Agricola: Rozšíření
Agricola: Rozšíření Rulebook
Table of Contents
Table of Contents
Components
The Czech rulebook's component list includes these cards:
- 35 yellow Occupation cards (karty profesí)
- 35 orange Minor Improvement cards (karty malých vybavení)
Occupation and Minor Improvement cards are divided into three decks: the basic deck (E), the deck for interactive play (I) and the deck for complex play (K). Each card shows on its right side the deck it belongs to.
Setup: Occupation and Minor Improvement Cards
- Occupations (C): Each Occupation card has a square symbol (blue or purple) on its left side showing the number of players at which the card is used: 1+ means the card is used in games of 1–5 players, 3+ means it is used in games of 3–5 players, and 4+ means it is used in games of 4–5 players. Return the cards that are not used in the current game to the box. In games of 4–5 players, use the complete Occupation deck. Shuffle the cards and deal each player 7 cards. Players may look at their cards. Leave the remaining cards face down in a draw pile next to the game boards.
- Minor Improvements (D): Shuffle the orange Minor Improvement cards and deal each player 7 cards. Players may look at their cards. Leave the remaining cards face down in a draw pile next to the game boards.
The Czech rulebook notes that in the basic game the cards are taken from deck E. For the first games, use the basic cards from deck E. In later games you can use the other decks, which are found in the game's expansion, or mix the decks together.
In the family variant, the Occupation and Minor Improvement cards are not dealt (see the Family Variant section).
Occupation Cards
Using the action Occupation lets a player play one Occupation card from their hand, face up, in front of themselves on the table.
The use of the Occupation action space printed on the game board is free for each player the first time, and after that it costs 1 food each time. In games of 3–5 players there is one more Occupation action space, whose cost depends on the number of players (see the action cards).
The effect of a played Occupation applies to its player immediately after the card is played. Cards that a player holds in hand have no effect in the game.
The Occupations Peasant (rolník), Acrobat (akrobat) and Fish Carrier (nosič ryb) (cards from the expansion of the base game) show a claim symbol in the lower right corner. When a player fulfils the matching condition, they place a claim token on the corresponding space, which may give them a further gain.
Fish Carrier (expansion): Whenever a player places a family member on the action 1 Reed, place a claim token on the action Fishing. If there is still food on the Fishing space during the return-home phase, this player takes it.
Minor Improvement Cards
Whereas the Minor Improvement cards differ from game to game, the same 10 Major Improvement cards are available in every game, and all players may use them. Their overview is in Appendix Part 3 of the Czech rulebook, which is not transcribed here. The Major Improvements belong to the base game.
Action: 1 Major or Minor Improvement. This action lets a player play 1 Major Improvement or 1 Minor Improvement. The Renovation action also allows this. A Minor Improvement may also be bought in combination with other actions, namely the starting-player action and the Breeding action. The Breeding action followed by a Minor Improvement may not be used only to buy a Minor Improvement; the player must first expand their family.
Cost and prerequisites. The upper right corner of an Improvement card shows the building materials that must be paid to buy the card. Some Minor Improvement cards require no payment, and such a card may be played for free when one of these actions is used. Some cards have a prerequisite, which is shown in the upper left corner: the player must already have the item shown there.
Victory points. Many Major and Minor Improvement cards give victory points at the end of the game. They are shown on the left side of the card under the picture. A bonus-points symbol in the lower part of a card means that the card may give the player additional victory points at the end of the game. This is always described in the text of the card.
Passing cards. Some Minor Improvement cards are passed between players. Such a card is always played by the player who receives it, the effect is carried out, and then the card is passed to the next player on the left. This is indicated by the brown arrows on the card. When all players have used such a card in this way, remove it from the game.
Upgrade cards. Seven Minor Improvement cards are upgrade cards. To play these cards, the player needs not only the resources shown on the card, but also an Improvement card that they have already played earlier, which the player must discard at that moment.
Card Rules During Play
- Phase 1 (start of round): Some Occupation and Minor Improvement cards allow a player to place goods and other game components on the spaces for the next round cards. If there are tokens on the action space of the new round card, the players take them at this moment.
- When a player plays an Occupation or Minor Improvement card from their hand, or buys a Major Improvement card, they must read the text of that card aloud before they carry it out. Some actions offer several options, and the player must clearly state which option they choose. A player may not occupy an action space without actually carrying out that action.
Scoring for Cards
This section describes only the card-related scoring. The rest of the end-game scoring is part of the base game.
- Cards with victory points: Some Minor and Major Improvement cards have a yellow symbol on their left side, which shows the number of victory points that the player gets at the end of the game for that card, provided that the player has it played in front of them.
- Bonus points: Some Improvement and Occupation cards give players bonus points at the end of the game. The way the points are gained is always given in the text of the card. Cards that give bonus points have the bonus-points symbol in their lower part.
Solo Variant (for 1 player, from age 12)
The only player starts with 0 food. The player plays the game normally, round by round. The spaces for cards on the left action board remain empty, as in a two-player game. Otherwise, the game is played as with more players, with these exceptions:
- Each adult family member consumes 3 food during the harvest instead of 2. A newborn child consumes 1 food, as in the base game.
- The action space 3 Wood provides only 2 wood each round instead of 3.
- If a Minor Improvement is to be passed to another player, remove it from the game.
Solo Series Play
Solo play is most interesting when you play a series of several games.
After finishing the first game, choose one of the Occupation cards you played during the game and leave it face up in front of you. This Occupation will be a permanent Occupation for you in all following games. Before each following game, add one more permanent Occupation from the Occupations played in the previous game. Reduce the number of Occupations in hand for each game by the number of permanent Occupations. In each game there are therefore always 7 Occupations in total.
Because each following game starts with more permanent Occupations, set a higher target for each game. The target for the first game is 50 points, then 55, 59, 62, 64, 65, 66 and 67 points. The solo series ends after the eighth game. (You may of course also play further games with seven permanent Occupations, and raise the target by 1 point for each further game.)
At the start of each game in the series, take 1 food for every 2 points (rounded down) by which you exceeded the target in the previous game. Shuffle all cards from the previous game, except the permanent Occupations, back into their decks.
If you want to take the game further, you may choose the cards in your hand and also determine the order of the round cards in advance, within each stage of the game. During the development of the game, a score of 120 points was reached. If you manage to score more than 100 points, write to us about your game at [email protected]. Please tell us whether you used the E, I or K deck of cards (see the expansion of the game).
Family Variant (for 1–5 players, from age 10)
In this simplified version of Agricola, the Occupation and Minor Improvement cards are not used. Players therefore have no cards in hand. Turn the first (left) action board to the side marked Agricola as the family game. With 2–5 players, all rules of the base game apply with these changes:
- Turn the first (left) action board to the other side, marked with the family game symbol.
- In a 3–5 player game, use the action cards marked with the family game symbol.
- The Minor Improvement part of the Breeding and starting-player actions is not carried out.
- The action 1 Major or Minor Improvement is limited to Major Improvements only.
- Occupation actions are not carried out in the game.