of Friends in High Places, at random.
  • Adjust the contents of the "e/f" deck as follows:
    • If "you listened to Ichtaca's tale," remove the following act cards from the "e/f" deck: Trial of the Huntress, both copies of The Cave of Darkness, and one of the two copies of Strange Relics, at random.
    • If "Ichtaca left without you," remove the following act cards from the "e/f" deck, instead: The Guardian's Inquiry, both copies of Strange Relics, and one of the two copies of The Cave of Darkness, at random.

Standalone Mode

If you are playing in Standalone Mode and do not wish to refer to any other setup/resolutions, you may use the information below when setting up and playing this scenario:

  • Assemble the chaos bag using the following tokens: +1, 0, 0, 0, –1, –2, –2, –3, –5, skull, skull, [hooded-figure icon], [shield icon], [insect icon], [tablet icon], [star icon].
    • Do not alter the contents of the chaos bag during the intro.
  • Either (choose one):
    • The investigators gave custody of the relic to Alejandro.
    • The investigators gave custody of the relic to Harlan Earnstone.
  • You have no supplies.

The suggested play area diagram on the printed guide's page 14 shows the opening act and agenda cards for this scenario; their printed card text is not repeated here.

Resolutions

Read-aloud text under "DO NOT READ until the end of the scenario" is omitted except for the rules below.

  • If no resolution was reached (each investigator resigned or was defeated): Read Resolution 1.

Resolution 1

Read-aloud text is omitted.

  • Check which acts were completed during this scenario.
    • If act 3b was completed, record in your Campaign Log that the investigators found the missing relic. If the Relic of Ages is not already part of an investigator's deck, any one investigator must choose to include it in their deck. This card does not count toward that investigator's deck size. For the remainder of the campaign, anytime the owner of the Relic of Ages leaves the campaign for any reason, choose another investigator and add it to that investigator's deck.
    • If the "a/b" act deck is still in play, record in your Campaign Log that the relic is missing. If the Relic of Ages is part of an investigator's deck, remove it from that investigator's deck for the remainder of the campaign.
    • If act 3d was completed, record in your Campaign Log that the investigators rescued Alejandro. If Alejandro Vela is not already part of an investigator's deck, any one investigator may choose to include him in their deck. This card does not count toward that investigator's deck size.
    • If the "c/d" act deck is still in play, record in your Campaign Log that Alejandro is missing. If Alejandro Vela is part of an investigator's deck, remove it from that investigator's deck for the remainder of the campaign.
    • If act 3f was completed, record in your Campaign Log that the investigators forged a bond with Ichtaca. Any one investigator may choose to include Ichtaca (The Forgotten Guardian) in their deck. This card does not count toward that investigator's deck size.
    • If the "e/f" act deck is still in play, record in your Campaign Log that Ichtaca is in the dark. Do not add Ichtaca (The Forgotten Guardian) to any investigator's deck.
  • The lead investigator earns the Expedition Journal card and may include it in their deck. This card does not count toward that investigator's deck size.
  • Each investigator earns experience equal to the Victory X value of each card in the victory display. Each investigator earns 1 additional experience for each act 1 card that was completed during this scenario, as you gain insight into the schemes of the Brotherhood.
  • Proceed to Resupply Point.