A Game of Thrones: The Card Game – The Captain's Command
A Game of Thrones: The Card Game – The Captain's Command Rulebook
Table of Contents
Table of Contents
Plots
Manderly's Scheme
Plot · House Stark · Income 4 · Initiative 3 · Claim 1
House Stark only.
During intrigue challenges against you, your characters with a military icon gain an intrigue icon.
Characters
Arbor Guardsman
Character · House Lannister · Cost 3
Strength 3 · Military (Naval) · Power
House Redwyne.
Response: After you kneel a standing character using a card effect, add 2 gold to your gold pool from the treasury. (Limit once per round.)
Iron Islands Brigand
Character · House Greyjoy · Cost 1
Strength 1 · Military (Naval)
Raider.
Response: Discard Iron Islands Brigand from play to cancel the effects of a location card just triggered.
Lyseni Pirate
Character · House Baratheon · Cost 2
Strength 2 · Military (Naval)
Smuggler.
Response: After you win a challenge in which Lyseni Pirate was declared as a Naval attacker or defender, it claims 1 power.
Khorane Sathmantes
Character · House Baratheon · Unique · Cost 3
Strength 2 · Military · Intrigue (Naval)
Smuggler. Captain.
Smuggler characters gain stealth.
Wylla Manderly
Character · House Stark · Unique · Cost 1
Strength 1 · Power (Naval)
Lady. House Manderly.
Stalwart.
While Wylla Manderly is defending and there is at least 1 attacking Ally or Traitor character, she gets +3 STR.
Planky Town Orphan
Character · House Martell · Cost 1
Strength 1
Ally.
Response: After you play Planky Town Orphan from your hand, reveal the top card of your deck. Play that card as your next action this phase. Otherwise, return it to the top of your deck.
Salty Dornishman
Character · House Martell · Cost 3
Strength 3
Ally.
Challenges: Kneel 1 influence to choose 1 icon. Until the end of the phase, Salty Dornishman gains that icon with a Naval enhancement on it.
Ser Cletus Yronwood
Character · House Martell · Unique · Cost 3
Strength 2 · Military · Power
Lord. Knight.
Melee. Renown.
If you are running a non-character agenda, treat Ser Cletus Yronwood's printed text box (apart from this ability) as if it were blank.
Response: After Ser Cletus Yronwood is killed, draw 2 cards.
Ser Rolly Duckfield
Character · House Targaryen · Unique · Cost 3
Strength 3 · Military · Power (Naval)
Knight. Kingsguard.
While you control a Lord or Lady character, Ser Rolly Duckfield cannot be discarded from play.
Aurane Waters
Character · Neutral · Unique · Cost 3
Strength 2 · Intrigue (Naval) · Power (Naval)
Master of Ships.
If you have more than 1 opponent and Aurane Waters would be killed or discarded from play, instead Aurane Waters is added to the title pool (limit 1 per title pool). As a Title, Aurane Waters gains: "Once per round name a challenge icon. Until the end of the phase, unique characters you control gain a Naval enhancement on that icon, if able."
Locations
Iron Fleet Scout
Location · House Greyjoy · Cost 1
Warship.
Challenges: Pay 1 gold to turn Iron Fleet Scout into a character with 2 STR, a military icon and a power icon, each with a Naval enhancement on it, until the end of the phase.
White Harbor
Location · House Stark · Unique · Cost 2
The North.
Challenges: Kneel White Harbor to choose a character controlled by an opponent with 6 or more power on his or her House card. Until the end of the phase, that character cannot be saved and ignores any effect that would make it 'cannot be killed.'
Dagger Lake Galley
Location · Neutral · Cost 1
Warship.
Any Phase: Kneel Dagger Lake Galley to choose a unique character you control. That character gains a Naval enhancement on the icon of your choice until the end of the phase.
Events
Guided by Quaithe
Event · House Targaryen · Unique
House Targaryen only.
Any Phase: Put a character or location card from your hand into Shadows as if it had the Shadow crest. Then, attach Guided by Quaithe to it. (Counts as a Condition attachment with the text, "Pay the printed gold cost of the attached card to put it into play as your Shadows action. If Guided by Quaithe becomes unattached, return attached card to it's owners hand if it is still in Shadows.")
Anointed by the Mother
Event · Neutral
Prayer.
Any House except Lannister.
Response: Kneel 2 influence or kneel a Holy character to cancel a triggered effect that would cause a player to draw 1 or more cards. Instead, you draw that number of cards.
Judged by the Father
Event · Neutral
Prayer.
Any House except Targaryen.
Any Phase: Kneel 2 influence or kneel a Holy character to choose a character with STR 3 or less in your dead pile and return it to hand.
Nurtured by the Crone
Event · Neutral
Prayer.
Any House except Martell.
Nurtured by the Crone cannot be cancelled.
Response: Kneel 2 influence or kneel a Holy character to cancel a triggered effect that chooses a unique character or location as its only target.
Desperate Measures
Event · Neutral
Small Council.
Any Phase: Kneel 1 influence to search the top 5 cards of your deck. Reveal 1 of those cards and add it to your hand. Then, discard the other searched cards.
Attachments
Blood Magic Ritual
Attachment · House Targaryen · Cost 1
House Targaryen only.
Response: After Blood Magic Ritual comes out of Shadows, choose a non-Army character in your dead pile and put it into play. Attach Blood Magic Ritual to it. If Blood Magic Ritual is discarded or leaves play, kill that character.