Argent: Summer Break
Argent: Summer Break Rulebook
Table of Contents
Table of Contents
Expansion Introduction Card
The expansion card describes the set: a collection of new cards for Argent that expand the game. The set contains new Supporter cards and new Vault cards. The card also says that the rules for the special mages are not in this set and points to the Masters of the University expansion rulebook, available from the publisher's website (www.level99games.com/argent/masters).
Printed text on the card is partly illegible in the source photograph. Legible fragments: "The Summer Break Expansion includes a collection of new cards for Argent that expand the game"; "In this pack you will find new [number unreadable] cards, across Supporters and six new Vault Cards"; "The rules for the special mages are available in the Masters of the University expansion rulebook, or online at www.level99games.com/argent/masters"; "Thanks for your support, and [have fun?] with Summer Break." The number of new cards and the closing line are not fully legible.
Scenario: Summer Break
Scenario Setup Card
Begin the game with only your [number unreadable] starting Mages, who should be placed [unreadable] on either side somewhere in your University [unreadable].
[Second paragraph, opening lines unreadable] ... Make the 1st, 2nd, and 3rd rounds [unreadable] will be a Mage draft. The draft will be done in the new player order listed on the Start Player [unreadable].
In this Scenario, [number unreadable] rounds are played.
The scenario card's paragraphs are soft in the photograph. Only the fragments shown above are legible. The first paragraph's starting-Mage count, the placement wording and the second paragraph's opening words are not readable. The round count at the end is probably the six round cards shown in the set (rounds 1 to 6), but the card's own number is not legible.
Round Cards
The Summer Break round cards form a track of six rounds, numbered 6 (Final Round) down to 1. Each card shows a round number, a name and a Summer Break effect. The effect is resolved at the end of the round.
6 – Semester Begins (Final Round) Round End: No Effect.
5 – Opening Ceremonies Round End: In turn order, each player [draws / deals – word unreadable] one of the following rewards: 1 Neutral Mage, 1 IP, 2 Mana, 3 Gold, 1 Research, Draw a Vault Card, Draw a Supporter.
4 – Summer Study Credits Round End: In turn order, each player may swap one of their Mages with an available Mage from the supply.
3 – Students Return Round End: Starting with the Start Player, each player drafts a Mage from the available supply.
2 – Students Return Round End: Starting with the Start Player, each player drafts a Mage from the available supply.
1 – Students Return Round End: Starting with the Start Player, each player drafts a Mage from the available supply.
The round-card text is legible in the enlargement, apart from the one word marked above on the 5 card. The word "may" on the 4 card is read from a soft line and is the least certain word on the round cards.
New Supporters
The set adds six new Supporter cards. Each Supporter's Special text lets you discard it instead of paying the Mana cost of a spell of the matching school.
Irion Juiz – Natural Supporter Special: Discard this card instead of paying the Mana cost to cast a Natural Magic Spell.
Mindra Dirac – Planar Supporter Special: Discard this card instead of paying the Mana cost to cast a Planar Studies Spell.
Eloi Claus – Technomancer's Supporter Special: Discard this card instead of paying the Mana cost to cast a Technomancy Spell.
Lucca Turlotte – Mystic Supporter Special: Discard this card instead of paying the Mana cost to cast a Mysticism Spell.
Irini Grenhart – Divinity Supporter Special: Discard this card instead of paying the Mana cost to cast a Divinity Spell.
Sami Rekar – Sorcery Supporter Special: Discard this card instead of paying the Mana cost to cast a Sorcery Spell.
The Supporter type lines and spell names are legible, but the small italic subtitle under each name is not readable and is omitted.
Vault Cards
The set adds six Vault cards: three Treasures and three Consumables. Each card shows a numeric cost in the coin at its top left.
Chancellor's Yacht Keys (cost 6) – Treasure Action: Gain a Secret Supporter.
Divine Beach Hat (cost 6) – Treasure Action: Gain 1 Mana and then cast a Spell.
Sorcerer's Beach Towel (cost 4) – Treasure Action: Spend 2 Mana to make your Mages immune to wounding for the rest of the Round.
Magic Sunblock (cost 2) – Consumable Fast Action: Your Mages are immune to wounding for the rest of the round.
Planar Ice Cream (cost 1) – Consumable Fast Action: Take a random room from the box and add it to the bottom left of the University Board on a side.
Beach Brew (cost 1) – Consumable Reaction: Resolve a Merit slot without exhausting a Merit Badge.
Consortium Voter
Largest Collection – Consortium Voter Awards a vote to the player with the most Spell, Vault, and Supporter Cards.
The quotation printed above the card title is flavour text and is not transcribed.