RulesPal
Chat
Rulebook
Alien Frontiers: Faction Pack #3 thumbnail

Alien Frontiers: Faction Pack #3

Expansion for Alien Frontiers

Alien Frontiers: Faction Pack #3 Rulebook

Table of Contents

Table of Contents

  • Components
  • Faction Board: Brethren of the Stars
    • Docking Ability
    • Owner Ability
    • Example
  • Alien Tech Card: Shipbreaker Drone
  • Agenda Cards
    • Brethren of the Stars Agenda
    • Shipbreaker Drone Agenda

Components

  • 1 Brethren of the Stars die, for use with the Brethren of the Stars faction.
  • 1 Brethren of the Stars faction board.
  • 1 Shipbreaker Drone Alien Tech card.
  • 2 Agenda cards (the Brethren of the Stars agenda and the Shipbreaker Drone agenda).

Faction Board: Brethren of the Stars

"Live by the code or die by it"

Docking Ability

If the Brethren Ship is already on the board, you may move it to an empty docking port at the Lunar Mine and gain one ore.

While the Brethren Ship is on the board, it has no value, but it does block a docking port and it is subject to any rule or card that would move any other ship.

Owner Ability

The Brethren of the Stars Faction owner may roll the Brethren Ship along with their other ships. If the Brethren Ship comes up blank, it is set aside until the owner's next turn.

If it comes up with the Raider icon, the Faction owner may use it to "hijack" any one die on the board and replace it with the Brethren Ship. The Faction owner then rolls the hijacked ship and uses it as their own, except that the hijacked ship may not come from or go to the Terraforming Station.

If the Brethren Ship is on the board at the start of the Faction owner's turn, it is removed from the board along with the Faction owner's other ships.

Example

You have rolled 2 / 3 / 5 / 6 / Raider. You take the Brethren Ship, place it at the Alien Artifact, and hijack one of the Blue ships docked there. You roll the Blue ship and get a 3. Your ships are now 2 / 3 / 3 / 5 / 6.*

Alien Tech Card: Shipbreaker Drone

If you have five or six ships in your fleet, you may return one of your unused ships to the supply for its Shipyard value in fuel and ore.

If you have five or six ships in your fleet, you may discard Shipbreaker Drone to return two of your unused ships to the supply for their Shipyard value in fuel and ore.

Agenda Cards

Each Agenda card has two conditional situations. The situation on the left is an in-game situation, which a player may reveal when they achieve the condition to score 1 VP. The situation on the right is an endgame situation, which a player may reveal at the end of the game if they have achieved the condition to score 1 VP. Only 1 VP may be awarded per Agenda card. The general Agenda card rules (the Agenda limit, Orbital Market, and tiebreakers) are printed in the Definitive Edition's Agenda Cards section and are not repeated here.

The Definitive Edition's reference for these Agenda cards says: "The following Agenda cards require that an optional game element (Factions, Outer Belt, specific Alien Tech cards, etc) be used in order for that card to be achievable. Do not use these Agenda cards if not using the associated game element." The Brethren of the Stars Agenda needs the Brethren of the Stars faction board, and the Shipbreaker Drone Agenda needs the Shipbreaker Drone Alien Tech card.

Brethren of the Stars Agenda

  • In-game situation: Use the Brethren Ship to hijack a ship at the Alien Artifact.
  • Endgame situation: The Brethren Ship is docked at an orbital or faction facility.

Shipbreaker Drone Agenda

  • In-game situation: Use the Shipbreaker Drone to destroy one of your ships.
  • Endgame situation: You possess the Shipbreaker Drone and exactly four ships.