Aristeia!: Smoke & Mirrors
Aristeia!: Smoke & Mirrors Rulebook
Table of Contents
Smoke
Smoke tokens affect the visibility in the HexaDome, blocking the Line of Sight but not movement.
- All spaces, even Free Spaces, with a Smoke token block Line of Sight.
- Targets inside a space with a Smoke token cannot draw Line of Sight beyond Range 0-1, or use their Defense Rolls' Successes to inflict Damage to Attackers outside Range 1-1.
- Every Line of Sight to a space with a Smoke token is blocked.
- Free Spaces with a Smoke token don't provide Cover.
- Characters always have a Clear Line of Sight to an Adjacent Target, ignoring Smoke rules.
- Remove Smoke tokens at the beginning of the deploying Character's next Activation. If the Character is in the Infirmary, remove the Smoke tokens when that Activation would have taken place.
- The maximum quantity of Smoke tokens provided with the Character determine the maximum quantity of Smoke tokens they can deploy at the same time. Once a Character has deployed all their Smoke tokens, they cannot deploy more Smoke tokens until some of their Smoke tokens have been removed from the HexaDome.
Burning
Targets affected by this State suffer a random quantity of Damage when the blue side of this State token is revealed.
When one or more Burning State tokens are flipped blue-side up, roll one die for each flipped token:
- For each Success: The Character suffers 1 Damage.
- For each Special: Impose a new Burning State token to the Character.
- Remove the Burning State token immediately after showing its blue side.
- Unlike other States, Characters can suffer more than one instance of Burning at the same time, gaining one Burning token for each such instance.
- No Character makes this roll and, because of that, players cannot modify it by playing Tactics, or activating Switches. Also, as it's not a Roll, the limitation of three dice per color doesn't apply.
Note: the sheet prints the Burning roll as dice icons, with the star as the Success symbol and the exclamation mark as the Special symbol; the dice-per-color limit is the base rulebook's wording for the same rule.