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Aristeia!: Human Fate thumbnail

Aristeia!: Human Fate

Expansion for Aristeia!

Aristeia!: Human Fate Rulebook

Table of Contents

Table of Contents

  • Prysm
  • Eclypse
  • Dart
  • Bixie

Prysm

Character card 092. Hit Points 4. Energy 6. Speed 4. Initiative 5.

Defense: 1 Green die, 2 Yellow dice. Brawn: 1 Yellow die. Agility: 1 Yellow die, plus one Block symbol (added to the Roll as a symbol, not a die).

General Switches:

  • Cost: two Successes. Effect: Nullify a Special of your opponent's Roll within Range 1-5.
  • Cost: one Block and one Success. Effect: Impose the Taunted State on an Enemy within Range 1-3.

Actions:

Gamma Radiation (Cost 3; Attack; Dice: Orange, Blue, Yellow; Range 1-2)

Automatic Skills:

Pulsing Light (Range 1-5): Enemies Taunted by you that can perform an Attack against you must Attack you whenever they can.

Guiding Light: At the end of your Activation, after the States Step, impose the Marked State on yourself.

Tactics:

Blinding Light (Card 099) Timing: Before a Roll's Critical Block Step. Nullify all Specials from a Taunted Character's Roll.

Solar Flare (Card 100) Timing: After the resolution of Prysm's Defence Roll. Inflict 2 Damage to the Attacker.

Refraction (Card 101) Timing: After Prysm receives Damage, but before sending her to the Infirmary. Impose the Dazzled State on all Taunted Enemies. Inflict 1 Damage to all Dazzled Enemies.

Reflection (Card 102) Timing: During the Actions Step of Prysm's Activation. Inflict 1 Damage to all Enemies within Range 1-2.

Eclypse

Character card 093. Hit Points 3. Energy 5. Speed 5. Initiative 5.

Defense: 1 Blue die, 1 Black die. Brawn: 1 Blue die, 1 Yellow die. Agility: 1 Orange die, 1 Yellow die.

General Switches:

  • Cost: one Special. Effect: Impose the Marked State on the Target.

Actions:

Black Lightning (Cost 2; Attack; Dice: 2 Orange, 1 Yellow; Range 2-5)

  • Switch, cost two Successes: Impose the Dazzled State on the Target.

Moon Cycle (Cost 1; Dice: Blue, Yellow; Range 1-4)

  • Switch, cost two Successes: Flip a State token on a Target within Range 1-4.
  • Effect (arrow icon): Flip a State token on the Target.

Automatic Skills:

Penumbra: At the end of your Activation, impose the Hidden State on an Adjacent Ally.

Tactics:

Polarization (Card 103) Timing: At the beginning of the Actions Step of one of your Character's Activations. Flip as many State tokens as you want on one Target.

Luxumbra (Card 104) Timing: During the Actions Step of one of your Character's Activations. Displace a Hidden or Marked Target.

Baily's Bead (Card 105) Timing: During the Actions Step of one of your Character's Activations. Impose the Marked State on a Target.

Veil of Darkness (Card 106) Timing: During the Actions Step of one of your Character's Activations. Impose the Hidden State on a Target.

Dart

Character card 091. Hit Points 2. Energy 5. Speed 4. Initiative 5.

Defense: 1 Blue die, 1 Yellow die. Brawn: 1 Blue die. Agility: 1 Orange die.

General Switches:

  • Cost: one Block. Effect: Nullify a Block of your opponent's Roll.

Actions:

'Silent Death' (Cost 3; Attack; Dice: Red, Yellow, Black; Range 2-7)

  • Switch, cost two Successes: Impose a Poisoned State token on the Target.
  • Effect (double-chevron icon): Add an Orange die to your roll if the Target doesn't have Line of Sight to you.

Dendro-nanoids (Cost 2; Dice: 2 Yellow; Range 0-5)

  • Effect (arrow icon): Remove a State token on the Target to inflict 1 Damage to them.

Automatic Skills:

Camouflage: At the end of your Activation, after the States Step, you may impose the Hidden State on yourself if you are not Adjacent to an Enemy.

Tactics:

Batrachotoxin (Card 095) Timing: During the Actions Step of one of your Character's Activations. Substitute all Poisoned tokens on your Enemies for twice as many Damage tokens.

Predatory Instinct (Card 096) Timing: After the States Step of any Character's Activation. Impose 2 Poisoned tokens on a Target within Range 2-7 from your Dart.

Ambush (Card 097) Timing: At the beginning of the Actions Step of Dart's Activation. Impose the Dazzled State on yourself. Your rival cannot target you with their Actions, Attacks, Switches, and Tactics until the end of the Round.

Surprise Factor (Card 098) Timing: During the Actions Step of one of your Character's Activations. Gain 1 Movement Point. If you have the Hidden State, gain 2 more Movement Points.

Bixie

Character card 094. Hit Points 3. Energy 5. Speed 3. Initiative 3.

Defense: 1 Blue die, 1 Yellow die. Brawn: 1 Blue die, 1 Yellow die. Agility: 1 Yellow die.

General Switches:

  • Cost: one Block and one Success. Effect: Place yourself Adjacent to a Blocked or Occupied Space that is already Adjacent to you.

Actions:

Celestial Wind (Cost 2; Attack; Dice: Orange, Blue, Yellow; Range 1-6)

  • Switch, cost one Special and one Success: Place yourself Adjacent to the Target.
  • Switch, cost three Blocks: Gain 1 Action Point.

Emperor's Light (Cost 1; Dice: Orange, Yellow; Range 1-4)

  • Effect (arrow icon): Impose the Marked State on the Target.

Doumu's Gift (Cost 1; Range 1-3)

  • Effect (double-chevron icon): Place yourself Adjacent to a Blocked Space within Range.

Automatic Skills:

Yi's Vision: Ignore the Effects of Smoke.

Tactics:

Feng Shui (Card 107) Timing: During the Actions Step of Bixie's Activation. Place a Blocked Space token on a Free Space within Range 1-5. Remove this Tactic from the game.

Curse of Xuanwu (Card 108) Timing: During the Actions Step of one of your Character's Activations. Impose the -2 Speed State on a Marked Target.

Benediction of Zhùróng (Card 109) Timing: During the Actions Step of Bixie's Activation. Displace yourself. Gain 1 Action Point.

Guided by the Spirits (Card 110) Timing: During Bixie's Activation. Until the end of the Round, your Actions' Range type is now the red hexagon symbol.