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A Game of Thrones: The Card Game – The Wildling Horde thumbnail

A Game of Thrones: The Card Game – The Wildling Horde

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – The Wildling Horde Rulebook

Table of Contents

Table of Contents

  • Plots
    • Valar Dohaeris
  • Characters
    • Ghost
    • Ser Balon Swann
    • Acolyte of the Flame
    • Mercenaries from Pyke
    • Green Hatchling
    • Starfall Advisor
    • Dolorous Edd
    • Recruiter for the Watch
    • The Wildling Horde
    • Wildling Wisewoman
  • Locations
    • Borderland Keep
    • Eastwatch-by-the-Sea
    • Frostfang Peaks
    • The Shadow Tower
  • Agendas
    • The Last Giants
  • Events
    • Misinformation
    • The Dragon's Fire
    • Scorpions Underfoot
  • Attachments
    • Pulled Under

Plots

Plot cards are listed in card-number order.

Valar Dohaeris

Plot · Neutral

At the end of the dominance phase, discard all standing characters from play (cannot be saved).

Characters

Character cards are listed in card-number order.

Ghost

Character · House Stark · Unique · Cost 3

Strength 3 · Military 1

Creature. Direwolf.

Stealth. No attachments.

Any Phase: Return Ghost to his owner's hand.

Ser Balon Swann

Character · House Lannister · Unique · Cost 3

Strength 3 · Military 1 · Intrigue 1

Knight. Kingsguard.

No attachments except Weapon.

You may declare Ser Balon Swann as the defender of an intrigue challenge against you even if he is already kneeling.

Acolyte of the Flame

Character · House Baratheon · Cost 2

Strength 2 · Intrigue 1 · Power 1 · Crest: Holy

Asshai. Ally.

Acolyte of the Flame gets +1 STR while it is standing.

Mercenaries from Pyke

Character · House Greyjoy · Cost 2

Strength 4 · Military 1 · Power 1

Ironborn. Mercenary.

Stealth.

At the beginning of the dominance phase, pay 2 gold or discard Mercenaries from Pyke from play.

Green Hatchling

Character · House Targaryen · Unique · Cost 1

Strength 2 · Military 1

Creature. Dragon.

No attachments.

Discard Green Hatchling from play any time you control Rhaegal. Green Hatchling gains an intrigue icon during intrigue challenges initiated against you.

Starfall Advisor

Character · House Martell · Cost 3

Strength 2 · Intrigue 1 · Power 1

House Dayne.

Starfall Advisor comes into play with 2 gold tokens from the treasury on him.

Response: Discard 1 gold token from Starfall Advisor to cancel 1 event card or character ability that chooses a House Dayne character as a target.

Dolorous Edd

Character · Neutral · Unique · Cost 3

Strength 1 · Crest: Learned

Night's Watch.

No attachments.

Increase your draw cap by 1 for each The North agenda you are running.

Recruiter for the Watch

Character · Neutral · Cost 2

Strength 1

Night's Watch. Ally.

No attachments.

Any Phase: Kneel Recruiter for the Watch to choose a character. Until the end of the phase, that character gains the Night's Watch trait.

The Wildling Horde

Character · Neutral · Cost 7

Strength 8 · Military 1 · Power 1 · Crest: War

Wildling. Army.

Deadly. No attachments.

Reduce the cost to play The Wildling Horde by 1 for each The North agenda you are running.

Wildling Wisewoman

Character · Neutral · Cost 3

Strength 2 · Intrigue 1 · Power 1 · Crest: Learned

Wildling.

Response: Kneel Wildling Wisewoman to cancel 1 card effect that would allow an opponent to draw 1 or more cards.

Locations

Location cards are listed in card-number order.

Borderland Keep

Location · House Stark · Cost 1

Westeros. The North.

House Stark only.

Response: Discard Borderland Keep from play (cannot be saved) to cancel 1 effect triggered during a military challenge.

Eastwatch-by-the-Sea

Location · House Baratheon · Unique · Cost 1

The North.

Response: After an opponent reveals a plot card, move 1 power from a character in play to its controller's House card.

Frostfang Peaks

Location · Neutral · Cost 1

The North.

Response: After you reveal a plot card, discard the top card of each opponent's deck. (Discard the top 2 cards instead if it is Winter.)

The Shadow Tower

Location · Neutral · Unique · Cost 1

The North.

Challenges: Kneel The Shadow Tower to add 2 to your total STR during any challenge in which you control at least 1 participating Night's Watch character.

Agendas

The Last Giants

Agenda · Neutral · Unique

The North.

You may run any number of The North agendas that have the words Wilding in their text. You need 2 additional power to win the game. Wildling characters you control get +1 STR.

Events

Event cards are listed in card-number order.

Misinformation

Event · House Lannister

House Lannister only.

Response: If an opponent would win an intrigue challenge against you, cancel the determination of challenge winner. You automatically win the challenge.

The Dragon's Fire

Event · House Targaryen

House Targaryen only.

Challenges: Choose 1 Dragon character. Until the end of the phase, that character gains: "While this character is attacking, defending characters get -1 STR and are killed if their STR is 0."

Scorpions Underfoot

Event · House Martell

House Martell only.

Any Phase: Kneel 3 influence to choose 3 characters. Until the end of the phase, one of those characters loses a military icon, the second loses an intrigue icon, and the third loses a power icon.

Attachments

Pulled Under

Attachment · House Greyjoy · Cost 3

Condition.

At the end of the dominance phase, return Pulled Under and attached character to the bottom of their owners' decks.