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Ankh: Gods of Egypt – Guardians Set thumbnail

Ankh: Gods of Egypt – Guardians Set

Expansion for Ankh: Gods of Egypt

Ankh: Gods of Egypt – Guardians Set Rulebook

Table of Contents

Table of Contents

  • Guardians
    • Mafdet
    • Ammit
    • Am-Hehu
    • Shezmu
    • Pazuzu

Guardians

Mafdet

If you have a Mafdet in the Battle region, you gain twice as many Followers as usual from the Battle card "Nile Flood". If you have two Mafdets in the region, you gain four times as many Followers instead.

Ammit

Ammit may occupy Water spaces, so it may end its movement on a Water space. In addition, you may place Ammit on a Water space, as long as you observe the conditions for placement (that is, you place it adjacent to one of your figures or Monuments).

When performing the Move Figures action, after Ammit has ended its movement on a Water space, it may kill 1 adjacent opposing figure, if possible.

Note: Water spaces belong to all regions to which they are adjacent. Every space that borders a Water space is adjacent to it.

Am-Hehu

After Am-Hehu has ended its movement during the Move Figures action, you may move any number of opposing figures adjacent to it by 1 space each. You may not move them onto occupied spaces. You may move an opposing figure onto a Water space only if that figure is allowed to occupy Water spaces. (For example, you cannot move Apep onto a Water space, but you can move Ammit onto one.)

Shezmu

Opposing Guardians cannot enter Shezmu's region. They therefore cannot be placed there (not even on Water spaces), and they cannot be moved into it by any effect.

An opposing Guardian that was already in Shezmu's region before Shezmu entered it may move within the region or out of it, but may not return to it.

In addition, while opposing Guardians are in Shezmu's region, they have neither strength nor abilities. An opposing Guardian on a Water space in Shezmu's region may remain on that space, even though it no longer has the ability to do so. However, it has no strength or abilities in any battle in which it takes part.

An opposing Guardian with an ability that is resolved after a normal movement (for example Satis, Am-Hehu, or Ammit) may use that ability, even though it started in Shezmu's region, as long as it moves out of the region.

Pazuzu

As long as Pazuzu is adjacent to at least 2 Monuments, add 2 to its strength (regardless of who controls the Monuments).