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An Age Contrived: Ad Infinitum

Expansion for An Age Contrived

An Age Contrived: Ad Infinitum Rulebook

Table of Contents

Table of Contents

  • Components
  • Advancement Tokens
    • Advancement Token Benefits
  • Logging Plays
  • Infinitum Benefit Tokens
    • Gain a Divine Winds Token
  • Achievement Tokens
    • Requirements
  • Solo Play
    • Advancement Tokens and Logging Plays
    • Infinitum Benefit Tokens
    • Achievement Tokens

Components

  • 16 Advancement Tokens
  • 6 Infinitum Benefit Tokens
  • 6 Achievement Tokens
  • 4 Trophy Pieces
    • 2 constructable for use with cardboard Transmutation Devices
    • 2 magnetic for use with metal Transmutation Devices
  • 1 Pantheon Log Sheet

Advancement Tokens

Designer's Note: Experienced players should advise new players on how they might effectively use the benefit depicted on their Advancement Token.

Add a setup step 19 to the core rulebook: Place the 16 Advancement Tokens face-up near the board to form the supply. If you are playing with 2 players, remove the 2 Advancement Tokens depicted below, and return them to the box.

Players then gain Advancement Tokens as follows:

  1. If any player(s) placed last in their previous game of An Age Contrived (noted by a circle next to their name in the Pantheon Log Sheet) and should gain one or more Advancement Tokens based on their score differential from that game (see below), then any such players each select and gain 1 Advancement Token face-up from the supply. Start with the last player and proceed in counterclockwise order.
  2. Shuffle the Advancement Tokens remaining in the supply. If any player has not played An Age Contrived before, but at least one other player has, then randomly deal 1 Advancement Token face-up to each new player.
  3. If any player should gain one or more Advancement Tokens based on their score differential from their previous game (see below), then randomly deal the appropriate number of Advancement Tokens face-up to each of these players. If any player already gained an Advancement Token in step 1 above, then do not exceed the total number of Advancement Tokens that player should gain.
    • If you have 2 or more identical Advancement Tokens, then discard down to a single copy of each unique token. Randomly draw new Advancement Tokens to replace the ones discarded. Repeat this process until each of your Advancement Tokens is unique, then return discarded tokens to the supply. Perform this step starting with the last player and proceeding in counterclockwise order.

Return the Advancement Tokens remaining in the supply to the box. At the end of setup, starting with the last player and proceeding in counterclockwise order, each player returns their Advancement Token(s) to the box and gains the benefits depicted on them.

Advancement Token Benefits

  • Gain a non-Wild energy (see page 20 of the core rulebook)
  • Gain an upgraded Action Token (see page 20 of the core rulebook)
  • Gain a Conduit Token (see page 21 of the core rulebook)
  • Move your character up to 3 spaces (see page 24 of the core rulebook)
  • Move up to 3 spaces on the Pillar Track (see page 25 of the core rulebook)
  • Recharge your Channel Marker (see page 16 of the core rulebook)
  • Place an energy from your Exhausted Pool into a Monument section (see page 18 of the core rulebook)
  • Place an energy from your Exhausted Pool into the Tile Pool (see page 17 of the core rulebook)
  • Select an Achievement Token that is not in use this game and place it in front of you. If you qualify for this Achievement, then you may bind an energy to it to score 5 VP at the end of the game. It follows all the normal rules for Achievements (see page 22 of the core rulebook), but is only available to you.

Logging Plays

At the end of each game, log the players, scores and date of this game in the Pantheon Log Sheet. Calculate the differences in score between the winning player and every other player. This is your score differential. For each full 15 VP of difference between you and the winning player, you will gain an Advancement Token at the beginning of your next game. Next to the score of each player, mark the number of Advancement Tokens that they will gain. Mark a circle next to the name of the player who placed last, using the rulebook's tie-breaking rules to break the tie. If there is still a tie, mark a circle next to all players tied for last place.

Mark a star next to the name of the player who won. In their next game, this player may show off their prowess by displaying 2 Trophy Pieces in front of them, on either side of their Device. This has no effect on gameplay; it is simply a badge of honor. If multiple tied players shared the victory, then they may decide who among them gets to display the Trophy Pieces by any means they deem suitable.

If you are playing with metal Transmutation Devices, then you may use the magnetic Trophy Pieces by attaching them to the front of your Device.

Example: Serena won the game with 73 VP and receives a star next to her name. David placed in second with 52 VP. His score differential is 21 VP, earning him 1 Advancement Token for his next game. Marcel's 42 VP earns 2 Advancement Tokens for his next game (score differential = 31 VP), as does Chris's 35 VP (score differential = 38 VP).

You may use the rules above for Advancement Tokens and Logging Plays without any other elements of this expansion if you wish. You may also choose to log your plays in the Pantheon Log Sheet without using Advancement Tokens.

Infinitum Benefit Tokens

Add a setup step 2b to the core rulebook: For a player count of less than 5, remove all Infinitum Benefit Tokens that show a player count greater than your number of players, and return them to the box. You will be left with a number of Infinitum Benefit Tokens equal to the number of players +1. Randomly deal 1 Infinitum Benefit Token face-up next to each Monument Benefit Token.

When you may gain the benefit depicted on a Monument Benefit Token (usually from a Monument section completion), you may instead gain the benefit depicted on the adjacent Infinitum Benefit Token. When you may choose any Monument Benefit Token, you may instead choose any Infinitum Benefit Token on the board. The benefit below is the only new one that does not appear in the core rulebook.

Gain a Divine Winds Token

Gain a Divine Winds Token (see page 35 of the core rulebook). You may not have more than one Divine Winds Token at a time.

You may use the rules above for Infinitum Benefit Tokens without any other elements of this expansion if you wish.

Achievement Tokens

Combine the 6 Achievement Tokens from this expansion with the 6 from the core game. Replace setup step 3 of the core rulebook with the following: Randomly deal 1 of the 12 Achievement Tokens face-up into each of the 5 Achievement Token spaces on the board.

This randomizes the requirements of all 5 Achievements, rather than using the 3 requirements printed on the board in every game.

Requirements

The rulebook prints the requirements of three of the new Achievement Tokens:

  • Have at least 1 Monument icon, 1 Pillar icon, and 3 Boot icons on your 7 Transmuter Tiles.
  • Have at least 1 Wild energy bound in a Pillar of Civilization.
  • Have your character and Bridge Tokens present in at least 5 different regions.

Transcriber's note: this rulebook page gives requirement text for only these three of the six new Achievement Tokens. The other three are not printed in this document; their requirements appear only on the tokens themselves.

You may use the rules above for Achievement Tokens without any other elements of this expansion if you wish.

Solo Play

Advancement Tokens and Logging Plays

Log plays for yourself and the bot as normal. When the bot gains an Advancement Token, it always gains it randomly. The bot cannot gain the Advancement Token depicted below. If it does, then discard this Advancement Token, randomly draw a new one for the bot, then return the discarded token to the supply.

Transcriber's note: the printed image for this excluded token has no caption. It is the token artwork that carries the "Select an Achievement Token" benefit in the Advancement Token list above.

The bot gains the benefits depicted on its Advancement Tokens following the rules of the solo rulebook. The benefits below are not covered in the solo rulebook.

  • Place a Wild energy from the bot's Exhausted Pool into the uppermost Monument section. Cover an empty space of the lowermost energy type available.
  • From the bot's Exhausted Pool, select and place one energy into the Tile Pool of the lowermost type available that is not already present in the Tile Pool.
  • Gain an upgraded Action Token as normal (see page 14 of the solo rulebook), selecting the token in the upper row.

Infinitum Benefit Tokens

The bot continues to gain the bonus depicted on the active Bot Card, following the rules of the solo rulebook. It cannot gain the benefits depicted on Infinitum Benefit Tokens, though you may gain those benefits as the player.

Achievement Tokens

The bot continues to qualify for Achievements following the rules of the solo rulebook, even though the lower 3 Achievements may have different requirements for you as the player.