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A Game of Thrones: The Card Game – The House of Black and White thumbnail

A Game of Thrones: The Card Game – The House of Black and White

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – The House of Black and White Rulebook

Table of Contents

Table of Contents

  • Plots
    • Men of Pride
    • The Pale Mare
  • Characters
    • Arya Stark
    • Company of the Cat
    • Long Lances
  • Locations
    • The House of Black and White
    • Northern Encampment
    • Dockside Brothel
    • Freed Galley
    • Noyne
    • Qhoyne
    • Lhorulu
  • Events
    • I Am No One
    • Execution
  • Attachments
    • Poisoned Coin
    • Dragonbone Dagger
    • Enslaved
    • Banner Bearer
    • Cowed
    • Greyscale

Plots

Plot cards are listed in card-number order.

Men of Pride

Plot · Neutral

Income 4 · Initiative 0 · Claim 2

Non-unique characters lose all keywords.

The Pale Mare

Plot · Neutral

Income 0 · Initiative 3 · Claim 1

When revealed, each player chooses 1 non-unique character he or she controls. All non-unique characters not chosen are discarded from play.

Characters

Character cards are listed in card-number order.

Arya Stark

Character · House Stark · Unique · Cost 2

Strength 2 · Intrigue · Power

Lady.

Deadly

Response: After a Unique [Stark] character is killed, discard Arya Stark from play (cannot be saved) to choose and kill a character with STR 3 or less.

Company of the Cat

Character · House Targaryen · Cost 4

Strength 4 · Military · Intrigue

Army. Mercenary.

House Targaryen only. Ambush.

Response: After Company of the Cat is put into play through a card effect, draw 1 card.

Long Lances

Character · House Targaryen · Cost 3

Strength 3 · Military · Power

Army. Mercenary.

House Targaryen only. Ambush.

Response: After a character comes into play, choose and stand a [Targaryen] character you control. (Limit once per phase.)

Locations

Location cards are listed in card-number order.

The House of Black and White

Location · House Stark · Unique · Cost 2

The East.

Response: After an opponent's character is killed by a card effect, kneel The House of Black and White to move 1 power from that opponent's House card to your House card.

Northern Encampment

Location · House Baratheon · Cost 1

The North.

Any Phase: Kneel 2 influence and discard Northern Encampment from play to stand all unique Knight characters in play.

Dockside Brothel

Location · House Lannister · Cost 0

The East.

Limited Response: After an opponent's character is knelt by a card effect, kneel Dockside Brothel to have a unique [Lannister] character claim 1 power. (Limit 1 limited response per round.)

Source note: the database's errata field for this card gives character offsets only (positions 152 to 189 of the text above, which is the parenthesised limit reminder), with no replacement text. The printed text is used as it appears in the source.

Freed Galley

Location · House Greyjoy · Cost 1

Warship.

Response: After you win an unopposed challenge, kneel Freed Galley to claim 1 power for any participating unique [Greyjoy] character.

Noyne

Location · House Martell · Unique · Cost 0

The East.

Each opponent plays with the top card of his or her deck revealed.

Qhoyne

Location · House Martell · Unique · Cost 1

The East.

Challenges: Kneel Qhoyne to choose a character. Until the end of the phase, that character loses a [Power] icon. If that character has no [Power] icon, it instead gets -1 STR until the end of the phase.

Lhorulu

Location · House Martell · Unique · Cost 2

The East.

Challenges: Kneel Lhorulu and 2 influence to choose 1 attacking and 1 defending character. Stand and remove both characters from the challenge.

Events

Event cards are listed in card-number order.

I Am No One

Event · House Stark

Dominance: If you lost dominance this phase, choose a standing unique [Stark] character. That character claims 2 power. (Limit 1 per round.)

Execution

Event · Neutral

Dominance: After you win dominance, kneel 2 influence or kneel 1 Lord character to choose and kill a non-unique character.

Attachments

Attachment cards are listed in card-number order.

Poisoned Coin

Attachment · House Stark · Cost 1

Weapon.

House Stark only.

Response: After attached character stands, kill attached character. Then, draw 1 card.

Dragonbone Dagger

Attachment · House Lannister · Cost 1

Weapon.

Attached character gets +1 STR and gains deadly.

Any Phase: Pay 1 gold to return Dragonbone Dagger from your discard pile to your hand.

Enslaved

Attachment · House Lannister · Cost 2

Condition.

Attach to a character with printed cost 2 or lower.

Take control of attached character.

Banner Bearer

Attachment · House Baratheon · Cost 1

Condition.

Setup.

Challenges: Kneel Banner Bearer to choose a Knight or Lord character you control. Attached character gains all keywords the chosen character has until the end of the phase.

Cowed

Attachment · House Greyjoy · Cost 0

Condition.

Attached character cannot be declared alone as an attacker or defender.

Greyscale

Attachment · Houses Baratheon and Targaryen · Cost 0

Condition.

Attached character gains renown.

Attached character gets -1 STR for each gold token on it and is discarded if its STR is 0.

When attached character claims 1 or more power, put 1 gold token from the treasury on that character.