Alles klar?
Alles klar? Rulebook
Table of Contents
Table of Contents
Object of the Game
Whoever manages to win the most cards by the end of the game wins.
Contents
- 77 playing cards (7 sets with values 1 to 11)
- 5 ranking cards (Roman numerals I to V)
- 1 rulebook
Playing Cards
The playing cards show large Arabic numbers with values from 1 to 11. In addition, each card shows a small Roman numeral between I and V.
- Five card sets each show one Arabic number and one Roman numeral.
- One set shows an Arabic number but no Roman numeral.
- One set shows an Arabic number and two Roman numerals.
The Arabic number determines the value of a card. The Roman numerals determine which card value cannot win the trick.
The suits of the cards have no meaning. All suits are of equal standing.
Setup
The five ranking cards are placed face up next to each other in the middle of the table. The playing cards are shuffled and each player is dealt 4 cards. The remaining cards are placed face down on the table as a draw pile.
Gameplay
The player seated to the left of the dealer lays any card from his hand face up in front of himself and draws a new card from the draw pile. The other players follow clockwise.
This continues until it is clear who will win the trick. It can well happen that a player comes up more than once in a trick round before the trick is cleared.
The cards must be laid out so that cards played earlier always remain visible in front of the player who played them.
The Roman numeral on a card indicates which card cannot win the trick.
For example, if a card is played that shows a Roman numeral II next to its Arabic value, this means that the trick cannot be won with the second-highest Arabic value. So that all players can see this more clearly, the ranking cards are placed in the middle of the table. In the example above, the ranking card with the Roman numeral II is turned face down.
Some playing cards show no Roman numeral at all; therefore no ranking card is turned over. If a player plays a card with two Roman numerals, he may turn over one of the two corresponding ranking cards.
In principle, any card may be played. However, if a card whose Arabic value is already face up on the table is played again in the same round, the earlier card with the same Arabic value is turned face down (regardless of which player played it). Only one card of a given Arabic value may lie face up at any time.
Cards with the same Roman numeral may be played as often as desired. If the corresponding ranking card has already been turned face down, they have no further effect in this respect. (When determining which card wins the trick, its Arabic value is of course still taken into account.)
By laying out playing cards and turning over ranking cards, the choice of cards with which a trick can be won is reduced. Play continues until only one of the ranking cards is still face up, that is, until at least four playing cards with different Roman numerals have been played. The player whose face-up card meets the condition of the last face-up ranking card then wins the trick.
Example: The last face-up ranking card is IV. The trick can therefore be won by the fourth-highest playing card.
Player A has a 1 and a 7 in front of him, player B has an 8 and an 11, and player C has a 5.
- 8, 7, 5, 1 — the 5 is the fourth-highest value, so player C wins the trick.
Note: the printed list omits player B's second card. The scan prints that card's value as "u"; read as 11 it is consistent with the example (the fourth-highest of 11, 8, 7, 5 and 1 is 5).
Afterwards, all five ranking cards are turned face up again.
The winner of the trick plays the first card for the new trick.
End of the Game
As soon as no more cards can be drawn, the game ends. The current round is still played to the end, if possible.
Afterwards, each player counts the cards in his tricks. Whoever has been able to collect the most cards wins the game.
Special Case
It is possible that, without a corresponding card being played, it is already certain which card will win the trick.
For example, after four cards have been played, if only the ranking card with the Roman numeral V is still face up, and the trick must therefore be won by the fifth-highest card, play continues until a card with the corresponding value has been played.
If, however, the last remaining face-up ranking card is turned face down in the process, a blind trick occurs. All cards of the trick are cleared and removed from the game.
For the next trick, the player who caused the blind trick plays the first card.