Arkham Horror: The Card Game – Norman Withers Promo Cards
Arkham Horror: The Card Game – Norman Withers Promo Cards Rulebook
Table of Contents
Table of Contents
Norman Withers
Investigator – The Astronomer. Miskatonic.
Play with the top card of your deck revealed.
Once per round, you may play the top card of your deck as if it were in your hand, at –1 resource cost.
Forced – After a weakness is revealed while on top of your deck: Draw it.
Elder Sign effect: +X. You may swap the top card of your deck with a card in your hand. X is the resource cost of the top card of your deck.
Stats: Willpower 4, Intellect 5, Combat 2, Agility 1. Health 6, Sanity 8.
Split the Angle
Asset – Spell. Ire of the Void. Norman Withers deck only. Replacement.
Cost 2 (printed in the card's top-left corner).
Fast – Reveal the top card of the encounter deck.
Exhaust Split the Angle and discard the top card of your deck: Discard the top card of the encounter deck.
…another spell, likewise rendered phonetically, for "splitting the angle" and walking through time in the flesh.
Vengeful Hound
Weakness – Enemy. Monster. Extradimensional. Tindalos. Ire of the Void. Norman Withers deck only. Replacement.
Prey – Norman Withers.
While Vengeful Hound is engaged with you, you cannot draw or reveal cards via player card effects.
"On those rare occasions when a man escapes the Hounds, he doesn't always stay escaped. Sooner or later, they're apt to come after him." – Richard Lee Byers, Ire of the Void
Stats (printed as Fight / Health / Evade icons): 2 / 2 / 3.