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Among the Stars: Stretch Rewards

Expansion for Among the Stars

Among the Stars: Stretch Rewards Rulebook

Table of Contents

Table of Contents

  • Expansion Scope
  • Rule Cards
    • Event Rules (front)
    • Taxation Rules (front)
  • Experimental Reactor
  • Race Cards: Feronsy and Monzeerian
    • Feronsy
    • Monzeerian
  • Ambassador Cards: Monzeerian
    • Anktora Wein
    • Leenzor Deeps
    • Athessios Veetin
    • Maneedizan Harts
  • Large Locations
    • Military Academy
    • Mint
  • Event Cards
    • Alliance Supervision
    • Alternative Power Sources
    • Budget Constraints
    • Centralized Control
    • Heavy Energy Consumption
    • Establishing Diplomatic Bonds
    • Expense Optimization
    • Exposed Plans
    • Extended Construction
    • Core Upgrade
    • Financial Aid
    • In Need of Immediate Results
  • Gaps

Expansion Scope

Stretch Rewards expands Among the Stars (BGG 110277). The photographed material is two rule cards, the Experimental Reactor card, two race cards (Feronsy and Monzeerian), four Monzeerian Ambassador cards, two Large Locations, and a set of Event cards. Use it together with the base set of Among the Stars.

Rule Cards

Two cards, each printed on both sides. Only the front sides were photographed.

Event Rules (front)

During the game's setup, shuffle all the Event cards and put them on a face-down pile next to the scoreboard.

At the beginning of each year, before doing anything else, draw the first Event of the pile and apply its effect.

Taxation Rules (front)

Taxation is a Conflict set that offers one more way to add direct confrontation in a game of Among the Stars.

To use the Taxation Conflict set, follow the instructions in the manual on how to play using the Aggressive mode, replacing the Dispute cards with the Taxation ones.

Gap: the reverse of each rule card is not photographed. Any text printed there is not transcribed.

Experimental Reactor

Printed values: 1 (red, top right) and 1 (grey Energy Cube, bottom left).

Counts as a Power Reactor.

Gap: the orange symbol at the bottom right is shown in the photograph, but its meaning is not printed in any legible text. It is not interpreted here.

Race Cards: Feronsy and Monzeerian

Feronsy

At the beginning of the game, take Feronsy tokens equal to the total number of players (up to 4).

Once per year, when you discard a card for Credits, you may discard a token and collect them from the other players, in any combination you like. (You may not take more than 2 from the same player.)

Monzeerian

At the beginning of the game, take 3 Monzeerian tokens.

Whenever you build a location with an immediate ability you may put a Monzeerian token on it. If you do, the ability becomes delayed.

Gap: the photograph shows the Feronsy and Monzeerian token faces and a hexagonal token back. Only the card text is transcribed here.

Ambassador Cards: Monzeerian

Four cards, each titled with a name and the race label Monzeerian. Each card shows a Roman numeral in the top left, a red value (its Credit cost) in the top right, and an ability marker in the bottom right (orange A or X). The numeral is the phase in which the card may be used.

Anktora Wein

Roman numeral I. Credit cost 0. Ability marker A.

Choose a location in your Station with a delayed ability and apply its effect.

Leenzor Deeps

Roman numeral II. Credit cost 2. Ability marker A.

Count the locations in your Station with immediate and delayed abilities. Gain [icon] equal to the difference. (Marked MAX 5 on the card; the icon is partly illegible.)

Athessios Veetin

Roman numeral I. Credit cost 1. Ability marker X.

Build the location you discarded by paying its cost as normal. If it has an immediate ability, put a Monzeerian token on it. It becomes delayed.

Maneedizan Harts

Roman numeral II. Credit cost 1. Ability marker A.

Choose a location with an immediate ability in another player's Station and a location in yours. Swap them and apply the ability of the location you got as if you had just built it on that spot.

Large Locations

Large Locations are double-width cards. Each shows the location's name, its location type letter (top left), its Credit cost (top right, red), its Energy cost (bottom left, orange) and its ability text.

Military Academy

Location type M. Printed values: 6 (red, top right) and 6 (orange, bottom left).

+2 [icon] if there are more M locations within 2 [distance icon] than each other location type. (The +2 icon is partly illegible; it is transcribed as shown on the card.)

Gap: the reverse of the Large Location card is not photographed.

Mint

Location type B. Printed values: 6 (red, top right) and 5 (orange, bottom left).

When you build this location, put 1 Credit on each adjacent empty space. Whenever you build a location on one of those spaces, gain that Credit.

Gap: the reverse of the Large Location card is not photographed.

Event Cards

Event cards are marked with an E in the top left. Each card has a name and an effect that applies during the year it is drawn. Only the front sides were photographed. Where a line of an Event card is too blurred to read, it is marked illegible and not filled in.

Alliance Supervision

During this year, racial abilities cannot be used. (The parenthetical second line is partly illegible; it is not filled in.)

Alternative Power Sources

During this year, the Energy Cube cost on any location may be paid in Credits. If you do, distance restrictions from Power Reactors can be ignored. (Some words partly illegible.)

Budget Constraints

Each player gets 2 Credits less this year.

Centralized Control

During this year, locations of type A may only be built adjacent to Power Reactors or other locations of type [illegible]. (Partly illegible.)

Heavy Energy Consumption

During this year, locations requiring Energy Cubes require 1 additional Energy Cube in order to be built and provide 2 more. (Partly illegible.)

Establishing Diplomatic Bonds

Locations of type D built during this year provide [illegible]. (Partly illegible; the card's value symbol is not readable.)

Expense Optimization

At the end of this year, each player gains Credits for every 3 he has.

Exposed Plans

All players play this year with their hands revealed.

Extended Construction

Take cards equal to the number of players from the unused Special Locations and shuffle them into the location deck. Each player draws an additional card this year.

Core Upgrade

Add an Energy Cube to your Main Reactor.

Financial Aid

During this year, whenever a player discards a card for Credits, he gains 1 more.

In Need of Immediate Results

During this year, locations with delayed abilities cost 1 more to build.

Limited Choices

Locations of type [illegible] built during this year provide less. (Partly illegible.)

Security Precautions

During this year, all locations must be built within 2 of a Power Reactor regardless of whether they include an Energy Cube in their cost. (Players with races that cannot build Power Reactors ignore this event.)

Specialized Services

During this year, whenever a player builds a location adjacent to one or more locations of the same type, he gains Credits.

Technological Breakthrough

Power Reactors that will be built during this year come with 1 additional Energy Cube.

Trade Routes

During this year, whenever a player builds a location, he gains 1 [illegible]. (Partly illegible.)

Trusted Allies

After everyone selects his card for the first turn of this year, do not pass the remaining cards in your hand to the next player.

Workers' Strike

The Build Location action may not be performed during the first turn of this year.

Construction Accident

Each player chooses a location in his Station and removes it. A Station may not break in 2 parts. (If it is the first year, ignore this event and draw a new one.)

Change of Plans

Each player chooses a location type. He may not build locations of that type during this year.

Gaps

  • The reverse sides of the two rule cards are not photographed.
  • The reverse sides of the Event cards are not photographed (one card back shows only the set logo).
  • The reverse sides of the Large Location cards are not photographed.
  • Several Event card lines are partly illegible in the photographs (marked above).
  • The meaning of the icons on the Experimental Reactor card is not legible.
  • Limited Choices
  • Security Precautions
  • Specialized Services
  • Technological Breakthrough
  • Trade Routes
  • Trusted Allies
  • Workers' Strike
  • Construction Accident
  • Change of Plans