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A Game of Thrones: The Card Game – The Tower of the Hand thumbnail

A Game of Thrones: The Card Game – The Tower of the Hand

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – The Tower of the Hand Rulebook

Table of Contents

Table of Contents

  • Plots
    • City of Secrets
  • Characters
    • Eddard Stark
    • Tywin Lannister
    • Ser Jaime Lannister
    • Robert Baratheon
    • Royal Entourage
    • Seaside Urchin
    • Harbor Thug
    • Merchant Spy
    • Dornish Paramour
    • Jon Arryn
    • Ser Preston Greenfield
  • Locations
    • Tower of the Hand
    • Shae's Manse
    • The Iron Throne
    • Aegon's Hill
  • Events
    • The Shadow of the Isles
    • By the Light of the Sun
    • The Hand's Judgement
  • Attachments
    • Jousting Steed

Plots

This pack contains one plot card.

City of Secrets

Plot · Neutral · Traits: City · Income 4 / Initiative 4 / Claim 1

City.

When revealed, shuffle the top X cards of your discard pile back into your deck. X is the number of City plots in your used pile.

Characters

Character cards are listed in card-number order.

Eddard Stark

Character · House Stark · Unique · Cost 4

Strength 3 · Icons: Military, Power · Crest: Noble

Lord.

Renown.

If you have a Baratheon House card, reduce the gold penalty to play Eddard Stark by 1.

Response: Cancel a triggered effect that chooses a Noble character as the only target. Then, draw a card. (Limit once per phase.)

Tywin Lannister

Character · House Lannister · Unique · Cost 5

Strength 4 · Icons: Military, Intrigue, Power · Crest: Noble

Lord.

Renown.

Response: After you win a challenge in which Tywin Lannister participated, choose a card with the Shadow crest that is currently in play. That card returns to Shadows.

Ser Jaime Lannister

Character · House Lannister · Unique · Cost 4

Strength 3 · Icons: Military, Intrigue · Crest: War

Lord. Knight.

Deadly.

Response: After you win a challenge in which Ser Jaime Lannister participated, choose and kneel a non-Army character.

Robert Baratheon

Character · House Baratheon · Unique · Cost 4

Strength 3 · Icons: Military, Power · Crest: Noble

Lord. King.

Renown.

Any phase: Stand Robert Baratheon. Use this ability only if there are no cards in Shadows. Limit 3 times per phase.

Source note: the community data marks the span "Limit 3 times per phase." in this ability as an errata. The text is transcribed as the community data gives it. The source does not say what the errata changes, and no official errata document was located during sourcing, so the wording is not confirmed against the printed card.

Royal Entourage

Character · House Baratheon · Cost 3

Strength 3 · Icons: Military, Power

Ally.

House Baratheon only.

Response: After you play a Lord or Lady character from your hand, put Royal Entourage into play from your hand or discard pile.

Seaside Urchin

Character · House Greyjoy · Cost 1

Strength 1 · Icons: Intrigue

Ally.

Response: After you win an intrigue challenge in which Seaside Urchin participated, discard the top card of the losing opponent's deck. If that card is an attachment or an event card, Seaside Urchin claims 1 power.

Harbor Thug

Character · House Greyjoy · Cost 2

Strength 2 · Icons: Military

Ally.

Response: After you win a military challenge in which Harbor Thug participated, discard the top card of the losing opponent's deck. If that card is a character, Harbor Thug claims 1 power.

Merchant Spy

Character · House Targaryen · Cost 1

Strength 1 · Icons: Intrigue

Ally.

Challenges: Kneel Merchant Spy and move 1 gold from your gold pool to an opponent's gold pool to look at that player's hand. Then, you may give that opponent an additional 1 gold to choose and discard an attachment card from his or her hand.

Dornish Paramour

Character · House Martell · Cost 2

Strength 2 · Icons: Intrigue, Power

Ally.

Response: After you win a challenge in which Dornish Paramour participated, discard it from play to draw 2 cards.

Jon Arryn

Character · Neutral · Unique · Cost 4

Strength 4 · Icons: Military, Power

Lord. House Arryn.

Renown. Jon Arryn cannot be saved.

Response: After Jon Arryn is killed, put a Noble character into play from your hand or discard pile.

Ser Preston Greenfield

Character · Neutral · Unique · Cost 3

Strength 3 · Icons: Military, Power

Knight. Kingsguard.

No attachments except Weapon.

Response: After you win a challenge in which Ser Preston Greenfield participated as the defender, he claims 1 power.

Locations

Tower of the Hand

Location · House Stark · Unique · Cost 2

King's Landing.

House Stark only.

If it is Winter, move 1 gold from the treasury to your gold pool each time a card comes out of Shadows.

Shae's Manse

Location · House Lannister · Unique · Cost 1

King's Landing.

House Lannister only.

Response: After a card comes out of Shadows, look at the top card of your deck. Then, place that card on the top of your deck or on the bottom of your deck.

The Iron Throne

Location · House Baratheon · Unique · Cost 1 · Crest: Shadow

King's Landing.

House Baratheon only.

Response: After The Iron Throne comes out of Shadows, choose an opponent. If that opponent has more cards in hand than you, discard a card at random from that player's hand.

Response: After an opponent draws a card outside of the draw phase, The Iron Throne goes into Shadows.

Aegon's Hill

Location · House Targaryen · Unique · Cost 3

King's Landing.

Challenges: Kneel Aegon's Hill to look at an opponent's hand. You may choose one character card in that hand and place it in its owner's dead pile.

Events

The Shadow of the Isles

Event · House Greyjoy · Cost 1 · Crest: Shadow

Small Council.

House Greyjoy only.

Response: After The Shadow of the Isles comes out of Shadows, each player must choose and discard 1 non-limited location from play that he or she controls. Then, if it is Winter, return The Shadow of the Isles to its owner's hand.

By the Light of the Sun

Event · Neutral

Response: After you win an intrigue challenge, the losing opponent must choose and discard one card in Shadows that he or she controls.

The Hand's Judgement

Event · Neutral

Response: Pay 1 gold to cancel the effects of an event card that has just been played.

Attachments

Jousting Steed

Attachment · Baratheon · Cost 2

Creature. Warhorse.

Knight character only.

Attached character gains Renown. Challenges: Unattach Jousting Steed. Then, it becomes a STR 2 character with a military and a power icon and "while Jousting Steed is attacking alone, no more than 1 character can be declared as a defender." At the end of the phase, return Jousting Steed to its owner's hand if it is still in play.