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A Game of Thrones: The Card Game – Tourney for the Hand thumbnail

A Game of Thrones: The Card Game – Tourney for the Hand

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – Tourney for the Hand Rulebook

Table of Contents

Table of Contents

  • Plots
    • Into the Lists
  • Characters
    • Arya Stark
    • Meera Reed
    • Ser Jaime Lannister
    • Knight of Flowers
    • Highgarden Squire
    • The Knight
    • Ser Barristan Selmy
    • Darkstar
    • Dorea Sand
    • Newly Made Lord
    • Shadow Tower Knight
    • Free Man
  • Locations
    • The Last River
    • Storm's End Tourney Grounds
    • Highgarden
  • Events
    • Dragon support
    • A Nest of Vipers
  • Attachments
    • Nightfall
    • Tourney Lance

Plots

Into the Lists

Plot · Neutral

When revealed, each player may choose and kneel 1 non-Army character with a military icon he or she controls. The character with the highest STR knelt in this way claims 2 power.

Characters

Arya Stark

Character · House Stark · Unique · Cost 2

Strength 2 · Military 1 · Intrigue 1 · Crest: Noble

Lady.

House Stark only. Joust.

Response: After you win a challenge in which Arya Stark attacked alone, each opponent with a Title that opposes your Title must also satisfy the claim of that challenge, if able.

Meera Reed

Character · House Stark · Unique · Cost s1

Strength 2 · Military 1 · Crest: Shadow

Lady. House Reed.

House Stark only. Stealth.

Restricted: Joust.

Response: After a Stark character leaves play, put Meera Reed into Shadows.

Any Phase: Bring Meera Reed out of Shadows and into play by paying the rest of her gold cost. Then choose 1 non-plot card (2 instead if it is Winter) and treat its printed text box as if it were blank until end of the phase.

Ser Jaime Lannister

Character · House Lannister · Unique · Cost 4

Strength 3 · Military 1 · Power 1

Kingsguard. Knight.

Infamy.

Challenges: Kneel Ser Jaime Lannister to choose and kneel 1 non-Army character controlled by an opponent. Then, if Ser Jaime Lannister has more power on him than that character has STR, discard that character from play. (Limit once per phase.)

Knight of Flowers

Character · House Baratheon · Unique · Cost 4

Strength 3 · Military 1 · Power 1 · Crest: Noble

Knight. Lord. House Tyrell.

Joust.

Response: After you win a challenge in which Knight of Flowers attacked or defended alone, he claims 2 power. (Limit once per phase.)

Highgarden Squire

Character · House Baratheon · Cost 1

Strength 1 · Intrigue 1

House Tyrell.

Challenges: Kneel Highgarden Squire to choose 1 Knight character. That character gains joust until the end of the phase.

The Knight

Character · House Greyjoy · Unique · Cost 4

Strength 3 · Military 1 · Power 1

Ironborn. Knight.

Joust.

Response: After you win an unopposed challenge, stand The Knight. Then, discard the top card of each opponent's deck

Ser Barristan Selmy

Character · House Targaryen · Unique · Cost 4

Strength 3 · Military 1 · Power 1

Queensguard. Knight.

Renown.

Challenges: While Ser Barristan Selmy is participating in a challenge, discard a card from your hand to choose 1 participating character. Until the end of the phase, that character gets -2 STR and is killed if its STR is 0.

Darkstar

Character · House Martell · Unique · Cost 4

Strength 3 · Military 1 · Intrigue 1

House Dayne. Knight.

Joust. Stealth.

After Darkstar bypasses a character by using stealth, move 1 power from that character to Darkstar.

Dorea Sand

Character · House Martell · Unique · Cost 1

Strength 1 · Military 1

Bastard. Sand Snake.

Response: After you lose a challenge as the defender, Sand Snake characters you control gain: "This character does not kneel to attack" until the end of the phase

Newly Made Lord

Character · House Greyjoy · Cost 3

Strength 3 · Power 1

Lord. Raider.

After you play Newly Made Lord from your hand, choose and discard from play a non-limited location with cost 3 or lower, if able.

Shadow Tower Knight

Character · Neutral · Cost 3

Strength 3 · Military 1 · Power 1 · Crest: War

Knight. Night's Watch.

Cards you control cannot gain Traits through card effects.

Free Man

Character · Neutral · Cost 1

Strength 1 · Military 1 · Power 1

Wildling. Refugee.

Response: After Free Man leaves play, choose and stand 1 War character.

Locations

The Last River

Location · House Stark · Cost 1

The North.

Challenges: Kneel The Last River to give all participating characters without a military icon -1 STR until the end of the challenge.

Storm's End Tourney Grounds

Location · House Baratheon · Unique · Cost 1

Stormlands.

House Baratheon only.

Response: After you win a challenge in which at least 1 of your participating characters has joust, kneel your House card to place the topmost character in your discard pile on top of your deck (into your hand instead if you control more unique characters than each opponent).

Highgarden

Location · Houses Lannister and Baratheon · Unique · Cost 3

Westeros. Stronghold.

Challenges: Kneel Highgarden and pay 1 gold to choose 1 character with 1 or more power on it. Stand or kneel that character.

Events

Dragon support

Event · House Targaryen

House Targaryen only.

Challenges: Choose a participating character you control. Until the end of the challenge, that character gains melee. Then, each participating character controlled by an opponent gets -1 STR until the end of the phase.

A Nest of Vipers

Event · Neutral

Response: After a Martell character is killed, unique Sand Snake characters you control gain renown until the end of the phase

Attachments

Nightfall

Attachment · House Greyjoy · Unique · Cost 2

Item. Weapon.

Attached character gains a War crest.

Response: After a challenge in which attached character participated resolves, choose and kill a non-unique participating character.

Tourney Lance

Attachment · Neutral · Cost 1

Item. Weapon.

Attached character gains joust.

After you play Tourney Lance, draw 1 card