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A Game of Thrones: The Card Game – Queen of Dragons thumbnail

A Game of Thrones: The Card Game – Queen of Dragons

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – Queen of Dragons Rulebook

Table of Contents

Table of Contents

  • Plots
    • Burning Bridges
    • Focused Offense
    • Loyalty Money Can Buy
    • Muster the Realm!
    • Spending the Winter Stores
    • Threat from the East
    • Waste Their Time
  • Agendas
    • Alliance
    • Heir to the Iron Throne
  • Characters
    • Initiate of the Citadel
    • Advisor to the Crown
    • Black Hatchling
    • Green Hatchling
    • True-Queen's Harbinger
    • Warlock of Qarth
    • White Hatchling
    • Blue-Lipped Warlock
    • Hired Swords
    • Horseback Archers
    • Killer of the Wounded
    • Pike Phalanx
  • Locations
    • River Row
    • High Ground
    • Kingsroad Fiefdom
    • Summer Sea
    • Astapor
    • Eastern Fiefdoms
    • Khal Drogo's Tent
    • Meereen
    • Myrish Villa
    • Qarth
    • Yunkai
    • Great Pyramid
    • Plaza of Pride
  • Events
    • Dissension
    • Favorable Ground
    • Maegi's Promise
    • Paper Shield
    • Ambush from the Plains
    • Field of Fire
  • Attachments
    • Sun Stroke
    • Unburnt
    • Bloodrider's Arakh
    • Dragon Fear
    • Crown of Meereen
    • Shade of the Evening

Plots

Cards are listed in the order of the source data.

Burning Bridges

Plot · Neutral

Income 5 · Initiative 0 · Claim 1

Intrigue Gambit.

Players cannot trigger abilities on character, location, and attachment cards in play.

Focused Offense

Plot · Neutral

Income 4 · Initiative 3 · Claim 3

Military Battle.

You cannot declare more than 1 challenge. You cannot declare defenders. This plot's text cannot be blanked.

Loyalty Money Can Buy

Plot · Neutral

Income 4 · Initiative 3 · Claim 1

The claim value on each opponents' revealed plot card is lowered by 1 while that opponent is attacking you.

Muster the Realm!

Plot · Neutral

Income 0 · Initiative 0 · Claim 0

Icons: Intrigue, Power

Players cannot initiate Military challenges unless they control an Army character

Spending the Winter Stores

Plot · Neutral

Income 4 · Initiative 0 · Claim 1

When revealed, choose an opponent. Then you and that opponent each search your decks for an in-House attachment card, reveal it, and put it into your hands. Then shuffle your decks.

Threat from the East

Plot · Neutral

Income 4 · Initiative 6 · Claim 1

When revealed, you choose one:

  • Each player draws 3 cards. Each player that drew 3 cards discards 3 random cards from hand.
  • Each player discards 3 random cards from hand. Each player that discarded 3 cards draws 3 cards.

Waste Their Time

Plot · Neutral

Income 2 · Initiative 1 · Claim 1

Power Struggle.

When revealed, look at each opponent's hand. Then choose 1 card from each of those hands and shuffle it into its owner's deck.

Agendas

Alliance

Agenda · Neutral

Treaty.

Before drawing your setup hand, name a House. Ignore the out-of-House gold penalty to place or play cards from that House.

The House card of each opponent without a Treaty agenda gains: "Marshalling: Kneel this card to (choose 1): draw 1 card or take 2 gold from the treasury to your gold pool."

Heir to the Iron Throne

Agenda · Neutral

House Targaryen only.

Before drawing your setup hand, name Military or Intrigue challenge. You cannot initiate challenges of that type.

You may initiate 2 Power challenges each challenge phase.

Characters

Initiate of the Citadel

Character · Neutral · Cost 2

Strength 1 · Icons: Power

Maester.

Dominance: Kneel Initiate of the Citadel to choose a character. Return any number of attachments on that character to their owner's hands

Advisor to the Crown

Character · Neutral · Cost 3

Strength 3 · Icons: Power

Maester.

[+2 Influence]

Black Hatchling

Character · House Targaryen · Cost 0

Strength 1 · Icons: Military, Power

Creature. Dragon.

House Targaryen only. No attachments. Deadly.

If you control Drogon, attach Black Hatchling and all of its duplicates to Drogon as duplicate.

Green Hatchling

Character · House Targaryen · Cost 0

Strength 2 · Icons: Military, Power

Creature. Dragon.

House Targaryen only. No attachments.

If you control Rhaegal, attach Green Hatchling and all of its duplicates to Rhaegal as duplicates.

True-Queen's Harbinger

Character · House Targaryen · Cost 0

Strength 1

Ally. Free Cities.

Any Phase: Kneel True-Queen's Harbinger to lower the cost of the next Dothraki or Dragon character you play or put into play using Ambush this phase by 1.

Warlock of Qarth

Character · House Targaryen · Cost 0

Strength 2 · Icons: Intrigue, Power

Ally. Qartheen.

House Targaryen only. Deadly.

Response: After Warlock of Qarth comes out of Shadows, choose 1 location with a printed cost equal to or lower than the number of cards in Shadows. Return that location to its owner's hand.

White Hatchling

Character · House Targaryen · Cost 0

Strength 1 · Icons: Military, Power

Creature. Dragon.

House Targaryen only. No Attachments. Stealth.

If you control Viserion, attach White Hatchling and all of its duplicates to Viserion as duplicates.

Blue-Lipped Warlock

Character · House Targaryen · Cost 2

Strength 1 · Icons: Intrigue

Ally. Qartheen.

Blue-Lipped Warlock does not kneel to attack.

Dominance: Return Blue-Lipped Warlock from your dead pile to your hand. Use this ability only if there are at least 3 characters in your dead pile.

Hired Swords

Character · House Targaryen · Cost 2

Strength 3 · Icons: Military

Army. Mercenary.

Horseback Archers

Character · House Targaryen · Cost 2

Strength 3 · Icons: Military

Dothraki.

House Targaryen only.

Challenges: During a Military challenge, kneel 1 influence to put Horseback Archers into play from your hand, knelt, as an attacker or defender. Then, at the end of the phase, if Horseback Archers is in play, return it to its owner's hand.

Killer of the Wounded

Character · House Targaryen · Cost 2

Strength 2 · Icons: Military, Power

Dothraki.

Response: After a character's STR is reduced by a card effect, stand Killer of the Wounded. (Limit 3 times a round)

Pike Phalanx

Character · House Targaryen · Cost 3

Strength 2 · Icons: Military, Power

Army. Unsullied.

Limited Response: After you declare Pike Phalanx as an attacker with at least one other character with a War crest, raise the claim on your revealed plot card by 1 until the end of the phase.

Pyat Pree

Character · House Targaryen · Cost 3

Strength 3 · Icons: Military, Intrigue

Ally. Qartheen.

If you win a challenge in which Pyat Pree attacked alone, instead of the normal claim effects, choose and kill 1 character controlled by the losing opponent.

Daenerys Targaryen

Character · House Targaryen · Cost 4

Strength 3 · Icons: Intrigue, Power

Lady. Queen.

Renown.

Dragon characters you control do not kneel to attack.

Drogon

Character · House Targaryen · Cost 4

Strength 4 · Icons: Military, Power

Creature. Dragon.

House Targaryen only. No attachments. Ambush. Stealth.

Response: After you win a challenge in which Drogon participated and all of your participating characters have the Dragon trait, choose and kill 1 character whose STR is equal to or less than the number of participating characters you control. (Limit once per phase)

Grey Worm

Character · House Targaryen · Cost 4

Strength 3 · Icons: Military

Unsullied.

Response: after you win a challenge in which Grey Worm participated, take 1 gold token from the treasury and place it on Grey Worm.

Challenges: During a challenge, discard 1 gold token from Grey Worm to choose 1 character. That character gets either -2 or +2 until the end of the challenge.

Jorah's Cohorts

Character · House Targaryen · Cost 4

Strength 4 · Icons: Military, Power

Army. Unsullied.

No attachments.

Response: After you win a Power challenge, choose and discard an attachment from play.

Khal Drogo

Character · House Targaryen · Cost 4

Strength 3 · Icons: Military, Power

Lord. Dotrhaki.

House Targaryen only. Renown. Deadly.

If it is Summer, each of your characters gets +2 STR while you control more attachments than each opponent.

Rhaegal

Character · House Targaryen · Cost 4

Strength 4 · Icons: Military, Power

Creature. Dragon.

Stealth. No attachments. Ambush.

Any Phase: Pay 1 gold to search your deck for a duplicate of Rhaegal and attach it to him. Then shuffle your deck.

Viserion

Character · House Targaryen · Cost 4

Strength 4 · Icons: Military, Power

Creature. Dragon.

House Targaryen only. No attachments. Ambush. Stealth.

Response: After you win a challenge in which Viserion participated and all of your participating characters have the Dragon trait, choose and discard 1 location with a cost less than the number of participating characters you control. (Limit once per phase)

Thundering Cavalry

Character · House Targaryen · Cost 7

Strength 6 · Icons: Military, Power

Army. Dothraki.

No attachments. Renown.

After Thundering Cavalry enters play, discard all characters with STR 1 or lower from play.

Locations

River Row

Location · Neutral · Cost 0

King's Landing.

Limit 1 per deck.

River Row comes into play knelt.

Marshalling: Kneel River Row to lower the cost of the next character you play this phase by 1.

High Ground

Location · Neutral · Cost 2

Westeros.

Challenges: Kneel High Ground to choose and stand an in-House Army character.

Kingsroad Fiefdom

Location · Neutral · Cost 2

Westeros.

Summer Sea

Location · House Targaryen · Cost 0

Westeros.

Marshalling: Discard Summer Sea from play to reduce the cost of the next Martell or Targaryen character you play this phase by 2.

[+1 Influence]

Astapor

Location · House Targaryen · Cost 1

The East.

Challenges: Kneel Astapor to choose 1 participating Dragon character you control. Until the end of the phase, that character gets +2 STR. If you win the challenge, stand that character.

Eastern Fiefdoms

Location · House Targaryen · Cost 1

Free Cities.

Limited.

Marshalling: Kneel Eastern Fiefdoms to lower the cost of the next House Targaryen card you play this phase by 1.

[+1 Influence]

Khal Drogo's Tent

Location · House Targaryen · Cost 1

The East.

You may choose to play Khal Drogo's Tent as an attachment on your House card.

[+1 Income]

[+1 Influence]

Meereen

Location · House Targaryen · Cost 1

The East.

Challenges: Kneel Mereen to choose 1 participating Dragon character you control. Until the end of the phase, that character gains "Immune to opponents' trigggered effects." If you win the challenge draw 1 card for each participating Dragon character you control.

Myrish Villa

Location · House Targaryen · Cost 1

Free Cities.

Any Phase: Kneel 1 influence to put Myrish Villa into play from your hand.

Marshalling: Kneel Myrish Villa to lower the cost of the next Targaryen card you play this phase by 1 (by 2 instead if it is Summer).

Qarth

Location · House Targaryen · Cost 1

The East.

Challenges: Kneel Qarth to choose 1 Dragon character you control. For the duration of the phase, that character gains an Intrigue icon and Deadly.

Yunkai

Location · House Targaryen · Cost 1

The East.

Challenges: Kneel Yunkai to choose 1 Dragon character you control. Until the end of the phase, that character gains Renown.

Great Pyramid

Location · House Targaryen · Cost 2

Free Cities.

Limited

Marhalling: Kneel to lower the cost of the next Targaryen character you play this phase by 2.

Plaza of Pride

Location · House Targaryen · Cost 2

The East.

House Targaryen only.

Challenges: Kneel Plaza of Pride to give an attacking Targaryen Army character you control either Stealth or Deadly until the end of the phase.

Events

Dissension

Event · Neutral · Cost 0

Marshalling: Choose and discard from play 1 Ally or Mercenary character, or up to 2 Refugee characters.

Favorable Ground

Event · Neutral · Cost 0

Dominance: kneel 3 influence to discard all non-Limited locations from play.

Maegi's Promise

Event · Neutral · Cost 0

Dominance: Kneel 1 influence to return a Targaryen character from your dead pile to your hand.

Paper Shield

Event · Neutral · Cost 0

Response: Cancel the effects of an event card just played that does not have a gold or an influence cost.

Ambush from the Plains

Event · House Targaryen · Cost 0

Challenges: Put a Targaryen character into play from your hand or discard pile with printed cost lower than your total initiative. At the end of the phase, if that character is still in play, return that character to its owner's hand.

Field of Fire

Event · House Targaryen · Cost 0

House Targaryen only.

Challenges: If it is Summer, kneel 2 influence to choose all participating, non-Dragon characters. Until the end of the phase, each of those characters gets -2 STR and is killed if its STR is 0.

Attachments

Sun Stroke

Attachment · Houses Martell and Targaryen · Cost 0

Condition.

Attached character cannot be saved.

Response: After you lose a challenge by 4 or more total STR, until theend of the phase, attached character gets -4 STR and is killed if its STR is 0.

Unburnt

Attachment · House Targaryen · Cost 0

Title.

Response: Discard Unburnt from play to save attached character from being killed, then return it to its owner's hand.

Bloodrider's Arakh

Attachment · House Targaryen · Cost 1

Weapon.

Attached character gets +1 STR and gains a War crest.

While attached character is attacking, defending characters are killed if their STR is 0.

Dragon Fear

Attachment · House Targaryen · Cost 1

Condition.

If there is at least 1 Dragon character in play, attached character must be chosen for Military claim if able.

Crown of Meereen

Attachment · House Targaryen · Cost 2

Item. Crown.

Unique Targaryen character only.

If a White Raven card is not in play it is Summer.

Response: After you win a challenge in which attached character participated, choose an attachment. Take control of that attachment, and attach it to an eligible card of your choice.

Shade of the Evening

Attachment · House Targaryen · Cost 2

Item.

Targaryen character only. Attached character gains a Military, an Intrigue, and a Power icon.

Response: After you win a challenge in which attached character participated, look at the top 3 cards of your deck (5 if it is Summer), put 1 into your hand, then return the others to the top of your deck, in any order.

  • Pyat Pree
  • Daenerys Targaryen
  • Drogon
  • Grey Worm
  • Jorah's Cohorts
  • Khal Drogo
  • Rhaegal
  • Viserion
  • Thundering Cavalry