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A Game of Thrones: The Card Game – Return of the Others thumbnail

A Game of Thrones: The Card Game – Return of the Others

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – Return of the Others Rulebook

Table of Contents

Table of Contents

  • Plots
    • The Minstrel's Muse
  • Characters
    • Coldhands
    • Reed's Crannogmen
    • Lannisport Councilor
    • Melisandre
    • Tarle the Thrice-Drowned
    • Balerion the Black
    • Starfall Healer
    • Old Bear Mormont
    • Lost Ranger
    • Mance Rayder
    • Val
  • Locations
    • The Wall
  • Events
    • For R'hllor
    • Kingsmoot Support
    • Burning on the Sand
    • Nightmares in the North
  • Attachments
    • The Price of Nobility
    • Hrakkar Pelt
  • Agendas
    • Blood of the First Men

Plots

The Minstrel's Muse

Plot · House Stark · Income 4 · Initiative 8 · Claim 1

House Stark only.

If you win dominance this round, claim 3 additional power for your House.

Characters

Coldhands

Character · Neutral · Unique · Cost 4

Strength 4

The North.

Coldhands cannot be killed. Coldhands gains the benefit of any The North agenda being run (as if he had the Night's Watch and Wildling traits). Coldhands must participate in the first challenge initiated for which he is eligible each round.

Reed's Crannogmen

Character · House Stark · Cost 4

Strength 3 · Icons: Military, Power

Army.

No attachments.

Stealth.

Response: After Reed's Crannogmen leaves play, choose 1 character. Stand or kneel that character.

Lannisport Councilor

Character · House Lannister · Cost 1

Strength 1 · Icons: Power

Ally.

+1 income.

Melisandre

Character · House Baratheon · Unique · Cost 4

Strength 3 · Icons: Intrigue, Power

Lady. Asshai.

Renown.

Claim 1 additional power when you win dominance, and when you win an unopposed intrigue or power challenge.

Tarle the Thrice-Drowned

Character · House Greyjoy · Unique · Cost 4

Strength 3 · Icons: Intrigue, Power

Ironborn.

If Tarle the Thrice-Drowned has 3 or more power on him, discard him from play.

Response: Save Tarle the Thrice-Drowned from being killed. Then, he claims 1 power.

Balerion the Black

Character · House Targaryen · Unique · Cost 10

Strength 10 · Icons: Military, Power

Creature. Dragon.

Renown.

Deadly.

No attachments.

Response: After you play Balerion the Black from your hand, kneel all non-Dragon characters and locations.

Starfall Healer

Character · House Martell · Cost 2

Strength 2 · Icons: Power

Maester. House Dayne.

Response: Kneel Starfall Healer and discard 1 gold token from a House Dayne character to save that character from being killed.

Old Bear Mormont

Character · Neutral · Unique · Cost 5

Strength 4 · Icons: Power

Night's Watch.

No attachments except Weapon.

Response: Kill Old Bear Mormont (cannot be saved) to cancel the "when revealed" effects of a plot card that has just been played.

Lost Ranger

Character · Neutral · Cost 1

Strength 3

Night's Watch.

At the end of the dominance phase, discard the top card of any deck. If that card does not have either a Night's Watch or The North trait, discard Lost Ranger from play.

Mance Rayder

Character · Neutral · Unique · Cost 3

Strength 3 · Icons: Military, Intrigue, Power

King. Wildling.

Any Phase: Kneel Mance Rayder to choose 1 The North agenda or location. Until the end of the phase, treat that card as if its printed text box were blank.

Val

Character · Neutral · Unique · Cost 2

Strength 1 · Icons: Intrigue, Power

Wildling.

Any Phase: Reveal and draw the top card of your deck. Play that card as your next response or action, if able. Otherwise, discard it.

Locations

The Wall

Location · Neutral · Unique · Cost 4

The North.

Challenges: Put 1 Night's Watch character into play from your hand, knelt as a defender, during any challenge declared against you. (Limit once per challenge.) Return that character to your hand at the end of the phase if it is still in play."

Events

For R'hllor

Event · House Baratheon

Response: After an opponent draws 1 or more cards through a card effect, kneel 3 influence or kneel 1 holy character to have each player choose and discard cards from his or her hand until only 4 cards remain in each player's hand.

Kingsmoot Support

Event · House Greyjoy

House Greyjoy only.

Any Phase: Kneel 3 influence to choose 3 characters. Until the end of the phase, one of those characters gets +1 STR, the second gets +2 STR, and the third gets +3 STR.

Burning on the Sand

Event · House Martell

Response: If an opponent would win a challenge against you, cancel the determination of the challenge winner. No one wins the challenge.

Nightmares in the North

Event · Neutral

Dominance: Each player must discard the top X cards of his or her deck, where X is the number of characters in his or her dead pile. Then, the player who discarded the fewest cards draws a card.

Attachments

The Price of Nobility

Attachment · House Lannister · Cost 0

Condition.

Attach to a noble character you control.

Response: After attached character leaves play, take 3 gold from the treasury and add it to your gold pool.

Hrakkar Pelt

Attachment · House Targaryen · Cost 1

Item.

Attach to a character you control.

After you play Hrakkar Pelt from your hand, draw a card. At the end of the challenge phase, stand attached character.

Agendas

Blood of the First Men

Agenda · Neutral · Unique

The North.

You may run any number of The North agendas that have the word Wildling in their text. You need 2 additional power to win the game.

Reduce the cost of the first unique Wildling character you play from your hand each round by 1.