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A Game of Thrones: The Card Game – The Champion's Purse thumbnail

A Game of Thrones: The Card Game – The Champion's Purse

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – The Champion's Purse Rulebook

Table of Contents

Table of Contents

  • Plots
    • The Lost Message
  • Characters
    • Knight of the Songs
    • Rider from Storm's End
    • Wex Pyke
    • Ser Robert Strong
    • Frey Emissary
    • Summer Sea Scout
    • Desert Raider
    • Ser Edmure Tully
    • Rhoyne Poleman
    • Viserys Targaryen
    • Shagwell
    • Vargo Hoat
  • Locations
    • Blood Orange Grove
    • The Gatehouse Tower
  • Events
    • A Taste of Glory
    • Every Captain is a King
    • Counterplot
  • Attachments
    • Needle
    • Tokar

Plots

Plot cards are listed in card-number order.

The Lost Message

Plot · House Neutral

Raven.

Prized 1.

When revealed, choose and discard an attachment from play.

Characters

Character cards are listed in card-number order.

Knight of the Songs

Character · House Baratheon · Cost 2

Strength 2 · Military 1 · Power 1

Knight.

Joust.

Knight of the Songs gets +1 STR for each prized character you control.

Rider from Storm's End

Character · House Baratheon · Cost 2

Strength 2 · Military 1 · Power 1

Bannerman.

If you control a Stark character, Rider from Storm's End gets +1 STR.

If you control a Lannister character, Rider from Storm's End gains stealth.

Wex Pyke

Character · House Greyjoy · Unique · Cost 2

Strength 1 · Military 1 · Intrigue 1 · Power 1

Squire.

Prized 1. Stealth.

Response: After you win an unopposed challenge in which Wex Pyke participated, choose 1 prized card in your dead or discard pile and return it to your hand.

Ser Robert Strong

Character · House Lannister · Unique · Cost s1

Strength 3 · Military 1

Kingsguard. Knight.

House Lannister only. No attachments.

Each character with a printed cost that is less than the number of characters in its controller's dead pile comes into play knelt.

Frey Emissary

Character · House Lannister · Cost 2

Strength 2 · Military 1 · Power 1

Bannerman. House Frey.

If you control a Start character, Frey Emissary gets +1 STR.

If you control a Baratheon character, Frey Emissary gains renown.

Summer Sea Scout

Character · House Martell · Cost 2

Strength 2 · Intrigue 1 · Power 1

House Dayne.

Prized 1.

Response: After you lose a challenge as the defender, reveal the top 2 cards of you deck. Put all revealed prized cards into your hand. return all non-prized cards to the top of your deck in any order.

Desert Raider

Character · House Martell · Unique · Cost 2

Strength 2 · Military 1

House Dayne. Ally.

House Martell only. Prized 1.

Response: After you lose a challenge, put Desert Raider into play from your dead pile. Then choose a character and either an intrigue or power icon. Until the end of the phase, the chosen character loses that icon and Desert Raider gains it.

Ser Edmure Tully

Character · House Stark · Unique · Cost 3

Strength 3 · Military 1 · Power 1

House Tulley. Knight. Lord.

Deadly.

Any Phase: Choose a card in any player's discard or dead pile. Shuffle that card back into its owner's deck. (Limit once per round.)

Rhoyne Poleman

Character · House Targaryen · Cost 2

Strength 2 · Intrigue 1 · Power 1

The East.

Prized 1. Melee.

Viserys Targaryen

Character · House Targaryen · Unique · Cost 1

Strength 1 · Intrigue 1 · Power 1

Lord. King.

House Targaryen only. Prized 1.

Any Phase: Kneel Viserys Targaryen to choose and discard an attachment from play.

Shagwell

Character · House Neutral · Unique · Cost 2

Strength 2 · Military 1 · Intrigue 1

Fool. Mercenary.

Prized 1. Deadly.

If you are running the Neutral Faction House card, Shagwell gains, "Response: After you play a Mercenary character, choose and kneel a non-Army character. (Limit once per round.)"

Vargo Hoat

Character · House Neutral · Unique · Cost 3

Strength 3 · Military 1 · Power 1

Lord. Mercenary.

Prized 1. Renown.

Response: After Vargo Hoat enters play, choose and kneel any player's House card. You may discard a character agenda from that House card.

Locations

Location cards are listed in card-number order.

Blood Orange Grove

Location · House Martell · Cost 1

Dorne.

Prized 1.

Any Phase: Kneel Blood Orange Grove to choose a character with a crest. Until the end of the phase, that character loses all crests and gains a challenge icon of your choice.

The Gatehouse Tower

Location · House Stark · Unique · Cost 1

Westeros.

House Stark only.

Your characters get +1 STR if you control fewer characters than each opponent.

Events

Event cards are listed in card-number order.

A Taste of Glory

Event · House Baratheon

House Baratheon only.

Challenges: Until the end of the phase, each prized character you control gets +2 STR and gains renown.

Every Captain is a King

Event · House Greyjoy

House Greyjoy only.

Response: After a player declares a Naval attacker or defender, put a Warship location into play from your hand.

Counterplot

Event · House Lannister

House Lannister only. Prized 3.

Limited Response: After an opponent reveals a plot card, kneel a unique Lannister character to cancel the revealing of that plot and move it to its owner's used pile. That player must choose and reveal a new plot card. (Limit 1 limited response per round.)

Attachments

Attachment cards are listed in card-number order.

Needle

Attachment · House Stark · Unique · Cost 1

Item. Weapon.

Prized 2.

Unique Stark character only.

While attached character is participating in a challenge, opponents cannot trigger effects.

Tokar

Attachment · House Targaryen · Cost 1

Item.

Attached character gains a power icon, and during power challenges gains renown.