Apiary: Expanding the Hive
Apiary: Expanding the Hive Rulebook
Table of Contents
Table of Contents
Initial Setup
Perform the following steps to integrate this expansion into the core game:
- Permanently replace all 15 frames with the updated frames.
- Permanently replace the Arti and Cecro faction tiles with their updated versions.
- Permanently replace the Engineer and Pharmacist recruit tiles with their updated versions.
- Permanently replace the Appendix with this updated version.
- If you have a first-printing copy of Apiary (with #/25,000 printed on the front of the box), permanently replace this explore token with the updated version. If you have a later printing of Apiary, ignore this replacement component.
- Add all other components contained in this expansion to their respective component stacks. All those components (except the tokens) are marked with the expansion icon (an E in a circle).
- 7 hive mats
- 4 farm tiles, 3 carving tiles, 4 recruit tiles, and 5 development tiles
- 1 faction tile (Cedoni)
- 4 explore tokens
- 15 seed cards
- 3 dance tiles and 6 dance tokens
Apiary Automa (Solitaire Rules for Apiary)
- All components from this expansion are compatible with Apiary Automa.
- Whenever Automa takes the Grow action, add the following rule: Remove the top frame from each stack of the display. Place each removed frame under its stack.
See "Frames" on page 2 for more details.
Rules & Setup Changes
Starting Tiles
In the original rulebook, the terminology used to indicate the 3-hex faction tile led to some confusion about adjacency benefits (which are intended to only look at the hex with the faction ability, not all 3 hexes). For that reason we have renamed these "starting tiles", which are composed of 1 faction hex and 2 resource storage hexes.
Frames
During setup, shuffle and place the frames into 2 approximately equal face-up stacks. Whenever you acquire a frame, you may choose to acquire either face-up frame. If you take more than 1 frame in a turn, select them 1 at a time (take the top frame from 1 stack, then you may choose either of the 2 face-up frames for your second selection, and so forth). If a stack ever runs out, do not refill it. In that case, for the remainder of the game, there will be only 1 face-up frame. (Before taking an action, you may peek at unrevealed frames. If you do, leave all frames in their current order; do not shuffle them.)
Each frame has 1 or more build bonuses on it. Gain the depicted bonus whenever you build a tile on a marked hex on 1 of your frames. All frames are worth 8 victory points if filled at the end of the game. The build bonuses on each frame are outlined in this Appendix.
Explore Tokens
During step 3 of setup, randomly place 1 face-up explore token on each planet spot in the planet grid (per normal setup). Instead of returning excess explore tokens to the box, place them all in a face-down pile next to the planet grid.
Any time you have an ability that lets you gain an explore token without a location restriction, you may either select a face-up explore token from an unexplored planet spot or take a face-down explore token from the pile.
- If you select an explore token from an unexplored planet spot, place a planet tile face-up onto the space, but do not place or gain resources on the planet (this isn't an Explore action).
- If you select an explore token from the pile, flip the token over and gain the revealed benefit. As with any benefit, you may choose to decline it.
In either case, place the explore token on your docking mat (per usual). Note that the pile of explore tokens is not considered to be adjacent to any planet for purposes of the Navigator ability.
Dance Tiles and Tokens
This expansion includes several new dance tiles. These new dance tiles provide their teacher with victory points instead of Queen's Favor when used by an opponent.
Two of the new dance tokens, Refinement and Success, provide you with a choice when using the applicable dance. Each time you use a dance with 1 of these tiles, you may choose either available item printed on the tile. If you use the same dance multiple times in a turn, you may alternate which resource is spent or gained as desired.
In addition, the Discovery dance token lets you gain or spend explore tokens. If Discovery is on the left-hand side of a conversion, discard an explore token from your docking mat to pay that cost. If Discovery is on the right-hand side of a conversion, gain an explore token, either a face-up token from the planet grid or a face-down token from the explore token pile near the planet grid.
Official Seed Card Variant
If players so choose, they may play with the official seed card variant, which can be found on page 14.
Hive Mats
Resource names follow the base Apiary rulebook: pollen, fiber and water are basic resources; wax and honey are the more valuable resources. The icons on the hive mats are described by their names below. A seed card is the card icon, a development is the lightning-bolt icon, a carving is the black carving icon, Queen's Favor is the crown icon, and victory points are the purple ring icon.
THE AZ: Four marked hexes on this hive mat allow you to reserve 1 face-up tile of a specific type into your private reserve. You may build these tiles by taking an appropriate action (e.g., by placing a worker on the appropriate Advance or Carve action). One additional marked hex provides 1 seed card and 1 resource of your choice when covered. One marked hex provides 2 victory points when covered. A final marked hex provides 2 Queen's Favor when covered. (Resource bonuses are not storage spots and cannot hold gained resources.)
THE GUM: When covered, four marked hexes allow you to pay any 1 of your choice to gain 1 seed card. One additional marked hex allows you to immediately plant one seed card from your hand when it is covered.
THE HEXAGON: Three hexes on this hive mat are blank and do not provide a build bonus. Three marked hexes allow you to take 1 carving at random from the box and add it to your private reserve. When you have filled all six of these hexes, you may immediately either build any 1 carving from your private reserve into the center space for free or gain 2 honey. After you have chosen 1 of these options, discard all remaining carvings from your private reserve back to the box (regardless of how you obtained these carvings). Note that this ability may only be activated once per game.
THE LANGSTROTH: This hive has four marked hexes that each offer a build bonus discount for a specific tile type. If you build a matching tile on a marked hex, you may purchase that tile with the indicated resource discount. You must still perform an action with a worker of the appropriate strength to acquire the tile (or use a seed card), and all other build rules still apply. Building costs cannot fall below 0 (i.e., you cannot gain resources from negative building costs).
THE LAYENS: Four marked hexes provide basic resources when covered. Three additional marked hexes allow you to take Convert actions. One marked hex allows you to perform 3 Convert actions, one marked hex allows you to perform 2 Convert actions, and one marked hex allows you to perform 1 Convert action. When performing these conversions, you may freely choose among all available Convert actions, including any dances that have been taught. If another player taught the used dance, they gain the reward printed below their cube. Do not place a worker to perform these conversions. (Resource bonuses are not storage spots and cannot hold gained resources.)
THE LOG: This hive has four marked hexes that each offer a build bonus of a free worker. If you build on a marked hex and have fewer than four active workers, gain a strength-1 worker and place it in your active pool. If you already have four active workers when you build on a marked hex, you forfeit the build bonus. Additionally, this hive has three hexes with build bonuses that provide resources (these bonuses are not storage spots and cannot hold gained resources).
THE NATIONAL: Two marked hexes provide resources when covered. Two additional marked hexes allow you to collect 1 farm income from your hive when they are covered with a tile. If you place a farm onto 1 of these spaces, you may immediately activate its income, or you may activate the income on any other farm in your hive. The final marked hex allows you to retrieve all your workers from the board and your landing area. All workers age and collect income per usual. (Resource bonuses are not storage spots and cannot hold gained resources.)
THE POPPLETON: This hive has a marked hex that offers a build bonus of building a development. If you build on the marked hex (the space that states "When you build here, build to the right for free"), you may build a tile on the indicated adjacent space for free. If you build on the marked hex, you must select and build the tile immediately. You may select any face-up development tile on the Advance action (ignoring strength requirements) or in your reserve. Additionally, this hive has three hexes with build bonuses that provide Queen's Favor and two that provide 1 victory point.
THE SKEP: This hive has marked hexes with build bonuses that provide resources (these bonuses are not storage spots and cannot hold gained resources).
THE SMITH: When covered, three marked hexes allow you to pay any 1 of your choice to gain 1 wax. One marked hex allows you to pay 1 wax to gain 1 honey. Two marked hexes allow you to pay 1 wax to obtain 5 victory points.
THE TOP BAR: This hive mat has four marked hexes that provide 1 Queen's Favor when covered. One hex provides 1 resource of your choice when covered. In addition, two hexes provide free frames when covered. When you build a tile on 1 of these 2 marked spaces, select 1 frame from a face-up stack and build it for free. The frame that you build must share at least 1 side with the space that gave you the free build ability. (Resource bonuses are not storage spots and cannot hold gained resources.)
THE WARRE: This hive has marked hexes with build bonuses that provide resources, seed cards, or Queen's Favor. (Resource bonuses are not storage spots and cannot hold gained resources.)
Frames
Each frame below is listed by its number. Each marked hex provides the build bonus shown when covered.
- Each marked hex provides 1 resource (pollen, fiber, or water) when covered.
- Three marked hexes provide 1 resource of your choice when covered.
- One marked hex provides 1 honey when covered.
- One marked hex provides 1 wax when covered. A second marked hex provides 1 resource of your choice when covered.
- One marked hex provides 1 seed card when covered. A second marked hex provides 1 resource of your choice when covered.
- One marked hex provides 1 seed card when covered. A second marked hex provides 2 Queen's Favor when covered.
- Three marked hexes provide 1 Queen's Favor when covered. One marked hex provides 2 Queen's Favor when covered.
- Two marked hexes provide a free strength-1 worker (if available) when covered.
- One marked hex allows you to plant 1 seed card when covered.
- Four marked hexes allow you to pay 1 resource of your choice to gain 1 seed card when covered.
- Two marked hexes allow you to gain 1 explore token when covered. One marked hex provides 1 resource of your choice when covered.
- One marked hex allows you to discard 2 explore tokens from your docking mat to gain 1 honey when covered. One marked hex allows you to discard 1 explore token from your docking mat to gain 1 wax when covered.
- Two marked hexes allow you to pay 1 resource of your choice to gain 1 seed card when covered. One marked hex allows you to pay 1 resource of your choice to gain 1 wax when covered.
- One marked hex allows you to discard 1 explore token from your docking mat to gain 1 seed card when covered. One marked hex allows you to discard 1 explore token from your docking mat to gain 3 victory points when covered. One marked hex allows you to discard 1 explore token from your docking mat to gain 3 Queen's Favor when covered.
- Two marked hexes provide 2 victory points when covered.
Factions
Each faction's starting resources are indicated by green circles on the resource spots. Place a matching resource token only on the highlighted icons during setup. Do not simply place a token on every resource spot. If there are two highlighted resources inside a green circle, choose one to gain.
All starting resources are also specified in the faction descriptions below.
The right-hand column gives each faction's upgraded side. Arti and Cecro are marked "updated" because this expansion replaces their faction tiles; Cedoni is the new faction added by this expansion.
| Faction | Starting side | Upgraded side |
|---|---|---|
| Ana (beginner) | Start with 1 pollen, 1 water, and 3 workers (strengths 2, 1, 1). ENDGAME: Gain 2 victory points for each recruit that is adjacent to the Ana tile. | ENDGAME: Gain 3 victory points for each recruit that is adjacent to the Ana tile. Note that this ability replaces the original ability (they are not additive). |
| Arti (updated) | Start with 1 fiber, 1 water, and 3 workers (strengths 2, 1, 1). Whenever you place a strength-3 worker, you may pay 2 resources of your choice to treat that worker as if it were a strength-4 worker for all purposes (including taking any corresponding bonus associated with playing a strength-4 worker). Do not change the strength of the worker. Note that you may use this ability if your worker is a different strength but is acting as a strength-3 worker for this action (e.g. through use of seed card 2 or 6). | Whenever you place a strength-3 worker, you may pay 1 resource of your choice to treat that worker as if it were a strength-4 worker for all purposes. If you do, also gain 1 victory point. |
| Capen | Start with 1 pollen, 1 fiber, 1 water, 1 wax, and 3 workers (strengths 2, 1, 1). Once per worker placement, if you bump an opponent's worker, you may convert 1 basic resource (pollen, fiber, or water) into any other basic resource. Note that the opponent's worker does not need to return home to take advantage of this ability; for example, if their worker is moved from the first to the second Explore space, you still may convert 1 resource. (If two workers from the same or different opponents are bumped with a single placement, you still only get one bonus.) |
Seed Cards
The seed card list below gives each card's one-time benefit and its endgame scoring. Cards 46 to 60 are marked with the expansion icon in the printed rules; they are new components. The official seed card variant is given after the list.
| # | One-Time Benefit | Endgame Scoring |
|---|---|---|
| 1 | Collect one resource token from the supply for each explored resource shown on any explored planet. Include both printed resources and placed resources. | Gain 3 victory points for each frame in your hive. |
| 2 | The worker you place this turn acts as if it has +2 strength. Do not alter the worker. If the new value of your worker is 4 or higher, you may take any bonus associated with playing a strength-4 worker. | Gain 3 victory points for each frame in your hive. |
| 3 | Pay 1 resource of your choice to move the QueenShip 1 space, then perform an Explore action on that location. | Gain 7 victory points if you have no frame in your hive. |
| 4 | Teach 1 dance if you haven't yet taught a dance, then you may use its conversion once. | Gain 7 victory points if you have no frame in your hive. |
| 5 | Permanently increase or decrease the strength of 1 of your workers by 1. | Gain 5 victory points if all spaces on your hive mat have been filled with tiles. This is in addition to the base 8 victory points you earn from filling your hive mat. |
| 6 | The worker you place this turn acts as if it has +2 strength. Do not alter the worker. If the new value of your worker is 4 or higher, you may take any bonus associated with playing a strength-4 worker. |
Official Seed Card Variant: Rules
If players so choose, they may play with the following variant:
- Play at most 2 seed cards on your turn (for their ability).
- Unlimited seed cards can still be discarded to gain a resource of your choice, or planted, per normal rules.
This variant is geared toward reducing rare cases in which someone quickly accumulates large numbers of seed cards and plays them all in the same turn to gain an advantage that feels insurmountable to the other players.
Decide as a group prior to the start of the game whether to play with this variant.
Recruits
NOTE: There are two types of recruit in the game. Those with a double-arrow and a bolded action will trigger whenever a player performs the specified action. Other recruits trigger as specified on the tile.
NOTE: Whenever a tile says something is "free," this means the player neither uses the strength nor spends the resource(s), wax, or honey for that action.
AGRICULTURALIST: Whenever you retrieve, you may collect one additional income. You may not collect twice from the same farm. Note that tiles and cards that use the word "retrieve" trigger this ability, whereas those that specify only "collect income" do not.
AGRONOMIST: Whenever you place a farm in a space adjacent to the Agronomist, gain 1 victory point.
APPRENTICE: You may perform the Carve action with either a strength-3 or a strength-4 worker.
AQUACULTURALIST: You no longer need to spend water when you acquire a farm through the Advance action.
ARCHITECT: Whenever you gain a frame, you may pay 1 resource of your choice to plant a seed card from your hand into any empty slot under your hive mat.
ARTISAN: Whenever you acquire a carving through the Carve action, pay 1 honey less than the printed cost.
ASTROCHEMIST: Whenever you perform the Grow action, your worker counts as if it were a strength-4 (and you may upgrade your faction). You must still pay resources as normal to perform Grow actions.
ASTRONOMER (expansion): Whenever you perform a Grow action, gain either 1 explore token or 2 victory points.
BIOCHEMIST: Once per turn, convert any 1 resource into another resource (e.g. water to fiber, etc.).
BOTANIST: Whenever you place a tile adjacent to the Botanist tile, gain 1 seed card.
CARETAKER: Whenever one of your workers hibernates, gain 2 resources of your choice.
CARTOGRAPHER: Whenever you perform the Explore action, gain 1 additional resource of your choice (regardless of whether the explored planet provides the type of resource you chose).
CHEMIST: Producing honey and wax costs 1 pollen less when you perform the Convert action. (This ability applies both to the base conversions and any applicable Dances.)
DEPUTY: When you perform an Advance action (to acquire a farm, recruit, or development), you may purchase from any column, regardless of the total worker strength on the space. Note that you do not gain the extra 3 victory points associated with placing a strength-4 worker unless you actually play a strength-4 worker. Pay tile costs as usual.
DIPLOMAT: Whenever you acquire a recruit through the Advance action, pay 1 pollen less than the printed cost.
ENGINEER (expansion; updated): Whenever you acquire a development through the Advance action, you may replace 1 wax in the development's cost with 1 fiber. Pay any additional wax costs as usual.
FARMER (expansion): Whenever you plant a seed card, gain either 1 wax or 3 victory points.
GENETIC ENGINEER: Whenever you gain a farm, immediately collect its income.
GENETICIST: Whenever you perform the Research action, you may keep 2 seed cards (instead of 1). (Note that to use this ability, you must draw at least 2 seed cards from the stack, typically by playing a worker of strength-2 or greater.)
HERBALIST: Whenever you perform the Research action, also gain 2 resources of your choice.
INSURER: Whenever one of your workers hibernates, gain 2 victory points.
MUSICOLOGIST (expansion): Whenever you perform a Convert action, gain 2 victory points for each different dance you use.
NAVIGATOR: Whenever you Explore, you may also collect an explore token from an (orthogonally) adjacent space. Place a face-up planet onto the adjacent space, but do not explore it.
NURSE: Whenever you perform the Grow action, gain one strength-1 worker for free. This means you neither spend pollen nor use worker strength for this action. Explore tokens in the pile next to the planet grid do not count as being adjacent to any planet.
NUTRITIONIST: When you perform the Grow action, you may gain 1 frame for free. This means you neither spend a resource nor use worker strength for this action.
PALYNOLOGIST: Whenever you place a tile adjacent to the Palynologist, gain 1 pollen.
PATHFINDER: Whenever you gain an explore token (through Explore or via some other method), gain the benefit of the explore token twice.
PATRON: Whenever one of your workers hibernates, gain 1 wax.
PHARMACIST (expansion; updated): Whenever you perform a Research action, you may retrieve a different worker (other than the worker you just placed). The retrieved worker increases in strength. If the retrieved worker is strength 1–3, it collects income. If it is strength 4, it hibernates (and does not collect income).
RESEARCHER: Whenever you add a frame to your hive, also gain 1 seed card.
SEED SPECIALIST (expansion): Whenever you discard a seed card to gain a resource, gain 1 additional resource of your choice (they may be the same or different).
SCIENTIST: Whenever you perform the Convert action, gain 1 free wax. This means you neither spend a resource nor use worker strength for this conversion.
SOMNOLOGIST: Whenever one of your workers hibernates, gain the corresponding bonus on the Hibernation Comb pod a second time. Note that this duplication does not apply to clearing rows of tiles.
WAYFINDER: Whenever you perform the Explore action, you may move the QueenShip 2 additional spaces beyond the combined strength of the worker(s) on the Explore action.
Developments
APICULTURE: Choose any 3 face-up farms, recruits, and/or developments (in any combination) and add them to a reserve near your hive mat. You may build them at any point by taking the appropriate Advance action with any strength worker. No one else may build these tiles. Do not refill the display until all tiles have been selected.
ARBORETUM: Plant up to 2 seed cards from your hand under your hive mat.
BEE BREAD: Gain 4 resources of your choice.
BROOD CHAMBER: Gain 2 workers for free (do not pay pollen). They may be either strength-1 or strength-2. You may not exceed 4 active workers.
CLEANSING FLIGHT: Discard any number of explore tokens from your play area. Gain 1 victory point for each. CONTRIVANCE (expansion): Immediately take 1 carving from the display or from your private reserve and add it to your hive. Pay 1 less honey than the cost specified on the carving.
CROP DIVERSITY: Discard any number of seed cards from your hand to gain 2 victory points each (you may not discard seed cards that have been planted for scoring).
CROP ROTATION: Add any 2 face-up farm tiles to your hive. Do not spend resources to gain them. (Do not refill the display until both tiles have been selected.)
CROSS POLLINATION: Collect income from each of your farms once.
CULTIVARS: Draw 3 seed cards from the stack.
DNA SEQUENCING: Draw 2 seed cards from the stack. Then, plant up to 2 seed cards from your hand under your hive mat.
DONATION: Discard up to 5 resources from your hive to gain 1 victory point for each.
DRAWN COMB: Collect the benefits printed on each of your explore tokens one time. Drawn Comb does not combine with the Pathfinder.
EXCHANGE: Add any 2 face-up recruit tiles to your hive. Do not spend resources to gain them. (Do not refill the display until both tiles have been selected.)
EXTRACTOR (expansion): When you place the Extractor, gain 1 wax for each development that is adjacent to it.
FERTILIZER: Discard up to 3 farms from your hive to gain 2 victory points each. Discard any resources you are no longer able to store (you may advance up the Queen's Favor track). Any bonuses that you uncover on your hive mat may be reactivated if a new tile is placed on them. After you discard the farm tiles, all other remaining tiles still have to remain connected.
FLIGHT PATH: Gain any 2 explore tokens from the board. Place face-up planets onto these spaces, but do not explore the planets.
GRAFT: Immediately place 1 hibernation token into the Hibernation Comb. Take the bonus that corresponds with that space.
GROW LAMP (expansion): When you place the Grow Lamp, trigger income abilities 2x on all farms that are adjacent to it.
HARVEST: Take an Explore action on the QueenShip's current location. Take the strength-4 bonus on the planet, if applicable.
HEALING TANK (expansion): Reallocate the strength of all your active workers. The total strength must remain the same across your entire worker pool (e.g., you may take a 1, 2, and 4, and turn them into a 3, 2, and 2). Do not gain or lose workers through this action.
HYBRIDIZATION: Discard up to 3 resources to add up to 3 farms to your hive from the stack. One at a time, discard a resource of your choice, then draw a farm and choose whether you want to add it to your hive for free or discard it.
INSULATION: Move up to 3 of your hibernation tokens from their current location to an unoccupied location in the Hibernation Comb. These moves are sequential, so you may refill spaces that your tokens previously vacated. Gain any bonuses that you cover.
NUCLEUS: Gain 2 frames.
ORIENTATION: Move the QueenShip to any location and perform an Explore action. If the location has not yet been explored, gain the explore token. Take any strength-4 bonus on the planet, if applicable.
POLLEN PATTY: Retrieve up to 2 of your workers from the board and/or from your landing area. Do not increase their strength. You may collect income from 1 farm for each worker retrieved.
PROPOLIS: You may convert 2 resources of your choice into 1 wax as many times as you choose to do so (only at the moment the Propolis tile is purchased).
PURIFICATION: You may replace up to 2 seed cards that you planted under your hive mat with seed cards from your hand. Put the original cards back into your hand; they may be used for their one-time ability or planted again (provided you have additional spaces to plant them).
QUEEN'S CHAMBER: Advance 4 spots on the Queen's Favor track.
RADAR (expansion): Activate up to 3 visible build bonuses that are located on frames that are face-up in the display. You may not activate the build bonus on a single hex more than once.
RENDER WAX: Gain 1 wax for each recruit you have in your hive.
ROYAL JELLY (expansion; clarification): Reactivate up to 2 developments, both of which must be adjacent to the Royal Jelly tile.
SERUM: Retrieve all your workers from the board and/or from your landing area. Do not increase their strength. For each worker retrieved, you may collect income from one farm (each must be different).
WINTER STORES: Gain either 1 honey, 2 wax, or 2 seed cards.
Carvings
ADVANCEMENT: Gain 4 victory points for each seed card that you have planted for scoring.
BROOD REARING: Gain 2 victory points per each of your active workers at the end of the game.
CLUSTER: Gain 3 victory points for each tile that is adjacent to the Cluster. Each hex in your starting tile counts as a separate tile for purposes of the Cluster.
COLONY: Gain 14 victory points if you have no frame.
COMMUNITY: Gain 6 victory points for every set of farm, recruit, development, and carving you have in your hive. These tiles do not need to be adjacent.
DELEGATION: Gain 3 victory points for every recruit in your hive.
DISCOVERY: Gain 3 victory points for each explore token you have at the end of the game.
EDUCATION: Gain the victory points printed on all developments adjacent to the Education tile. This means the victory points on adjacent developments score twice (once during development scoring and once during carving scoring).
EFFICIENCY: Gain 12 victory points if you have no planted seed card in your hive at the end of the game.
EMISSARY: Gain 4 victory points for every recruit that is adjacent to the Emissary.
EXCHANGE: Lose 3 victory points. You may copy a carving in any other hive. If the carving has adjacency requirements, use the Exchange as the point of reference.
EXPANSION: Gain 1 victory point for every tile you have built in your hive (farm, recruit, development, and carving). Exclude your starting tile.
FERMENTATION: Gain 5 victory points.
FOOD CHAMBER: Gain 4 victory points for every honey in your hive at the end of the game.
FOUNDATION: Gain 1 victory point for every 1 resource of your choice in your hive at the end of the game.
HARVEST: Gain 15 victory points if you have at least 1 farm, 1 recruit, 1 development, and 1 carving adjacent to the Harvest tile.
HONEYFLOW: Gain 9 victory points. INSTRUCTION (expansion): Gain 7 victory points if you taught a dance this game.
IRRIGATION: Gain 2 victory points for every farm in your hive.
LONGEVITY: Gain 3 victory points for each hibernation token that you have not used.
MAUSOLEUM: Gain 12 victory points if you have 0 or 1 active workers at the end of the game.
MEMORIAL: Gain 3 victory points for each of your hibernation tokens in the Hibernation Comb at the end of the game.
MONOCULTURE: Gain 4 victory points for each farm adjacent to the Monoculture tile.
MONOLITH: Gain 14 victory points if the Monolith is the only carving in your hive.
NURSERY (expansion): Gain 4 victory points for each space on your hive mat that is empty at the end of the game. Do not count empty spaces on your frames.
OBELISK (expansion): Gain 5 victory points per space that is adjacent to the Obelisk that both (1) has no tile in it; and (2) has a build bonus printed on the underlying hive mat or frame. Spaces outside of your hive mat or frames do not count.
PREPARATION: Gain 4 victory points for each frame you have.
PROLIFERATION: Gain 7 victory points if you have the most frames among all players at the end of the game (or are tied for the most).
RESEARCH: Gain 3 victory points for every development in your hive.
RETINUE: Gain 1 victory point per spot you have advanced on the Queen's Favor track.
STRUCTURAL SUPPORT: Gain 3 victory points for every 1 wax in your hive at the end of the game.
SURPLUS: Gain 3 victory points for every carving in your hive, including Surplus.
SURVIVAL: Gain 8 victory points if the Survival tile is adjacent to your faction hex.