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Animal Yahtzee

Animal Yahtzee Rulebook

Table of Contents

Table of Contents

  • Contents
  • Aim of the Game
  • Preparation of the Game
  • How to Play
  • Important Animal Yahtzee Rules
  • The Following Combinations Are Possible
    • Count Only Animals of One Kind (Number = Points)
    • A Triple (2 Points)
    • A Quadruple (3 Points)
    • 2 Pairs (3 Points)
    • A Triple and a Pair (4 Points)
    • A Flush (5 Points)
    • Animal Yahtzee (10 Points)
  • After Your Throw
  • End of the Game

Contents

1 shaker (=tin), 5 animal dice, 4 pencils, 1 pad, 1 set of game instructions

Aim of the Game

Whoever rolls the most valuable animal combinations wins the game.

Preparation of the Game

Each player gets a pencil and a sheet from the pad. Write down your name and later the points you score. If there are younger players not yet able to write and calculate, one of the other players helps them. A sheet can be used for four games. Put all the dice in the shaker.

How to Play

Play in a clockwise direction. The youngest player starts, takes the shaker and throws all the dice.

Important Animal Yahtzee Rules

  • You can roll the dice up to three times.
  • Use all five dice for the first throw.
  • For the second and third throw you can use any number of dice.
  • Put aside all dice which you want to collect after a throw.
  • If you roll a valuable animal combination after the first and second throw you may, of course, renounce on further throws and stop immediately.

The Following Combinations Are Possible

Count Only Animals of One Kind (Number = Points)

If for example you roll a lot of monkeys, you can write down the number in the corresponding square.

Example: three monkeys, a snake and a tiger are rolled. In this example you can fill in three points in the column "monkey" of your sheet.

Important: the same applies for elephants, snakes, camels, cockatoos and tigers!

A Triple (2 Points)

If you roll three animals of any kind you credit 2 points on your sheet.

Example: three elephants, a cockatoo and a camel.

A Quadruple (3 Points)

If you roll four animals of any kind, you credit three points on your sheet.

Example: four tigers and a snake.

2 Pairs (3 Points)

If you roll two pairs of animals you credit three points on your sheet.

Example: two tigers, two monkeys and a cockatoo.

A Triple and a Pair (4 Points)

If you roll three animals of one kind and one pair of any kind, you can credit four points on your sheet.

Example: three camels and two elephants.

A Flush (5 Points)

If you roll five different animals you can credit five points on your sheet.

Example: a tiger, a cockatoo, a monkey, a camel and an elephant.

Animal Yahtzee (10 Points)

The animal Yahtzee is the least common and most valuable throw. If you roll five animals of one and the same kind, you can credit ten points on your sheet.

Example: five snakes.

After Your Throw

  • Choose a suitable square on your sheet and note the points scored.
  • The squares may be filled in only once.
  • If you can't fill in any animal combination in a square, you have to credit Zero in any square.

End of the Game

The game ends as soon as all players have filled in the 12 squares of a row. Each one sums up their scored points. Whoever has the most points, wins the game.