A Game of Thrones: The Card Game – The War of Five Kings
A Game of Thrones: The Card Game – The War of Five Kings Rulebook
Table of Contents
Table of Contents
Characters
Characters are listed in card-number order.
King Robb's Host
Character · House Stark · Unique · Cost 8
Strength 8 · Military 1 · Power 1 · Crest: War
Army.
No attachments except Siege.
Lower the cost to play King Robb's Host by 4 if you control a King or Queen character. King Robb's Host does not kneel to attack during military challenges.
Jhalabar Xho
Character · House Lannister · Unique · Cost 3
Strength 3 · Military 1 · Power 1
Lord. Ally.
Opponent's characters cannot claim power for renown.
King Joffrey's Guard
Character · House Lannister · Unique · Cost 8
Strength 8 · Military 1 · Power 1 · Crest: War
Army.
No attachments except Siege.
Lower the cost to play King Joffrey's Guard by 4 if you control a King or Queen character.
Response: After King Joffrey's Guard comes into play, choose and kneel up to 2 non-Army characters.
King Robert's Host
Character · House Baratheon · Unique · Cost 8
Strength 8 · Military 1 · Power 1 · Crest: War
Army.
No attachments except Siege.
Lower the cost to play King Robert's Host by 4 if you control a King or Queen character. While King Robert's Host is standing, opponents cannot initiate power challenges against you.
King Balon's Host
Character · House Greyjoy · Unique · Cost 8
Strength 8 · Military 1 · Power 1 · Crest: War
Army. Ironborn.
No attachments except Siege.
Lower the cost to play King Balon's Host by 4 if you control a King or Queen character. While King Balon's Host is standing, opponent's characters lose all non-immunity keywords.
Queen Daenerys's Horde
Character · House Targaryen · Unique · Cost 8
Strength 8 · Military 1 · Power 1 · Crest: War
Army.
No attachments except Siege.
Lower the cost to play Queen Daenerys's Horde by 4 if you control a King or Queen character. While Queen Daenerys's Horde is attacking alone, opponents who do not control a Queen character cannot declare defenders.
Maester of War
Character · House Martell · Cost 2
Strength 2 · Military 1
Maester.
Each Maester character in play gains a military icon.
Queen Myrcella's Guard
Character · House Martell · Unique · Cost 8
Strength 8 · Military 1 · Power 1 · Crest: War
Army.
Vengeful. No attachments except Siege.
Lower the cost to play Queen Myrcella's Guard by 4 if you control a King or Queen character.
Vanguard Scouts
Character · House Stark · Cost 3
Strength 3 · Military 1 · Power 1
House Umber.
Vanguard Scouts does not kneel to attack or defend during the first challenge initiated each phase.
Source note: the trait "House Umber" is printed on this Stark card as given in the source data.
House Florent Scouts
Character · House Baratheon · Cost 3
Strength 3 · Intrigue 1 · Military 1
House Florent.
House Florent Scouts gains vigilant and renown during the first challenge initiated each round.
The Fox's Teeth
Character · House Baratheon · Cost 4
Strength 3 · Military 1 · Power 1
Army. House Florent.
No attachments except Siege.
While The Fox's Teeth is attacking, knelt characters may be declared as defenders. While The Fox's Teeth is attacking, only knelt characters may be declared as defenders.
Source note: the text above is printed as given in the source data, where the same restriction appears in two sentences (knelt characters "may be declared", then "only" knelt characters). It is transcribed as it stands and has not been corrected.
Seawater Scalawags
Character · House Greyjoy · Cost 4
Strength 3 · Military 1 · Power 1 · Crest: War
Army. Ironborn.
Intimidate. No attachments except Siege.
Response: After you win an unopposed challenge, choose and kneel a Kingdom card.
Queen's Knight
Character · House Targaryen · Cost 3
Strength 3 · Intrigue 1 · Military 1 · Power 1
Knight.
House Targaryen only. Ambush.
After a non-Knight character comes into play, return Queen's Knight to its owner's hand.
Besiegers of Dorne
Character · House Martell · Cost 4
Strength 4 · Intrigue 1 · Military 1
Army. House Dayne.
No attachments except Siege.
Cancel the first effect triggered during the first challenge initiated each phase.
Locations
Locations are listed in card-number order.
Longship "Foamdrinker"
Location · House Greyjoy · Unique · Cost 3
Warship.
Limited Response: After you win a challenge, kneel Longship "Foamdrinker" to choose and kill a participating character. (Limit 1 Limited Response per round.)
Flaming-Pitch Tower
Location · House Targaryen · Cost 3
Siege.
Limited Response: After you win a challenge by 4 or more total STR, kneel Flaming-Pitch Tower to choose a character without attachments. Until the end of the phase, that character gets -4 STR and is killed if its STR is 0. (Limit 1 Limited Response per round.)
Events
Events are listed in card-number order.
Kill for Your King!
Event · Neutral
Limited Response: After you reveal a Military Battle plot card, choose and kill a character without a military icon. (Limit 1 Limited Response per round.)
Attachments
Attachments are listed in card-number order.
Icy Catapult
Attachment · House Stark · Cost 1
Weapon.
Stark character only.
Limited Response: After attached character leaves play, choose and kill a character without attachments. (Limit 1 Limited Response per round.)
Pyromancer's Cache
Attachment · House Lannister · Cost 1
Siege.
Restricted: Joust.
Attach to a location you control. Kneel that location.
Marshalling: Kneel Pyromancer's Cache to draw a card (2 cards if you control a King or Queen character).
Source note: "Restricted: Joust." is printed on this card as given in the source data. It is transcribed as it stands and has not been corrected.
Dornish Chariot
Attachment · House Martell · Cost 1
Siege. Weapon.
While attached character is participating in a challenge, all other characters lose stealth, renown, and deadly.