A Game of Thrones: The Card Game – Rituals of R'hllor
A Game of Thrones: The Card Game – Rituals of R'hllor Rulebook
Table of Contents
Table of Contents
Plots
Plot cards are listed in card-number order. Plot values (Income, Initiative, Claim and Reserve) are not in the sources and are not reproduced.
Many Powers Long Asleep
Plot · Neutral
When revealed, put a Holy character into play from your dead pile.
Agendas
The Brotherhood Without Banners
Agenda · Neutral
If you would claim or move power to your House, you must place it on a Brotherhood character you control instead. Opponents may choose and take power from your Brotherhood characters to fulfill the claim of power challenges initiated against you.
Characters
Character cards are listed in card-number order. Strength, icon and crest values are kept on the character lines, since they are printed stats on these cards; icons in the card text are written as words (military, intrigue, power).
The Bastard's Elite
Character · House Stark · Cost 2
Strength 4 · Military 1 · Power 1 · Crest: War
Army. House Bolton.
No attachments except Weapon.
After a player wins a military challenge against you, that player takes control of The Bastard's Elite.
Campfire Mime
Character · House Lannister · Cost 2
Strength 2 · Intrigue 1 · Power 1
Ally.
Campfire Mime gains the traits of all other characters you control.
Melisandre
Character · House Baratheon · Unique · Cost 4
Strength 3 · Intrigue 1 · Power 1 · Crest: Holy
Lady. Asshai.
Renown.
Response: After you win an I challenge in which Melisandre participated, move 1 power from any character controlled by the losing opponent to Melisandre. Then, if that was the last power on that character, kill it.
Both source files print "an I challenge" here. The bracketed icon was most likely the intrigue icon, and the markup was lost in the extraction, but the text is transcribed as printed.
Wicked Seductress
Character · House Baratheon · Cost 3
Strength 2 · Intrigue 1 · Power 1
Asshai. Ally.
Response: After Wicked Seductress is knelt, choose and kneel 1 character without an intrigue icon.
Intolerant Priest
Character · House Baratheon · Cost 2
Strength 2 · Intrigue 1 · Power 1
Asshai.
If you control at least 3 other Asshai characters, Intolerant Priest gains +1 STR, a Holy crest, and a military icon.
Ambitious Oarsman
Character · House Greyjoy · Cost 1
Strength 1 · Power 1
Raider.
Marshalling: Kneel Ambitious Oarsman or kneel a Warship location to reduce the cost of the next Raider character you play this phase by 1.
Aggo
Character · House Targaryen · Unique · Cost 3
Strength 3 · Military 1 · Power 1
Dothraki. Queensguard.
Deadly.
Response: After you win a military challenge in which every attacking character has the Dothraki trait, move 1 power from the losing opponent's House card to your own.
Starfall Merchant
Character · House Martell · Cost 2
Strength 2 · Intrigue 1
House Dayne.
After you kneel Starfall Merchant to pay an influence cost, discard it from play (cannot be saved).
+3 Influence
Thoros of Myr
Character · Neutral · Unique · Cost 3
Strength 2 · Military 1 · Power 1 · Crest: Holy
Brotherhood.
Renown.
If you have no power on your House card, Thoros of Myr gains: "Response: Kneel Thoros of Myr and discard a power from a character you control to save a Brotherhood character from being killed."
Tom Sevenstrings
Character · Neutral · Unique · Cost 3
Strength 2 · Military 1 · Intrigue 1 · Crest: Learned
Brotherhood.
If you have no power on your House card, Tom Sevenstrings gains: "Response: Kneel Tom Sevenstrings to cancel the effects of an event card just played."
Locations
Location cards are listed in card-number order.
Abandoned Fort
Location · House Stark · Cost 2
Westeros.
Challenges: Kneel Abandoned Fort to return an attacking House Bolton character to its owner's hand.
Altar of Fire
Location · House Baratheon · Cost 1
Storm's End.
Response: After you win an intrigue challenge in which at least 1 Holy character participated, kneel Altar of Fire to look at the losing opponent's hand. Choose and discard 1 card from that hand.
River Blockade
Location · House Greyjoy · Cost 0
Warship.
Cancel the first location effect triggered by an opponent each round.
Events
Event cards are listed in card-number order.
Mountain Tactics
Event · Neutral
Any Phase: Kneel 1 influence to stand or kneel 1 Clansman character (up to 2 Clansman characters instead if you have fewer cards in hand than each opponent
The text of this card is cut off in both source files, after "than each opponent", with no closing parenthesis. It is transcribed as received and has not been completed. Check the physical card or its card image before relying on this wording.
Lord of Light, Protect Us
Event · Neutral
Response: Kneel an Asshai character to choose a character that just triggered its ability. Cancel the effects of that ability. Then, if you control at least 3 Asshai characters, you may return the chosen character to its owner's hand.
Fallen and Reborn
Event · House Martell
Response: After a House Dayne character is killed, kneel 2 influence to put another House Dayne character into play from your hand.
The house is given as House Martell here, as in the eabrosimov-boop file. The asielorz/agot-lcg-search file lists this card as Neutral.
Attachments
Attachment cards are listed in card-number order.
Fanatic
Attachment · House Baratheon · Cost 1
Condition.
Attached character gains a Holy crest and the Asshai trait. If attached character has a printed Holy crest, it gets +1 STR and gains Vigilant.
Aggo's Bow
Attachment · House Targaryen · Unique · Cost 2
Item. Weapon.
House Targaryen only. Ambush.
Dothraki character only.
Challenges: If attached character is attacking in a military challenge, kneel Aggo's Bow to choose and kill 1 defending character. (Cannot be saved if attached character is Aggo.)