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Ancestral

Ancestral Rulebook

Table of Contents

Table of Contents

  • Components
  • Objective
  • Setup
  • Turns
    • 1. Attack
    • 2. Protect
    • 3. Clean
    • 4. Discard
    • Special Defense

Components

  • 58 cards
  • 12 offering tokens
  • 1 rulebook

The game is a card game for 2 to 4 players.

Objective

The goal of the game is to eliminate the other players by filling their hut with leaves.

Setup

Each player receives one reference card at random.

Shuffle the deck and deal five cards to each player. Place the deck in the center of the table, with a space beside it for the discard pile.

Turns

On their turn, each player may perform one of these 4 actions:

1. Attack

By laying down different Zonda wind cards (strong wind, hot wind, dry wind), you may choose any player to attack and cause them damage. The damage is immediately marked by placing cards from the deck face down (leaves) into that player's hut (their play area).

  • One wind = one leaf
  • Two different winds = three leaves
  • Three different winds = five leaves

A player who gathers 5 leaves is eliminated from the game.

When a player is eliminated, all of their cards, from both hand and hut, go to the discard pile.

2. Protect

By laying down different protection cards (quincha defense, tree curtain, water shield) in your hut, you prevent leaves from entering your hut in future attacks. Each defense laid down prevents the entry of one leaf. Once used, defenses are discarded.

  • All defense cards laid down in one hut must be different.

Example: Adán attacks with two winds, which causes Miguel 3 points of damage. Miguel has two defenses laid down in his hut, so only one leaf enters.

If a player's attack does not discard all of the defenses, the attacker must choose which defenses are discarded.

3. Clean

On their turn, with a "south breeze" card, a player may clean the leaves that entered their hut. Each south breeze card cleans one leaf. You may lay down as many south wind cards as there are leaves in your hut in order to discard them.

4. Discard

On their turn, a player may discard as many cards from their hand as they wish, of any type, without any effect, and then ends their turn.

Special Defense

The special card Hunuc-Huar Protection is the only card played out of turn. It may be used immediately after another player's attack to cancel its effect. It is discarded and the hand is refilled immediately. The other player refills their hand and ends their turn.

Hunuc-Huar repels an attack of any magnitude.

At the end of their turn, the player must refill their hand until they have five cards. Then the turn passes to the player on their left.

If a player needs to draw cards and there are none left in the deck, shuffle the discard pile to form a new deck.

The game continues until all players but one have been eliminated. The last player standing takes an offering. The first player to obtain 3 offerings is the winner of the game.

The winner of a round is the first player of the next round.