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The Amazing Spider-Man Labyrinth

The Amazing Spider-Man Labyrinth Rulebook

Table of Contents

Table of Contents

  • Contents
  • Before You Begin
  • Let the Hunt Begin
  • Shifting Street Tiles
  • Moving Your Piece
  • End of Game
  • For Younger Children

Contents

  • 1 game board
  • 34 square street tiles
  • 24 symbol cards
  • 4 Spider-Man pieces
  • 2 Lizard pieces
  • 4 stands

Before You Begin

When playing for the first time, carefully remove the street tiles and symbol cards from the card. Shuffle the street tiles, face down, and place them face up on the empty spaces of the game board to form a random maze of streets. There should be one street tile remaining. Lay it face up next to the game board and use it later in the game to replace tiles that have been moved off the board.

Shuffle the 24 symbol cards and divide them evenly among the players. Each player lays his symbol cards down in front of him on the table in a pile without looking at them. Each player chooses one of the 6 playing pieces, inserts it into a stand and places it on its own colour in one of the four corners of the game board. There are 6 playing pieces included, but only 4 playing pieces are needed. Whoever has chosen a blue or orange colour piece will play with Spiderman, but those who have chosen the yellow or green colour pieces can decide to play with Spider-Man or Lizard.

The object of the game is to uncover all your own symbol cards and then return your piece to its starting position on the board.

Let the Hunt Begin

Each player looks at the first card of his stack of symbol cards without showing it to the other players. The eldest player begins with play continuing in a clockwise direction. Each player tries to reach the tile on the game board showing the same symbol as on his uppermost symbol card. First, insert the street tile lying next to the game board and then move your piece on the board.

Shifting Street Tiles

There are 12 arrows along the edge of the board. On your turn, insert the extra street tile into the game board where one of the arrows is, until the street tile slides off the edge on the opposite end of the board.

The street tile that was pushed out stays next to the board and is inserted back into the board by the next player on his turn. The street tile that has just been replaced cannot be inserted back into the board at the same place where it was pushed out. The street tiles must be shifted on each turn, even if you can reach your symbol without inserting the extra street tile.

If your or another player's piece slides off the board along with the replaced street tile, the piece is placed on the opposite end of the board on the new tile that has just been inserted. This does not count as a move.

Moving Your Piece

After shifting the tiles of the maze, move your piece on the board. You can move your piece to any tile on the board that is connected to the street that your piece is on, and you can stop your move at any time. You may move your piece to a tile that is already occupied by another player's piece.

If you can't reach your symbol in one turn, you can move your piece as far as you can to make it easier to reach it on your next turn.

Or you can leave your piece where it is. Once you have reached the tile with the matching symbol, turn over your symbol card and lay it down, face up, next to the rest of your cards. Now look at your next symbol card. On your next turn you have to find your way to this symbol on the game board.

End of Game

The game is over as soon as someone has turned over all their symbol cards and returned their piece to its starting position.

The first one to turn over all his symbol cards and return their piece to its starting position has won the game.

For Younger Children

To make the game a little easier, players are allowed to look at all their symbol cards at the beginning of the game. Players can choose for themselves which symbol they want to reach on their next turn. If everyone is in agreement, you can decide not to have to return your piece to its starting position once all the symbols have been reached.