Alhambra: Designers' Expansion – Orchard / Major Construction Projects
Alhambra: Designers' Expansion – Orchard / Major Construction Projects Rulebook
Table of Contents
Table of Contents
Major Construction Projects
Two new buildings are available – if you win the auction.
Components
- 6 Markers (1 of each player color)
- 15 Major projects (reverse side shown on the sheet)
Changes in setup
Give each player the marker of their player color.
Shuffle the major project tiles face down and keep them next to the building market. Reveal one of these tiles.
Changes in game play
The active player may perform a new action during their turn. Action: Bidding for a major project
If there is no offer yet for the major project currently on display, the active player may bid for it by offering money of any one currency with a total of at least 15. Cards used for a bid are placed next to the project on offer with that player's marker placed on top.
Example: Red bids 16 denari for the major project currently on offer. She puts her money cards and player marker next to it.
If there is an offer next to a project, another player may raise the bid by replacing the current offer with a new one, as long as the new bid is a higher amount, and of any one currency (does not need to be the same). The outbid player takes back their money and marker.
Example: Orange outbids Red, bidding 17 Dirham (green currency). Red takes her money and player marker back.
If the player's own offer is still valid at the beginning of their turn, their bid is successful and they take that tile, placing it in front of them. The player retrieves their player marker and discards the money of the bid.
The player reveals a new major project and may bid for it immediately.
At the end of their turn, the player adds the major project to their Alhambra, together with any other tiles they may have purchased, following the usual rules.
Note: When redesigning, treat a major project tile as one single tile.
Changes in scoring
The major project buildings count as any other buildings of their type when determining majorities.
Orchards
Workers do not only construct buildings, but also bring along exotic fruits for the court.
Components
- 7 Fruit boards
- 56 Fruit tiles (8 each of 7 types)
Changes in setup
Randomly give one fruit board to each player. Shuffle all the fruit tiles and place them face down in a supply.
Changes in game play
Each time a building from the base game is added to the market, draw a fruit tile from the supply and place it face up on the tile. When buying a building, the player receives the fruit as well (with no extra cost), and places it on a matching space of their fruit board.
Note: A player also gets the fruit if they add the building to their reserve.
In case all matching spaces are occupied, the player keeps the fruit tile face down next to their fruit board.
Note: This is not allowed if there is still a matching space available.
Changes in scoring
At the end of the game, players gain victory points for each complete group of their fruit board as shown. Each face down fruit tile is worth 1 point.
Example: The player succeeded in completing their groups generating 1, 2, and 11 points by placing matching fruit tiles. The groups for 4, 7 and 16 points are not complete. They have two tiles they could not place (2 points). The player scores a total of 16 points.