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A Game of Thrones: The Card Game – The War of Five Kings thumbnail

A Game of Thrones: The Card Game – The War of Five Kings

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – The War of Five Kings Rulebook

Table of Contents

Table of Contents

  • Characters
    • King Robb's Host
    • Jhalabar Xho
    • King Joffrey's Guard
    • King Robert's Host
    • King Balon's Host
    • Queen Daenerys's Horde
    • Maester of War
    • Queen Myrcella's Guard
    • Vanguard Scouts
    • House Florent Scouts
    • The Fox's Teeth
    • Seawater Scalawags
    • Queen's Knight
    • Besiegers of Dorne
  • Locations
    • Longship "Foamdrinker"
    • Flaming-Pitch Tower
  • Events
    • Kill for Your King!
  • Attachments
    • Icy Catapult
    • Pyromancer's Cache
    • Dornish Chariot

Characters

Characters are listed in card-number order.

King Robb's Host

Character · House Stark · Unique · Cost 8

Strength 8 · Military 1 · Power 1 · Crest: War

Army.

No attachments except Siege.

Lower the cost to play King Robb's Host by 4 if you control a King or Queen character. King Robb's Host does not kneel to attack during military challenges.

Jhalabar Xho

Character · House Lannister · Unique · Cost 3

Strength 3 · Military 1 · Power 1

Lord. Ally.

Opponent's characters cannot claim power for renown.

King Joffrey's Guard

Character · House Lannister · Unique · Cost 8

Strength 8 · Military 1 · Power 1 · Crest: War

Army.

No attachments except Siege.

Lower the cost to play King Joffrey's Guard by 4 if you control a King or Queen character.

Response: After King Joffrey's Guard comes into play, choose and kneel up to 2 non-Army characters.

King Robert's Host

Character · House Baratheon · Unique · Cost 8

Strength 8 · Military 1 · Power 1 · Crest: War

Army.

No attachments except Siege.

Lower the cost to play King Robert's Host by 4 if you control a King or Queen character. While King Robert's Host is standing, opponents cannot initiate power challenges against you.

King Balon's Host

Character · House Greyjoy · Unique · Cost 8

Strength 8 · Military 1 · Power 1 · Crest: War

Army. Ironborn.

No attachments except Siege.

Lower the cost to play King Balon's Host by 4 if you control a King or Queen character. While King Balon's Host is standing, opponent's characters lose all non-immunity keywords.

Queen Daenerys's Horde

Character · House Targaryen · Unique · Cost 8

Strength 8 · Military 1 · Power 1 · Crest: War

Army.

No attachments except Siege.

Lower the cost to play Queen Daenerys's Horde by 4 if you control a King or Queen character. While Queen Daenerys's Horde is attacking alone, opponents who do not control a Queen character cannot declare defenders.

Maester of War

Character · House Martell · Cost 2

Strength 2 · Military 1

Maester.

Each Maester character in play gains a military icon.

Queen Myrcella's Guard

Character · House Martell · Unique · Cost 8

Strength 8 · Military 1 · Power 1 · Crest: War

Army.

Vengeful. No attachments except Siege.

Lower the cost to play Queen Myrcella's Guard by 4 if you control a King or Queen character.

Vanguard Scouts

Character · House Stark · Cost 3

Strength 3 · Military 1 · Power 1

House Umber.

Vanguard Scouts does not kneel to attack or defend during the first challenge initiated each phase.

Source note: the trait "House Umber" is printed on this Stark card as given in the source data.

House Florent Scouts

Character · House Baratheon · Cost 3

Strength 3 · Intrigue 1 · Military 1

House Florent.

House Florent Scouts gains vigilant and renown during the first challenge initiated each round.

The Fox's Teeth

Character · House Baratheon · Cost 4

Strength 3 · Military 1 · Power 1

Army. House Florent.

No attachments except Siege.

While The Fox's Teeth is attacking, knelt characters may be declared as defenders. While The Fox's Teeth is attacking, only knelt characters may be declared as defenders.

Source note: the text above is printed as given in the source data, where the same restriction appears in two sentences (knelt characters "may be declared", then "only" knelt characters). It is transcribed as it stands and has not been corrected.

Seawater Scalawags

Character · House Greyjoy · Cost 4

Strength 3 · Military 1 · Power 1 · Crest: War

Army. Ironborn.

Intimidate. No attachments except Siege.

Response: After you win an unopposed challenge, choose and kneel a Kingdom card.

Queen's Knight

Character · House Targaryen · Cost 3

Strength 3 · Intrigue 1 · Military 1 · Power 1

Knight.

House Targaryen only. Ambush.

After a non-Knight character comes into play, return Queen's Knight to its owner's hand.

Besiegers of Dorne

Character · House Martell · Cost 4

Strength 4 · Intrigue 1 · Military 1

Army. House Dayne.

No attachments except Siege.

Cancel the first effect triggered during the first challenge initiated each phase.

Locations

Locations are listed in card-number order.

Longship "Foamdrinker"

Location · House Greyjoy · Unique · Cost 3

Warship.

Limited Response: After you win a challenge, kneel Longship "Foamdrinker" to choose and kill a participating character. (Limit 1 Limited Response per round.)

Flaming-Pitch Tower

Location · House Targaryen · Cost 3

Siege.

Limited Response: After you win a challenge by 4 or more total STR, kneel Flaming-Pitch Tower to choose a character without attachments. Until the end of the phase, that character gets -4 STR and is killed if its STR is 0. (Limit 1 Limited Response per round.)

Events

Events are listed in card-number order.

Kill for Your King!

Event · Neutral

Limited Response: After you reveal a Military Battle plot card, choose and kill a character without a military icon. (Limit 1 Limited Response per round.)

Attachments

Attachments are listed in card-number order.

Icy Catapult

Attachment · House Stark · Cost 1

Weapon.

Stark character only.

Limited Response: After attached character leaves play, choose and kill a character without attachments. (Limit 1 Limited Response per round.)

Pyromancer's Cache

Attachment · House Lannister · Cost 1

Siege.

Restricted: Joust.

Attach to a location you control. Kneel that location.

Marshalling: Kneel Pyromancer's Cache to draw a card (2 cards if you control a King or Queen character).

Source note: "Restricted: Joust." is printed on this card as given in the source data. It is transcribed as it stands and has not been corrected.

Dornish Chariot

Attachment · House Martell · Cost 1

Siege. Weapon.

While attached character is participating in a challenge, all other characters lose stealth, renown, and deadly.