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Alien Artifacts: Discovery

Expansion for Alien Artifacts

Alien Artifacts: Discovery Rulebook

Table of Contents

Table of Contents

  • Components
  • Set Up Changes
  • How to Use This Expansion
  • New Type of Cards: Alien Resource Cards
    • Alien Resources
    • Production Bonus
    • New Icons
  • New Ships
    • Join the Fleet
    • Go on a Mission
  • New Planets
    • Settle a Xenium Planet
    • Exploit a Xenium Planet
  • Card Clarifications

Components

  • 8 Technology cards
  • 10 Ship cards
  • 10 Planet cards
  • 4 Alien Artifact cards
  • 18 Alien Resource cards
  • 1 rulebook

Set Up Changes

Shuffle new Ships, Technologies, Planets and Alien Artifacts cards into appropriate decks. Set up the base game as usual with the following changes and additions:

  • Shuffle Alien Resource cards and put them next to the Resource deck face down. Leave some space for a discard pile next to it.

How to Use This Expansion

Discovery Alien Pack is a new set of cards you can use during your games of Alien Artifacts. To play with Discovery Alien Pack use the following rules.

New Type of Cards: Alien Resource Cards

Each Alien Resource card provides 1 Alien Resource symbol and 1 Production bonus (the "When produced" section).

Alien Resource cards may be produced only on planets that have a specific keyword: Produce Alien Resource.

Alien Resources

ALIEN RESOURCE is considered universal Resource for all game purposes (you can use it as a wild Resource for every Basic, Operational, Faction and Card specific action).

Alien Resource cards must obey Assembly Limits when spent for an action.

Production Bonus

Each Alien Resource card has a Production bonus. Production bonus is a one time bonus player gains when the card is produced.

Example: A planet Produces 2 Alien Resource. A player draws 2 Alien Resource cards: Xenium Speculations ("When produced: Gain 3 Resources") and Xenium Reserves ("When produced: Produce 1 Alien Resource"). He gains 3 Resources and 1 Alien Resource (resolving it immediately), and then tucks cards under the planet.

  • When Alien Resource card is spent, put it into Alien Resource discard pile.
  • When there is no Alien Resource cards left in the Alien Resource deck, shuffle discard pile and create new deck.
  • If there is no cards in Alien Resource deck and in the discard pile, planets cannot produce Alien Resources.

New Icons

  • Alien Resource card
  • Alien Resource

New Ships

In the Discovery expansion you will find a set of new ships tagged XENIUM.

Join the Fleet

Gain the permanent bonus. From now on, when your planet(s) produce, you may choose 1 planet, that planet produces one additional card according to its kind (a Resource card, or an Alien Resource card if xenium planet). The player must decide which planet produces the additional card before drawing any cards.

Example: A player has 4 operational planets and 2 xenium logistic ships. They take Mine the planets action. Each of their planets produce 1 card. Additionally, the player chooses 2 planets (one for each ship) that produces an additional card.

Go on a Mission

The xenium ship immediately harvests. To harvest, a player may spend 2 Resources of any kind from 1 of their planets to gain 1 Alien Resource (max. 1 Alien Resource per ship.) This ship cannot attack Alien Systems or other players.

Harvest is considered as an attack, for all game effects and keywords.

Example 1: A player has 3 operational ships. One of them is a xenium ship. A player chooses Start an offensive action. Two of their ships attack the Alien System. The player draws 1 card for each of their ships and resolves the attack. With their third ship, xenium, the player discards 2 resources from one of his planets and gains 1 Alien Resource instead of attacking the Alien System.

Example 2: A player has 2 operational xenium ships. He also has War Spoils Extraction System and Hybrid Targeting Systems technology cards. He chooses Start an offensive action. He discards 2 resources from one of his planets to gain 1 Alien Resource, he does the same with one of his other planets. Then he gains 2 Resources from War Spoils Extraction System technology. His Hybrid Targeting System provides +1 Attack Value bonus, which is of no use in this situation.

New Planets

In the Discovery expansion you will find a set of new planets tagged XENIUM.

Settle a Xenium Planet

Gain the permanent bonus. From now on, using faction's action to gain Alien Artifact card is reduced by 2 Resources.

Example: To gain an Alien Artifact card, Clone Clans must spend 10 Resources. Because that player has two Xenium, the cost is reduced by 4. The player only needs to spend 6 Resources to gain an Alien Artifact.

NOTE: The Silics promo faction pays with no Resources to gain their Alien Artifacts, paying with 14 Resources instead. Each xenium planet gives 2 Resources discount for them.

Exploit a Xenium Planet

It produces 2 Alien Resource cards. Resolve the Production bonus, and then tuck the Resource cards under the planet. At any time, you may use these cards as if they were in your hand (the Assembly Limit still applies to using these cards).

Each time a xenium planet produces (using Mine the planets or any other game effect), it will produce Alien Resource card(s) (instead of Resource card(s)).

Card Clarifications

Efficiency Enhancing Agenda: One planet (green icon) can have more than 1 attached Alien Resource.

Long Range Extraction Simulations: The Long Range Extraction effect works instead of the normal production.

Enhanced Control Program: One planet (green icon) can have more than 1 attached Alien Resource.

Transcriber note: the source prints the planet-type icon as a green symbol with no text; it is written here as "planet (green icon)" from the example on page 3, where green marks planets ("4 operational [green] ... Mine the planets").