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Agricola: All Creatures Big and Small – More Buildings Big and Small thumbnail

Agricola: All Creatures Big and Small – More Buildings Big and Small

Expansion for Agricola: All Creatures Big and Small

Agricola: All Creatures Big and Small – More Buildings Big and Small Rulebook

Table of Contents

Table of Contents

  • Game Components
  • The Expansion
  • Special Buildings
    • Animal Trader
    • Barn Floor Manufacturer
    • Breeding Station
    • Carpenter
    • Cattle Farm
    • Country House
    • Cow Stall
    • Dog House
    • Duck Pond
    • Farm Store
    • Farm Well
    • Feed Storehouse
    • Fence Manufacturer

Game Components

Cardboard pieces

  • 1 farm expansion
  • 27 special buildings
  • 1 "Stall" / "Stable" tile

and these rules

The Expansion

The following changes apply when you play with the expansion buildings:

  • There are 5 farm expansions.
  • There is a 5th "Stall" in play.
  • There are 8 special buildings in play – 4 from the basic game and 4 from this expansion. Shuffle the expansion tiles and randomly draw 4. (The expansion tiles show a bird on their back.)

Note: Adjacent means horizontally or vertically adjacent. Some buildings can only keep a specific type of animal.

Special Buildings

Animal Trader

Anytime and any number of times during the Work Phase, you may exchange 2 animals of different types for 1 animal of another type. (You may not do this during the Breeding Phase to make room for newborns.) You can keep up to 2 animals of the same type on the Animal Trader tile.

Barn Floor Manufacturer

Immediately take 1 pig or 1 cow when you build the Barn Floor Manufacturer.

Breeding Station

At the end of the game, only you get an additional Breeding Phase. In other words, your animals breed twice at the end of the last round. You can keep up to 2 animals of the same type in the Breeding Station.

Carpenter

You can relocate your stalls and feeding troughs on your farm at any time. This is also true for any other buildings called "stall" (but not stable), like the Cow Stall and the Pig Stall.

Cattle Farm

Whenever you add a farm expansion to your farm, you may exchange one of your animals for 1 cow. You can keep up to 3 cows in the Cattle Farm, but no other animals.

Country House

Immediately take 1 cow when you build the Country House. Also, immediately add a farm expansion to your farm if there are any left. You can keep up to 3 animals of the same type in the Country House.

Cow Stall

At the end of the game, the Cow Stall is worth 4 points if you have at least 11 cows. Otherwise it is worth 0 points. Immediately take 1 cow when you build the Cow Stall. You can keep up to 3 cows in it, but no other animals. The Cow Stall is considered a stall and may be upgraded into any Stables via the respective action.

Dog House

You can keep 1 sheep on each unoccupied farm space of the middle and bottom row as if there was an unenclosed feeding trough. (These rows do not touch the forest.)

Duck Pond

The Duck Pond may only be built if you have at least 6 unused farm spaces. Immediately take 1 reed from the general supply when building the Duck Pond.

Farm Store

The Farm Store needs to be built adjacent to the road. (The road is depicted at the bottom of your farm.) Immediately take 1 building material and 1 animal of your choice when building the Farm Store. You can keep 1 Sheep in the Farm Store, but no other animal.

Farm Well

If possible, at the beginning of rounds 6, 7, and 8, build 1 free feeding trough before the start player places his first worker.

Feed Storehouse

At the end of the game, the Feed Storehouse is worth 3 points if you have at least 5 feeding troughs. Otherwise it is worth 0 points. Immediately build 1 free feeding trough when you build the Feed Storehouse.

Fence Manufacturer

After building the Fence Manufacturer, immediately carry out a "Fences" action. Do not place a worker for this purpose. Pay wood for the fences as usual. The "Fences" action space will not be blocked by this. You can keep 1 animal on the Fence Manufacturer tile.

Fodder Beet Field

The Fodder Beet Field may only be built if you have at least 2 animals of each type. Immediately take 1 sheep, 1 pig, 1 cow, and 1 horse when you build the Fodder Beet Field.

Hay Rack

Immediately take 1 sheep, 1 cow, and 1 horse when you build the Hay Rack.

Home Workshop

At the beginning of each Breeding Phase, you can pay 3 stone and 1 reed to build exactly 1 stall. (This happens outside the Home Phase and does not require a worker.)

Insemination Center

In the Breeding Phase at the end of each round, you only need to have 1 animal of each type to receive a newborn of that type.

Joinery

At the beginning of each Breeding Phase, you can pay 2 wood to build a feeding trough immediately.

Large Extension

At the end of the game, the Large Extension is worth 2 points per horizontally or vertically adjacent building, i.e. between 0 and 8 points. You can keep up to 2 animals of the same type in the Large Extension.

Log House

The Log House is built over the cottage. At the end of the game, it is worth 4 points if you have at least 4 wood in your supply. Otherwise it is worth 0 points. You can keep up to 4 animals of the same type in the Log House.

Pig Stall

At the end of the game, the Pig Stall is worth 4 points if you have at least 13 pigs. Otherwise it is worth 0 points. Immediately take 1 pig when you build the Pig Stall. You can keep up to 3 pigs in it, but no other animals. The Pig Stall is considered a stall and may be upgraded into any Stables via the respective action.

Ranch

Whenever you receive 1 newborn horse during the Breeding Phase, you can build 1 free border from your supply. You can keep up to 2 horses on the Ranch, but no other animals.

Rearing Station

The Rearing Station allows you to keep up to 1 sheep, 1 pig, 1 cow, and 1 horse. However, you need to be able to move these animals elsewhere during the Breeding Phase to make room for newborn animals.

Sawmill

When you have the Sawmill, pay 1 less wood when building a feeding trough, a stall or a special building that requires wood.

Small Extension

At the end of the game, the Small Extension is worth 2 points per horizontally or vertically adjacent building, i.e. between 0 and 8 points. You can keep 1 animal in the Small Extension.

Stud

You can keep up to 2 horses on each unoccupied space that is horizontally or vertically adjacent to this building. You can also keep up to 2 horses on the Stud itself, but no other animals.

Wild Boar Pen

You can keep 1 pig on each unused farm space of the top row (close to the forest) as if there was an unenclosed feeding trough. You can keep up to 2 pigs in the Wild Boar Pen, but no other animals.

  • Fodder Beet Field
  • Hay Rack
  • Home Workshop
  • Insemination Center
  • Joinery
  • Large Extension
  • Log House
  • Pig Stall
  • Ranch
  • Rearing Station
  • Sawmill
  • Small Extension
  • Stud
  • Wild Boar Pen