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Arkham Horror: The Card Game – The Forgotten Age: Investigator Expansion thumbnail

Arkham Horror: The Card Game – The Forgotten Age: Investigator Expansion

Expansion for Arkham Horror: The Card GameExpansion for Arkham Horror: The Card Game (Revised Core Set)
Expansions
Arkham Horror: The Card Game – Aura of Faith: Parallel Investigator

Arkham Horror: The Card Game – The Forgotten Age: Investigator Expansion Rulebook

Table of Contents

Table of Contents

  • Expansion Icon
  • Additional Rules and Clarifications
    • Seal
  • Additional Weaknesses
    • Card text (as printed on the insert)
  • Researched

Expansion Icon

The cards in The Forgotten Age investigator expansion can be identified by this symbol before each card's collector number:

[Expansion icon: a dark, ringed symbol, shown as an image on the insert.]

Additional Rules and Clarifications

Seal

As an additional cost for a card with the seal keyword to enter play, its controller must search the chaos bag for the specified chaos token and place it on top of the card, thereby sealing it. If there is a choice of which token to seal, the card's controller chooses. If the specified token is not in the chaos bag, the card cannot enter play.

A sealed chaos token is not considered to be in the chaos bag, and therefore cannot be revealed from the chaos bag as part of a skill test or ability.

When a chaos token is "released," it is returned to the chaos bag and is no longer considered sealed. If a card with one or more chaos tokens sealed on it leaves play for any reason, any chaos tokens sealed on it are immediately released.

Some cards (with or without the seal keyword) may also have abilities that seal one or more chaos tokens as part of their effect. This is done following the same process as above: searching the chaos bag for the specified token, removing it from the chaos bag, and placing it on the card. If the specified token is not in the chaos bag, the effect fails.

Additional Weaknesses

This expansion contains two basic weaknesses—Dark Pact and Doomed—with the text "Campaign Mode only." These weaknesses should only be added to the pool of available basic weaknesses when the investigators are playing in Campaign Mode.

Additionally, this expansion contains three weaknesses—The Price of Failure, Accursed Fate, and The Bell Tolls—which are neither basic weaknesses nor scenario-specific weaknesses. These weaknesses are not added to the pool of available basic weaknesses, and should only be added to an investigator's deck if another card instructs the players to do so.

Card text (as printed on the insert)

Doomed – Basic Weakness, Treachery, Curse. Campaign Mode only.

Revelation – Take 1 horror. In your Campaign Log, under your investigator's earned story assets/weaknesses, record that "doom approaches." If this was already recorded, remove Doomed from your deck, search the collection for Accursed Fate, and place it on the bottom of your deck.

The Bell Tolls – Weakness, Treachery, Curse.

Revelation – The hour of your demise has arrived. You are killed.

It is meant for you. It always has been.

Dark Pact – Basic weakness with the text "Campaign Mode only." The card text on the insert is partly covered by the overlapping card behind it and is not fully legible. Visible fragments include "Campaign Mode only," "Deal 2 damage," a "Forced" ability that eliminates Dark Pact, and "Remove … from your deck" with a search of the collection. The complete printed text is not reproduced here; it is not filled in from memory.

The Price of Failure – The card text is partly covered by the overlapping cards on the insert and is not fully legible. Visible fragments include a "Revelation" ability beginning "Place 1 doom…" and "Remove The Price of Failure from your deck," with a search of the collection. The complete printed text is not reproduced here.

Accursed Fate – The card text is partly covered by the overlapping cards on the insert and is not fully legible. Visible fragments include a "Revelation" ability referring to the Campaign Log and "assets/weaknesses," and a search of the collection for The Bell Tolls. The complete printed text is not reproduced here.

Researched

Researched is a keyword ability that appears on some higher-level cards (most prominently on Seeker cards).

To be included in an investigator's deck, a card with the researched keyword must first be "identified" or "translated" by performing a task on the lower-level version of that card and recording the result in your Campaign Log.

  • An investigator can only include a researched card in their deck by upgrading it from its lower-level version.
  • An investigator can only include a researched card in their deck if, in their Campaign Log, they have recorded the completion of the task described in the lower-level version of that card.
  • After an investigator has completed this task and recorded it in the Campaign Log, any investigator in that campaign may upgrade the relevant card following the normal rules for upgrading player cards.

For example: Ancient Stone (Knowledge of the Elders) has the researched keyword. Therefore, an investigator cannot purchase Ancient Stone (Knowledge of the Elders) directly. They must instead upgrade it from Ancient Stone (Unidentified), and they can only do so if they have "identified the stone."