RulesPal
Chat
Rulebook
Aristeia!: Legendary Bahadurs thumbnail

Aristeia!: Legendary Bahadurs

Expansion for Aristeia!

Aristeia!: Legendary Bahadurs Rulebook

Table of Contents

Table of Contents

  • Characters
    • Shona Carano
    • Koorie Queen
    • Oberon
    • Final Boss
  • States
    • SILENCED
    • HIDDEN

Characters

Shona Carano

Character card (111)

  • Hit Points: 4
  • Initiative 4, Speed 4, Energy 5
  • Attributes: Defense (blue die, yellow die); Brawn (blue die); Agility (orange die)
  • Ability (Block and Special): Flip a State token that is on your card.
  • Broadsword (Action, 3): red die, orange die, two Successes. Range 2-2.
    • Special: Displace the Target if their Hit Points Attribute is 4 or below.
  • Hit the Blade (Action, 2): Green die, orange die, yellow die. Range 1-2.
    • Block: Displace yourself.
    • Two Successes: Displace the Target.
  • Automatic Skill, Defense at a Distance: At the beginning of the Actions Step of your Activation you may Displace yourself if you are Adjacent to an Enemy, and if you declare and perform Broadsword against them as your first Action.

Tactic: Riposte (116)

Timing: When an Enemy declares an Attack on Shona Carano.

Until the end of the Round, you may add a blue die, an orange die and an orange die to your Defense Rolls against Targets within Range 1-2.

Tactic: Vigour (117)

Timing: During the Actions Step of Shona Carano's Activation.

Until the end of the Round, your Attacks against Stunned or Dazzled Targets cost 1 Action Point less.

Ignore the Effects of Smoke.

Tactic: Amputate (118)

Timing: During the Actions Step of Shona Carano's Activation.

Perform the Attack:

  • Amputate (Attack, Range 1-2): three orange dice.
    • If you inflict at least 1 Damage to the Target, add Damage tokens until they have as many as their Hit Points Attribute.

Impose the -2 Energy State on yourself.

Tactic: Whirlwind (115)

Timing: During the Actions Step of Shona Carano's Activation.

Perform the Action:

  • Whirlwind (Action): blue die, yellow die.
    • Block + Special: Inflict 1 Damage to an Enemy within Range 1-2.
    • Inflict 1 Damage to each Enemy within Range 1-2.

Koorie Queen

Character card (112)

  • Hit Points: 3
  • Initiative 5, Speed 4, Energy 5
  • Attributes: Defense (blue die, yellow die, and a Special); Brawn (orange die); Agility (yellow die, yellow die, and a Success)
  • Ability (two Specials): You may impose the Hidden State on yourself. Displace yourself.
  • Boomerang (Attack, 3): red die, blue die, yellow die, yellow die. Range 2-6.
    • Block and Special: After the Resolution step of this Attack, perform Bounce once, with no Action Points cost, against a Target within Range 1-3 of this Attack's Target.
  • Bounce (Attack, 2): orange die, yellow die. Range 1-4.
    • Block and Special: Inflict 1 Damage to the Target.
    • Impose the Dazzled State to the Target.
  • Automatic Skill, Feral Spirit: At the beginning of the Actions Step of your Activation, impose the Hidden State on yourself if there are no Enemy Characters within Range 1-3.

Tactic: Huntress Queen (122)

Timing: During the Declaration Step of your Boomerang Attack.

Select the Target, placing a Huntress Queen token on their Character card.

Until the end of the Round, the Effects from Actions and Tactics against this Target which inflicts at least 1 Damage will inflict an extra 1 Damage to the total.

Tactic: Hidden in the Sand (121)

Timing: During the Actions Step of Koorie Queen's Activation.

If you are imposed the Hidden State on yourself, you may Place yourself on a Free Space Adjacent to a Blocked Space within Range 1-4.

Tactic: Special Spin (120)

Timing: At the end of the Resolution Step of your Boomerang Attack.

Impose the Stunned State and inflict 1 Damage to each Enemy Target within Range 1-3 from the Target of Boomerang.

Tactic: Whispers from the Desert (119)

Timing: At the beginning of the Actions Step of Koorie Queen's Activation.

Until the end of the Round, whenever an Enemy within Range 1-3 attacks an Ally, you may perform a free Bounce against them immediately after the Resolution of the Attack.

Oberon

Character card (114)

  • Hit Points: 2
  • Initiative 6, Speed 5, Energy 5
  • Attributes: Defense (blue die and a black die); Brawn (blue die); Agility (orange die)
  • Ability (Block and Special): Draw 1 Tactic.
  • You'll remember when dreaming (Action, 3): orange die, yellow die. Search your Deck for a Tactic and put it in your hand. Shuffle your Deck.
  • You'll forget when waking (Action, 2): orange die, yellow die, and a red die. Range 1-5.
    • Block and Special: Impose the Silenced State to a Target within Range 1-5.
    • Two Specials: Impose the Stunned or Dazzled State to a Target within Range 1-4.
    • Impose the Silenced State to the Target.
  • Automatic Skill, I'm Hope: Before any Ally makes a Simple Roll resolving an Action, you may discard a Tactic to add a yellow die to their Roll (once per Roll).

Tactic: Destiny (130)

Timing: At the beginning of the Actions Step of Oberon's Activation.

Until the end of the Round, players cannot play any Tactics.

Remove this Tactic from the game.

Whenever Oberon (Ally) is placed on the Infirmary, nullify the Effects of this Tactic.

Tactic: Delirium (129)

Timing: During the Actions Step of one of your Character's Activations.

Choose one card from your opponent's hand for each Silenced State imposed on either team.

Your opponent may draw the same number of cards from their deck.

Shuffle the chosen cards into your opponent's deck.

Tactic: Despair (128)

Timing: During the Actions Step of one of your Character's Activations.

Choose a player and draw 3 Tactics from their deck.

Choose 2 of them and move them to the bottom of their deck.

Put the remaining Tactic in the chosen player's hand.

Tactic: Desire (127)

Timing: During the Actions Step of one of your Character's Activations.

Choose a Tactic in your Discard Pile and place it next to your Control Panel.

You can play that Tactic as if it was in your hand.

After playing that Tactic, remove it from the game.

Final Boss

Character card (113)

  • Hit Points: 4
  • Initiative 4, Speed 4, Energy 4
  • Attributes: Defense (green die, blue die); Brawn (blue die, yellow die); Agility (blue die, yellow die)
  • Ability (two Specials): Impose the Stunned State to the Target if it is within Range 1-2.
  • 'Keep Your Eyes Open' (Action, 2): red die, orange die, yellow die. Range 1-4.
    • Block and Special: Impose the -2 Speed State to the Target.
  • 'Face, Meet Fist' (Action, 1): yellow die, yellow die. Range 1-1.
    • Impose the Dazzled State to the Target.
  • Swim Move (Action, 0): Range 1-1.
    • Spend one Movement Point to Place yourself in any Free Space adjacent to a Stunned, Dazzled or Immobilized Target.
  • Automatic Skill, i-Khol: When you are the Target of an Enemy's Attack, nullify one Success from your opponent's Roll, before the Switches Step, if they are within Range 1-4.

Tactic: Wiiilmaaa!!! (123)

Timing: During the Actions Step of Final Boss' Activation.

Choose an Obstacle Adjacent to you. Place it on a Free Space Adjacent to a Target within Range 1-4.

If the Obstacle is a Barrier, you may perform this Attack against that Target:

  • Impact (Attack): orange die, orange die, yellow die.

Tactic: Ohohoh, Surprise! (124)

Timing: During the Actions Step of Final Boss' Activation.

Choose a Stunned Target within Range 1-5.

You may remove the Stunned State to inflict 2 Damage to them.

Place yourself Adjacent to the Target.

Tactic: Chimera Ram (125)

Timing: During the Actions Step of Final Boss' Activation.

You may Displace yourself up to 4 times.

You may perform 'Face, Meet Fist' once without spending Action Points.

Tactic: Crystal Clear (126)

Timing: During the Actions Step of Final Boss' Activation.

Impose Immobilized State to all Stunned Enemies.

States

SILENCED

The Player who imposes this State must choose one Action (except Move or any Attack) or one Automatic Skill of the Target. While affected by this State, the Target cannot perform or apply the Effects of the chosen Action or Automatic Skill.

  • This State does not affect Attacks or the Move Action.

HIDDEN

You cannot have a Line of Sight to Targets affected by this State, except within Range 1-1.

  • Targets affected by this State cannot benefit from Cover.
  • Remove this State token immediately after performing an Attack, after the end of the Action.
  • Neither Enemies nor Allies can have Line of Sight to this Target.
  • Targets affected by this State still block Line of Sight.

REMEMBER: Defenders with no Line of Sight to the Attacker cannot use their Defence 2 to cause 4Damage.