A Game of Thrones: The Card Game – Where Loyalty Lies
A Game of Thrones: The Card Game – Where Loyalty Lies Rulebook
Table of Contents
Table of Contents
Events
Events are listed in card-number order.
A House Divided
Event · House Lannister
House Lannister only.
Response: After a player plays a character with a Trait he already has in play, choose and return 1 character with that Trait to the top of its owner's deck.
Oath of Fealty
Event · House Lannister
House Lannister only.
Marshalling: Kneel a Knight character to add 1 gold to your gold pool for each Knight character you control.
Finger Dance
Event · Neutral
Response: Kneel an Ironborn character to cancel the effects of an event card just played. Then, discard the top card of the event controller's deck. If a non-character card is discarded in this way, shuffle Finger Dance back into your deck.
Words Are Like Arrows
Event · House Martell
House Martell only.
Response: After you lose a challenge, kneel 2 influence to choose 1 participating character controlled by the winning player and return it to its owner's hand.
Characters
Greatjon Umber
Character · House Stark · Unique · Cost 4
Strength 3 · Icons: Military, Power · Crest: War
Lord. House Umber.
Melee.
Challenges: Kneel Greatjon Umber to have him participate in the current challenge as a defender. Then, if your Title supports the defending player's Title, Greatjon Umber claims 1 power.
Rickard Karstark
Character · House Stark · Unique · Cost 4
Strength 3 · Icons: Military, Power
Lord. House Karstark.
Rickard Karstark does not kneel to attack during military challenges.
If you are not running an agenda, Rickard Karstark gains: "Response: After 1 or more of an opponent's characters are killed for military claim, Rickard Karstark claims 1 power."
Ser Gregor Clegane
Character · House Lannister · Unique · Cost 4
Strength 4 · Icons: Military, Power · Crest: War
Knight. House Clegane.
Joust.
While Ser Gregor Clegane is attacking, characters cannot be saved.
The Hound
Character · House Lannister · Unique · Cost 4
Strength 3 · Icons: Military, Power
Kingsguard. House Clegane.
Melee.
If The Hound would be killed, instead shuffle him back into your deck.
Ser Davos Seaworth
Character · House Baratheon · Unique · Cost 3
Strength 3 · Icons: Military, Power
Knight. Smuggler.
Stealth.
Response: After Ser Davos Seaworth enters play, attach the top card of your deck to him, face down, as a duplicate.
Ser Axell Florent
Character · House Baratheon · Unique · Cost 3
Strength 3 · Icons: Military, Power · Crest: Holy
Knight. House Florent.
Response: After Ser Axell Florent enters play, choose and discard 1 duplicate from play.
Theon Greyjoy
Character · House Greyjoy · Unique · Cost 2
Strength 2 · Icons: Military, Power · Crest: Noble
Lord. Ironborn.
While Theon Greyjoy is in your dead pile, he gains: "At the beginning of the dominance phase, discard the top card of each opponent's deck.
Response: After a unique character is discarded from the top of an opponent's deck, put Theon Greyjoy into play from your dead pile"
Asha Greyjoy
Character · House Greyjoy · Unique · Cost 3
Strength 3 · Icons: Military, Intrigue · Crest: Noble
Lady. Ironborn.
Renown.
House Greyjoy only.
Asha Greyjoy does not kneel to attack an opponent with 3 or more non-character cards in his or her discard pile.
Ser Jorah Mormont
Character · House Targaryen · Unique · Cost 3
Strength 3 · Icons: Military, Intrigue, Power · Crest: War
Knight. Ally.
Joust.
After Ser Jorah Mormont comes into play, choose and discard 1 Mercenary or Ally character from play.
Daario Naharis
Character · House Targaryen · Unique · Cost 3
Strength 2 · Icons: Military, Intrigue, Power · Crest: War
Mercenary. Traitor.
Melee.
After Daario Naharis comes into play, choose and discard 1 Knight or Traitor character from play.
Arianne's Conspirators
Character · House Martell · Cost 4
Strength 2 · Icons: Military, Intrigue
Army.
Melee.
Response: After an attachment or location is discarded from your hand as claim for an intrigue challenge, choose and discard 1 card of the same type from play.
Quentyn's Guard
Character · House Martell · Cost 5
Strength 3 · Icons: Military, Power
Army. Knight.
Deadly. Stealth.
Reduce the cost to play Quentyn's Guard by 1 for each opponent you have.
Ghost of High Heart
Character · Neutral · Unique · Cost 2
Strength 1 · Icons: Intrigue · Crest: Learned
Ally. Brotherhood.
While you have no power on your House, Brotherhood characters get +1 STR.
Challenges: Kneel Ghost of High Heart to look at a player's hand. Choose and discard 1 card from that hand. That player draws 1 card. (Limit once per round.)
Satin
Character · Neutral · Unique · Cost 2
Strength 1 · Icons: Military, Intrigue
Night's Watch.
No attachments.
Marshalling: Kneel a Night's Watch character to reveal the top card of each player's deck. Then (choose one): each player discards that card, draws that card, or returns it to the top of his or her deck.
Locations
Ocean Road
Location · Neutral · Cost 0
Westeros.
Limit 1 per deck.
Marshalling: Kneel Ocean Road to lower the cost of the next character with a Noble or War crest you play this phase by 1.
Plots
You Swore an Oath
Plot · Neutral
Knight characters gain joust and do not kneel to defend.