Argue!
Argue! Rulebook
Table of Contents
Table of Contents
Components
- Game Board
- 100 Topic Cards (1,000 Topics!)
- 50 Distraction Cards
- 6 Advocate Cards
- 6 Devil's Advocate Cards
- 12 Voting Tokens
- 6 Playing Pieces
- Category Die
- Position Die
- 30 Second Sand Timer
Object
The object of the game is to score the most points. Earn points by winning and correctly judging arguments. (Don't worry — everyone gets the same number of chances to score. Each person argues twice.)
Setup
- Cards: separate the cards into four decks — Topic Cards, Advocate Cards, Devil's Advocate Cards and Distraction Cards. (Make sure to shuffle the Distraction Cards.) Each player picks one Distraction Card, one Advocate Card and one Devil's Advocate Card from the appropriate deck. The rest of these types of cards are returned to the game box. Place all the Topic Cards in a stack to the side of the game board.
- Each player picks one green and one red voting token.
- Each player selects a playing piece and places it at Start.
Playing the Game
- The Topic to Argue: First, you need a topic to argue about. The shortest player (Player 1) rolls the 6-color topic category die, picks a Topic Card and reads the topic listed next to the color rolled. Here's a description of the topic categories:
| Color | Category |
|---|---|
| Yellow | Silly |
| Purple | Food |
| Orange | Pop Culture |
| Green | Anything Goes |
| Red | Overrated |
| Blue | Pick Your Favorite |
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The People to Argue: Now Player 1 needs someone to argue with! Player 1 takes the position die and passes it to his/her left. Players keep rolling in turn until someone rolls a "2". The first player to roll a red "2" will be Player 1's opponent (Player 2).
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The Positions to Argue: Do you know which side you're arguing? You don't get to choose! Player 1 argues the first position listed. The player who rolled the first red "2" (Player 2) argues the second position. So what exactly does that mean for the different types of arguments? The explanation below should cover it:
a. Yes/no arguments: For example, "Is making your bed everyday really necessary?" Player 1 argues "yes" and Player 2 argues "no."
b. Choice arguments: For example, "Which would you rather lose: your thumb or your big toe?" Player 1 argues for the first option — your thumb. Player 2 argues for the second option — your big toe.
c. Overrated arguments: For example, "Overrated? Bottled water." Player 1 argues, yes, bottled water is overrated. Player 2 argues no, it's not.
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Advocate/Devil's Advocate — Which are You? Now that you know what position you're arguing, it's time to decide whether or not you actually believe it. If you do, place the Advocate Card facedown in front of you. If you don't, place the Devil's Advocate Card facedown in front of you.
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Distractions to Arguing: There's one more thing before you start! Each player received a Distraction Card at the beginning of the game. These are an optional set of cards that can add strategy, spice and laughs to the game. Each arguing player takes a look at his/her and chooses whether or not to give it to his/her opponent. If he/she does, the opponent must follow the directions and perform the action listed on the card as he/she argues. Players can use each only once (and remember, each player argues twice).
Winning the Game
The game is over when every player has argued twice. At the end of the game, whoever has the most points (and is furthest along the teeth on the game board), wins! If two players are tied, they will settle who won the game by arguing why he/she feels their opponent should win. This is a one-minute, free-for-all argument that begins when the timer says go. After the argument is over, the timer counts to three, then every player votes by pointing to the person they felt argued best. If the vote is still tied, the timer's vote becomes the winning vote.