Agra: Mini Expansion 1
Agra: Mini Expansion 1 Rulebook
Table of Contents
Table of Contents
New Favour Tiles
The five new Favour tiles are:
- Own 3, spend 1 Favour to move the Merchant or Builder with a die roll.
- Own 2, spend 1 Favour to move the Meditation Marker to an action of your choice.
- Own 3, spend 2 Favour to build a Building as if you had used the Architect.
- Spend 3 Favour to copy the effect of another player's Favour tile. You may only copy a tile with an effect costing 1 or 2 Favour. You may copy the ability of a Favour tile that has already been used this round.
- Spend 3 Favour to fullfill any one order of your choice during your Order Phase. Do not move the Guild Order marker when delivering in this way. This replaces your normal delivery action.
New Building Bonus Tiles
Setup
DURING SETUP: Sort the Building Bonus tiles into two piles: those that give Guild influence, and those that do not. Randomly select two "influence" tiles for each building level and place these on the game board, making sure that each Guild is represented by at least 1 tile. Fill the remaining spaces with "non-influence" tiles.
Thus, each building level should have 2 Building Bonus tiles that give Guild influence, and 2 that do not.
Level 2
- Move up one step on the Scholars Guild Influence track. Receive 3 Rupees.
- Receive a Good of value 1. You may process this Good to the newly-built Building. Receive 3 Rupees.
Level 3
- Move up one step on the Merchants Guild Influence track. Receive 4 Rupees.
- Process one Good. You cannot process a Good from the newly built Building. Receive 4 Rupees.
Level 4
- Move up one step on the Artisans Guild Influence track. Receive 5 Rupees.
- When processing Goods as a result of constructing this new Building, you may process one additional Good. Receive 5 Rupees.