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A Game of Thrones: The Card Game – Where Loyalty Lies thumbnail

A Game of Thrones: The Card Game – Where Loyalty Lies

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – Where Loyalty Lies Rulebook

Table of Contents

Table of Contents

  • Events
    • A House Divided
    • Oath of Fealty
    • Finger Dance
    • Words Are Like Arrows
  • Characters
    • Greatjon Umber
    • Rickard Karstark
    • Ser Gregor Clegane
    • The Hound
    • Ser Davos Seaworth
    • Ser Axell Florent
    • Theon Greyjoy
    • Asha Greyjoy
    • Ser Jorah Mormont
    • Daario Naharis
    • Arianne's Conspirators
    • Quentyn's Guard
  • Locations
    • Ocean Road
  • Plots
    • You Swore an Oath

Events

Events are listed in card-number order.

A House Divided

Event · House Lannister

House Lannister only.

Response: After a player plays a character with a Trait he already has in play, choose and return 1 character with that Trait to the top of its owner's deck.

Oath of Fealty

Event · House Lannister

House Lannister only.

Marshalling: Kneel a Knight character to add 1 gold to your gold pool for each Knight character you control.

Finger Dance

Event · Neutral

Response: Kneel an Ironborn character to cancel the effects of an event card just played. Then, discard the top card of the event controller's deck. If a non-character card is discarded in this way, shuffle Finger Dance back into your deck.

Words Are Like Arrows

Event · House Martell

House Martell only.

Response: After you lose a challenge, kneel 2 influence to choose 1 participating character controlled by the winning player and return it to its owner's hand.

Characters

Greatjon Umber

Character · House Stark · Unique · Cost 4

Strength 3 · Icons: Military, Power · Crest: War

Lord. House Umber.

Melee.

Challenges: Kneel Greatjon Umber to have him participate in the current challenge as a defender. Then, if your Title supports the defending player's Title, Greatjon Umber claims 1 power.

Rickard Karstark

Character · House Stark · Unique · Cost 4

Strength 3 · Icons: Military, Power

Lord. House Karstark.

Rickard Karstark does not kneel to attack during military challenges.

If you are not running an agenda, Rickard Karstark gains: "Response: After 1 or more of an opponent's characters are killed for military claim, Rickard Karstark claims 1 power."

Ser Gregor Clegane

Character · House Lannister · Unique · Cost 4

Strength 4 · Icons: Military, Power · Crest: War

Knight. House Clegane.

Joust.

While Ser Gregor Clegane is attacking, characters cannot be saved.

The Hound

Character · House Lannister · Unique · Cost 4

Strength 3 · Icons: Military, Power

Kingsguard. House Clegane.

Melee.

If The Hound would be killed, instead shuffle him back into your deck.

Ser Davos Seaworth

Character · House Baratheon · Unique · Cost 3

Strength 3 · Icons: Military, Power

Knight. Smuggler.

Stealth.

Response: After Ser Davos Seaworth enters play, attach the top card of your deck to him, face down, as a duplicate.

Ser Axell Florent

Character · House Baratheon · Unique · Cost 3

Strength 3 · Icons: Military, Power · Crest: Holy

Knight. House Florent.

Response: After Ser Axell Florent enters play, choose and discard 1 duplicate from play.

Theon Greyjoy

Character · House Greyjoy · Unique · Cost 2

Strength 2 · Icons: Military, Power · Crest: Noble

Lord. Ironborn.

While Theon Greyjoy is in your dead pile, he gains: "At the beginning of the dominance phase, discard the top card of each opponent's deck.

Response: After a unique character is discarded from the top of an opponent's deck, put Theon Greyjoy into play from your dead pile"

Asha Greyjoy

Character · House Greyjoy · Unique · Cost 3

Strength 3 · Icons: Military, Intrigue · Crest: Noble

Lady. Ironborn.

Renown.

House Greyjoy only.

Asha Greyjoy does not kneel to attack an opponent with 3 or more non-character cards in his or her discard pile.

Ser Jorah Mormont

Character · House Targaryen · Unique · Cost 3

Strength 3 · Icons: Military, Intrigue, Power · Crest: War

Knight. Ally.

Joust.

After Ser Jorah Mormont comes into play, choose and discard 1 Mercenary or Ally character from play.

Daario Naharis

Character · House Targaryen · Unique · Cost 3

Strength 2 · Icons: Military, Intrigue, Power · Crest: War

Mercenary. Traitor.

Melee.

After Daario Naharis comes into play, choose and discard 1 Knight or Traitor character from play.

Arianne's Conspirators

Character · House Martell · Cost 4

Strength 2 · Icons: Military, Intrigue

Army.

Melee.

Response: After an attachment or location is discarded from your hand as claim for an intrigue challenge, choose and discard 1 card of the same type from play.

Quentyn's Guard

Character · House Martell · Cost 5

Strength 3 · Icons: Military, Power

Army. Knight.

Deadly. Stealth.

Reduce the cost to play Quentyn's Guard by 1 for each opponent you have.

Ghost of High Heart

Character · Neutral · Unique · Cost 2

Strength 1 · Icons: Intrigue · Crest: Learned

Ally. Brotherhood.

While you have no power on your House, Brotherhood characters get +1 STR.

Challenges: Kneel Ghost of High Heart to look at a player's hand. Choose and discard 1 card from that hand. That player draws 1 card. (Limit once per round.)

Satin

Character · Neutral · Unique · Cost 2

Strength 1 · Icons: Military, Intrigue

Night's Watch.

No attachments.

Marshalling: Kneel a Night's Watch character to reveal the top card of each player's deck. Then (choose one): each player discards that card, draws that card, or returns it to the top of his or her deck.

Locations

Ocean Road

Location · Neutral · Cost 0

Westeros.

Limit 1 per deck.

Marshalling: Kneel Ocean Road to lower the cost of the next character with a Noble or War crest you play this phase by 1.

Plots

You Swore an Oath

Plot · Neutral

Knight characters gain joust and do not kneel to defend.

  • Ghost of High Heart
  • Satin