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A Game of Thrones: The Card Game – Wolves of the North thumbnail

A Game of Thrones: The Card Game – Wolves of the North

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – Wolves of the North Rulebook

Table of Contents

Table of Contents

  • Plots
    • Winter Festival
  • Agendas
    • The Rangers
  • Characters
    • Wolves of the North
    • Janos Slynt
    • Loyal Guard
    • Drowned Fanatic
    • Khal Drogo
    • Palace Spy
    • Ranger of the Watch
    • Septon Cellador
    • Skinchanger
    • Craster
  • Locations
    • Seat of Power
    • Castle Black
  • Events
    • Ahead of the Tide
    • A Gentle Prison
  • Attachments
    • Winter Cache
    • Pickpocket
    • The Dragon's Blood
    • Wildling Mead

Plots

Plot cards are listed in card-number order.

Winter Festival

Plot · Neutral · Income 4 · Initiative 5 · Claim 1

When revealed, claim 1 power for your House. (Claim 2 power instead if it is Winter.)

Agendas

The Rangers

Agenda · Neutral · Unique

The North.

You may run any number of The North agendas that have the words Night's Watch in their text. You need 2 additional power to win the game.

Night's Watch characters you control gain a military icon.

Characters

Wolves of the North

Character · House Stark · Cost 6

Strength 6 · Military 1

Creature. Direwolf.

Deadly. No attachments.

Reduce the cost to play Wolves of the North by 1 for each The North agenda you are running.

Janos Slynt

Character · House Lannister · Unique · Cost 3

Strength 2 · Intrigue 1

Ally. Night's Watch.

Any Phase: Pay 1 gold to choose 1 Night's Watch character. Until the end of the phase, that character gains stealth.

Loyal Guard

Character · House Baratheon · Cost 2

Strength 1 · Military 1 · Power 1

Ally.

House Baratheon only.

Loyal Guard can be played from your hand as a duplicate on a Noble character.

Drowned Fanatic

Character · House Greyjoy · Cost 3

Strength 2 · Military 1 · Intrigue 1 · Crest: Holy

Ironborn.

Response: After you win initiative, discard the top 2 cards of each opponent's deck.

Khal Drogo

Character · House Targaryen · Unique · Cost 4

Strength 3 · Military 1 · Power 1 · Crest: Noble

Lord. Dothraki.

Renown.

Response: After you win a power challenge in which Khal Drogo is participating, choose and kill 1 character with lower STR than Khal Drogo.

Palace Spy

Character · House Martell · Cost 3

Strength 2 · Intrigue 1

Ally.

Response: After you play Palace Spy from your hand, search your deck for 1 influence-providing location, reveal that card, and add it to your hand. Then, shuffle your deck.

Ranger of the Watch

Character · Neutral · Cost 1

Strength 2

Night's Watch.

No attachments except Weapon.

During military challenges, Ranger of the Watch gains stealth.

Septon Cellador

Character · Neutral · Unique · Cost 2

Strength 2 · Crest: Holy

Night's Watch. Septon.

No attachments.

Any Phase: Kneel Septon Cellador to shuffle any player's deck.

Skinchanger

Character · Neutral · Cost 3

Strength 3

Wildling.

Challenges: Skinchanger gains an icon of your choice until the end of the phase. (Limit once per phase.)

Craster

Character · Neutral · Unique · Cost 2

Strength 5 · Intrigue 1

Wildling. Ally.

If you lose a challenge in which Craster participated, the winning opponent draws 2 cards.

Locations

Seat of Power

Location · House Baratheon · Cost 0

King's Landing. Westeros.

Limited.

Marshalling: Discard Seat of Power from play to reduce the cost of the next Baratheon card you play this phase by 3.

Castle Black

Location · Neutral · Unique · Cost 2

The North.

Response: After you play a Night's Watch character from your hand, reduce the cost of the next Night's Watch character you play this phase by 1.

Events

Ahead of the Tide

Event · House Greyjoy

House Greyjoy only.

Response: If an opponent would win initiative, cancel the determination of initiative winner. You win initiative instead.

A Gentle Prison

Event · House Martell

House Martell only.

Challenges: Kneel 2 influence to stand a participating character, and remove it from the current challenge. That character cannot be killed this phase.

Attachments

Winter Cache

Attachment · House Stark · Cost 0

Item.

Attached character gets +1 STR.

After attached character leaves play, you may attach Winter Cache to another character instead of placing it in your discard pile.

Pickpocket

Attachment · House Lannister · Cost 0

Skill.

Response: After you win an intrigue challenge in which attached character participated, you may choose to take 1 gold from the defending player or the treasury and add it to your gold pool.

The Dragon's Blood

Attachment · House Targaryen · Cost 1

Boon.

Targaryen character only.

Attached character gains the Noble crest and a power icon.

Wildling Mead

Attachment · Neutral · Cost 2

Item.

Wildling character only.

Any Phase: Kneel Wildling Mead to stand attached character.