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Aristeia!: Chemical Brothers

Expansion for Aristeia!

Aristeia!: Chemical Brothers Rulebook

Table of Contents

Table of Contents

  • Expansions' Rules
    • Poisoned
    • Silenced
  • Bachmann
    • Actions
    • Automatic Skills
    • Tactics
  • Hammerhead
    • Actions
    • Automatic Skills
    • Tactics

Expansions' Rules

Official rules sheet titled "Expansions' Rules" (v1.2). Only the entries this expansion uses are reproduced here, in full as printed. Where it differs from the base rulebook, this sheet applies.

Poisoned

WARNING! This rule replaces the one in the Reference Guide.

Targets affected by this State suffer 1 Damage when the blue side of the State token is revealed.

  • Remove the Poisoned State token immediately after showing its blue side.
  • Unlike other States, Characters can suffer more than one instance of Poisoned at the same time, gaining one Poisoned token for each such instance.

Silenced

The Player who imposes this State must choose one Action (except Move or any Attack) or one Automatic Skill of the Target. While affected by this State, the Target cannot perform or apply the Effects of the chosen Action or Automatic Skill.

  • This State does not affect Attacks or the Move Action.

Bachmann

Character card 131. Hit Points 3. Energy 4. Speed 4. Initiative 5.

Defense: 1 Blue die, 1 Yellow die. Brawn: 1 Orange die, 1 Block. Agility: 1 Orange die, 1 Block.

Switch (cost: 1 Block): Impose the Poisoned State to the Target.

Actions

1 - Sample Range 1-5. Roll: 1 Orange die, 1 Yellow die.

  • Remove a State token from the Target and impose that State on yourself.

1 - Inoculate Range 1-5. Roll: 1 Orange die, 1 Yellow die.

  • Remove a State token from you and impose that State to the Target.

Automatic Skills

Flux Capacitor: You can have any number of State tokens on you.

Immunized: You are not affected by any State imposed on you except Silenced and those modifying Attributes: Energy, Initiative and Speed. During the States Step, do not flip or remove any State tokens you are not affected by.

Tactics

Side Effects

Timing: During the Actions Step of Bachmann's Activation.

Choose a Character within Range 1-5 and impose the Side Effects marker to them.

The Character marked with Side Effects will only remove the Side Effects marker and Damage tokens when they placed in the Infirmary. They must flip all the State tokens on them to red-side up.

The printed wording reads "when they placed in the Infirmary"; it is transcribed as printed.

Viral Outbreak

Timing: During the Actions Step of Bachmann's Activation.

Remove any number of State tokens from your Character Card.

Impose each removed State to any Target within Range 1-5.

Transfusion

Timing: During the Actions Step of Bachmann's Activation.

Choose two Targets within Range 1-5.

Remove any number of State tokens from each of them.

Impose each removed State to any of the chosen Targets.

Absorption

Timing: During the Actions Step of Bachmann's Activation.

Until the end of the Round, when any State token is imposed to an Ally, impose it to yourself instead.

If you are placed in the Infirmary before the end of the Round, nullify the Effects of this Tactic.

Hammerhead

Hit Points 5. Energy 5. Speed 3. Initiative 4.

Defense: 1 Green die, 1 Blue die. Brawn: 1 Blue die, 1 Black die. Agility: 1 Yellow die, 1 Success.

Switch (cost: 1 Block and 1 Special): Remove a Poisoned State token on you.

Actions

3 - Battering Ram Range 2-4. Roll: 1 Green die, 2 Blue dice.

  • Before the Roll Step, Displace the Target and Place yourself in a Free Space within Range 1-2 from the Target.
  • Remove a Poisoned State token on you for each Damage you inflicted with this Attack.

1 - Overdose Range 0-0. Roll: 1 Orange die, 1 Yellow die.

  • Switch (cost: 1 Block and 1 Special): Impose the Poisoned State to the Target.
  • Impose the Poisoned State to the Target. Gain 1 Movement Point.

Automatic Skills

Meta-chemical Frenzy: Add one Success to your Battering Ram and Agility Rolls for each Poisoned State token on you.

Tactics

Contagion

Timing: During the Actions Step of Hammerhead's Activation.

Remove any number of Poisoned tokens on your Character card.

Impose each removed Poisoned token on any Character within Range 1-3.

Forbidden Substances

Timing: During the Actions Step of Hammerhead's Activation.

Impose 2 Poisoned tokens to yourself.

If Bachmann is your Ally you may add up to 2 Poisoned tokens.

Until the end of the Round, ignore the Damage from Poisoned State.

No Defense

Timing: Before the Switches Step of a Face to Face Roll targeting Hammerhead.

Nullify all Blocks on the opponent's Roll.

Add one Success to your Roll for each two Blocks nullified.

Wall-Breaker

Timing: At the beginning of the Actions Step of Hammerhead's Activation.

During this Activation, Battering Ram has Range 2-5.