A Game of Thrones: The Card Game – The Wildling Horde
A Game of Thrones: The Card Game – The Wildling Horde Rulebook
Table of Contents
Table of Contents
Plots
Plot cards are listed in card-number order.
Valar Dohaeris
Plot · Neutral
At the end of the dominance phase, discard all standing characters from play (cannot be saved).
Characters
Character cards are listed in card-number order.
Ghost
Character · House Stark · Unique · Cost 3
Strength 3 · Military 1
Creature. Direwolf.
Stealth. No attachments.
Any Phase: Return Ghost to his owner's hand.
Ser Balon Swann
Character · House Lannister · Unique · Cost 3
Strength 3 · Military 1 · Intrigue 1
Knight. Kingsguard.
No attachments except Weapon.
You may declare Ser Balon Swann as the defender of an intrigue challenge against you even if he is already kneeling.
Acolyte of the Flame
Character · House Baratheon · Cost 2
Strength 2 · Intrigue 1 · Power 1 · Crest: Holy
Asshai. Ally.
Acolyte of the Flame gets +1 STR while it is standing.
Mercenaries from Pyke
Character · House Greyjoy · Cost 2
Strength 4 · Military 1 · Power 1
Ironborn. Mercenary.
Stealth.
At the beginning of the dominance phase, pay 2 gold or discard Mercenaries from Pyke from play.
Green Hatchling
Character · House Targaryen · Unique · Cost 1
Strength 2 · Military 1
Creature. Dragon.
No attachments.
Discard Green Hatchling from play any time you control Rhaegal. Green Hatchling gains an intrigue icon during intrigue challenges initiated against you.
Starfall Advisor
Character · House Martell · Cost 3
Strength 2 · Intrigue 1 · Power 1
House Dayne.
Starfall Advisor comes into play with 2 gold tokens from the treasury on him.
Response: Discard 1 gold token from Starfall Advisor to cancel 1 event card or character ability that chooses a House Dayne character as a target.
Dolorous Edd
Character · Neutral · Unique · Cost 3
Strength 1 · Crest: Learned
Night's Watch.
No attachments.
Increase your draw cap by 1 for each The North agenda you are running.
Recruiter for the Watch
Character · Neutral · Cost 2
Strength 1
Night's Watch. Ally.
No attachments.
Any Phase: Kneel Recruiter for the Watch to choose a character. Until the end of the phase, that character gains the Night's Watch trait.
The Wildling Horde
Character · Neutral · Cost 7
Strength 8 · Military 1 · Power 1 · Crest: War
Wildling. Army.
Deadly. No attachments.
Reduce the cost to play The Wildling Horde by 1 for each The North agenda you are running.
Wildling Wisewoman
Character · Neutral · Cost 3
Strength 2 · Intrigue 1 · Power 1 · Crest: Learned
Wildling.
Response: Kneel Wildling Wisewoman to cancel 1 card effect that would allow an opponent to draw 1 or more cards.
Locations
Location cards are listed in card-number order.
Borderland Keep
Location · House Stark · Cost 1
Westeros. The North.
House Stark only.
Response: Discard Borderland Keep from play (cannot be saved) to cancel 1 effect triggered during a military challenge.
Eastwatch-by-the-Sea
Location · House Baratheon · Unique · Cost 1
The North.
Response: After an opponent reveals a plot card, move 1 power from a character in play to its controller's House card.
Frostfang Peaks
Location · Neutral · Cost 1
The North.
Response: After you reveal a plot card, discard the top card of each opponent's deck. (Discard the top 2 cards instead if it is Winter.)
The Shadow Tower
Location · Neutral · Unique · Cost 1
The North.
Challenges: Kneel The Shadow Tower to add 2 to your total STR during any challenge in which you control at least 1 participating Night's Watch character.
Agendas
The Last Giants
Agenda · Neutral · Unique
The North.
You may run any number of The North agendas that have the words Wilding in their text. You need 2 additional power to win the game. Wildling characters you control get +1 STR.
Events
Event cards are listed in card-number order.
Misinformation
Event · House Lannister
House Lannister only.
Response: If an opponent would win an intrigue challenge against you, cancel the determination of challenge winner. You automatically win the challenge.
The Dragon's Fire
Event · House Targaryen
House Targaryen only.
Challenges: Choose 1 Dragon character. Until the end of the phase, that character gains: "While this character is attacking, defending characters get -1 STR and are killed if their STR is 0."
Scorpions Underfoot
Event · House Martell
House Martell only.
Any Phase: Kneel 3 influence to choose 3 characters. Until the end of the phase, one of those characters loses a military icon, the second loses an intrigue icon, and the third loses a power icon.
Attachments
Pulled Under
Attachment · House Greyjoy · Cost 3
Condition.
At the end of the dominance phase, return Pulled Under and attached character to the bottom of their owners' decks.