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Agricola: Chłopi i ich zwierzyniec – Jeszcze więcej budynków do zwierzyńca thumbnail

Agricola: Chłopi i ich zwierzyniec – Jeszcze więcej budynków do zwierzyńca

Expansion for Agricola: All Creatures Big and Small

Agricola: Chłopi i ich zwierzyniec – Jeszcze więcej budynków do zwierzyńca Rulebook

Table of Contents

Table of Contents

  • Box Contents
  • Setup
  • Additional Tips and Notes
  • Special Buildings
    • Steward's Office (Biuro zarządcy)
    • House with Pen (Dom z zagrodą)
    • Organic Farm (Ferma ekologiczna)
    • Farmstead (Folwark)
    • Threshing Floor (Gumno)
    • Travelling Trader (Handel obwoźny)
    • Cattle Breeding (Hodowla bydła)
    • Inn (Karczma)
    • Shack (Koliba)
    • Warehouse (Magazyn)
    • Manufactory (Manufaktura)
    • Annex (Oficyna)

Box Contents

  • 2 farm expansions (boards), one of them a spare
  • 54 special building tiles
  • 2 Stall tiles (reverse side: Stable), one of them a spare
  • this rulebook

Each of the two expansions marks its tiles differently on the back: the 27 special building tiles of the first expansion have a printed bird, and the 27 special building tiles of the second expansion have a printed scarecrow. You can therefore easily tell them apart when needed.

Setup

Make the following changes to the basic game:

  • Add one farm expansion and one Stall/Stable tile to the general supply (so there will be 5 of each). Return the spare components (one farm expansion and one Stall/Stable tile) to the box; they will not take part in the game.
  • Next to the four special building tiles of the basic game, place 4 randomly selected tiles from one of the two expansions (the one with the bird or the one with the scarecrow on the back).

The tiles of this expansion are the ones with the scarecrow on the back. The bird-marked tiles belong to the first expansion and are not listed here.

Additional Tips and Notes

  • If you and your partner feel sufficiently advanced, you may add 4 randomly selected special building tiles from each of the two expansions. Together with the special buildings of the basic game, the game will then contain 12 special buildings in total.
  • "Adjacent" (przylegająco) means directly next to each other, horizontally or vertically. Touching only at a corner is neither adjacency nor direct neighbouring.
  • Some buildings offer shelter for certain kinds of animals. Pay attention to the markings on the tile.

Special Buildings

Below is the list of the special buildings of this expansion (the tiles marked with a scarecrow on the back), with a description of their effects. Each Polish name is given in parentheses after the English translation.

Steward's Office (Biuro zarządcy)

After each Work phase ends (once all farmhands have been sent to work), you may take an action from an unoccupied action space. In this way you may take four actions (instead of three) in each round. The Steward's Office is, however, worth 3 negative points at the end of the game. You may keep one animal in the Steward's Office.

House with Pen (Dom z zagrodą)

The House with Pen is an upgrade to your Hut. You must place it directly on top of the Hut. You cannot build it anywhere else (for example on an empty farmyard space, on another building, or on other upgrades of the Hut). In the House with Pen you may keep at most 4 animals of the same type.

There are three buildings that upgrade the Hut: Timber-framed House (Dom ryglowy), Log House (Dom z bali) and House with Pen. Each of them can upgrade the Hut, but not each other.

Organic Farm (Ferma ekologiczna)

Immediately after building the Organic Farm, add one animal (of the same type) to each pasture that currently holds exactly one animal. This rule does not apply to buildings in which you keep a single animal.

Farmstead (Folwark)

Immediately after building the Farmstead, take one horse from the general supply. At the end of the game the Farmstead is worth 3 points if you have at least 5 special buildings in your farm (counting the Farmstead itself and the Hut or its upgrades). Otherwise it scores no points. In the Farmstead you may keep at most 2 horses (no other animals).

Threshing Floor (Gumno)

The first Stall you build after building the Threshing Floor you may upgrade to a Stable immediately, without paying cost. In the Threshing Floor you may keep one animal.

Travelling Trader (Handel obwoźny)

At any moment of the game (even outside the Work phase), you may exchange one reed for one animal of your choice. On this tile you may keep at most 2 animals of the same type.

Cattle Breeding (Hodowla bydła)

You may keep at most two cows on each empty farmyard space that is adjacent vertically or horizontally to this Cattle Breeding. On this tile you may keep at most two cows (no other animals).

Inn (Karczma)

To build the Inn you must pay (return to the general supply) two stone, one wild boar and one cow. Immediately after building the Inn, take one horse from the general supply. In the Inn you may keep at most 2 wild boar (no other animals).

Shack (Koliba)

Owning the Shack brings no benefit during the game. Animals kept in the Shack are not counted in end-game scoring and do not bring any additional points. Although the Shack holds up to four animals of the same type, it is not considered a pasture (for example for the purposes of the Organic Farm or the Feeding Station).

Warehouse (Magazyn)

The Warehouse is an upgrade of an ordinary Stable. You cannot replace any other building with a Warehouse, even one that has the word "obora" (stable) in its name (for example, you cannot replace a Pen with Stable (Zagroda z oborą) with a Warehouse). You also cannot build a Warehouse on an empty space. Immediately after building the Warehouse, take 3 stone and 3 wood from the general supply. In the Warehouse you may keep one horse (no other animals).

Manufactory (Manufaktura)

Each time you perform the "Build Stall" action, you may additionally place 2 unused fences from your supply on the board at no cost. On this tile you may keep one animal.

Annex (Oficyna)

Immediately after building the Annex, you may build one other special building. The second building must be adjacent to the Annex. Although you spend only one action to build both buildings, you must pay the cost of both buildings. In the Annex you may keep one sheep (no other animals).

Carpenter's Yard (Podwórko cieśli)

From now on you may place all newly received fences in your farm (for example, fences received by performing the "Expansion" action (Rozszerzenie)) without paying costs and without performing additional actions. In the Carpenter's Yard you may keep at most 2 animals of the same type.

Servants' Room (Pokój dla służby)

Immediately after building the Servants' Room, you may place up to 2 fences in your farm (from your own supply) without paying costs. Then you may pay 2 wood to build a feeding trough. The Servants' Room scores no points at the end of the game. In the Servants' Room you may keep one animal.

Estate (Posiadłość)

Owning the Estate brings no benefit during the game. At the end of the game you lose 2 points for each building adjacent to the road (that is, in the bottom row of your board), including the Hut or its upgrades. You may therefore lose more points than the Estate is worth. In the Estate you may keep at most 2 animals of the same type.

Timber Store (Skład drewna)

Take 3 wood each time all four action spaces of the top row of the main board are used in one round (the action spaces "Starting player and 1 wood", "3 wood", "1 stone" and "2 stone"). You receive the wood immediately after the fourth of these spaces is occupied.

Building Materials Store (Skład materiałów budowlanych)

Each time you receive 3 different building materials at once (for example, by using the "Building Materials" action space), take 1 wood from the "3 wood" action space. If there is no wood there, you do not receive additional wood. In the Building Materials Store you may keep one horse (no other animals).

Feeding Station (Stacja żywienia)

From now on, each of your pastures that does not hold a feeding trough can hold one more animal (of the same type). For example, a pasture of one farmyard space can hold 3 animals, a pasture of two farmyard spaces can hold 5 animals, and so on. In the Feeding Station you may keep 1 animal.

Corner Outpost (Stanica narożna)

You must build the Corner Outpost in one of the four corners of your farm. Although it is worth 4 points at the end of the game, after building it you can no longer expand your farm. From the moment it is built, when you perform the "Expansion" action you receive only fences (you do not take a farm expansion). In the Corner Outpost you may keep at most 3 animals of the same type.

Haystack (Stóg siana)

You may build the Haystack without paying cost. In all Stables and in special buildings with the word "obora" (stable) in their name (for example, Pen with Stable), where by default you may keep at most 5 animals of one type, you may from now on alternatively keep up to 3 animals of one type and up to 3 animals of another type (but not 6 animals of one type). A feeding trough also doubles these values, so a Stable with a feeding trough can hold up to 10 animals of one type, or up to 6 animals of one type and at the same time up to 6 animals of another type.

Gatehouse (Stróżówka)

Owning the Gatehouse brings no benefit during the game. At the end of the game you lose 2 points for each building adjacent to the forest (that is, in the top row of your board). You may therefore lose more points than the Gatehouse is worth. In the Gatehouse you may keep at most 2 horses (no other animals).

Thatched Hut (Szałas kryty strzechą)

To build the Thatched Hut you must pay 3 reed (it does not matter that you will get them back). The Thatched Hut scores no points at the end of the game. In the Thatched Hut you may keep at most 3 animals of the same type.

Village Hall (Świetlica wiejska)

At any moment of the game (even outside the Work phase), you may give one of your unused fences to your opponent. If you do, immediately place one other fence from your own supply on your board without paying cost.

Marketplace (Targowisko)

Once, before each Breeding phase, you may exchange two different building materials for one animal of your choice. In the Marketplace you may keep one cow (no other animals).

Architect's Office (Urząd architekta)

You may build the Architect's Office only as part of your second action during the first round of the game. Although it is worth 4 points at the end of the game, all buildings you build during the game must be adjacent to one another, vertically or horizontally (including the Hut, Stalls, Stables and special buildings). In the Architect's Office you may keep at most 3 animals of the same type.

Construction Yard (Zakład budowlany)

At any moment of the game (even outside the Work phase), you may pay 2 stone to exchange a feeding trough for a Stall. You must place the Stall on the space where the feeding trough stood. The exchange is therefore possible only when the space on which the feeding trough stands is empty. It does not matter whether the area around it is fenced or not.

Stonemason's Workshop (Zakład kamieniarski)

At the end of each round you may place 1 stone from your supply on this building. Stones lying on this building must stay there until the end of the game. At the end of the game the Stonemason's Workshop is worth 2 points for each stone lying on it.

  • Carpenter's Yard (Podwórko cieśli)
  • Servants' Room (Pokój dla służby)
  • Estate (Posiadłość)
  • Timber Store (Skład drewna)
  • Building Materials Store (Skład materiałów budowlanych)
  • Feeding Station (Stacja żywienia)
  • Corner Outpost (Stanica narożna)
  • Haystack (Stóg siana)
  • Gatehouse (Stróżówka)
  • Thatched Hut (Szałas kryty strzechą)
  • Village Hall (Świetlica wiejska)
  • Marketplace (Targowisko)
  • Architect's Office (Urząd architekta)
  • Construction Yard (Zakład budowlany)
  • Stonemason's Workshop (Zakład kamieniarski)