A Game of Thrones: The Card Game – On Dangerous Grounds
A Game of Thrones: The Card Game – On Dangerous Grounds Rulebook
Table of Contents
Table of Contents
Plots
Plot cards are listed in card-number order.
The First Snow of Winter
Plot · Neutral
Income (gold) 3 · Initiative 1 · Claim 1
When the first challenge is initiated this round, return all characters with printed cost 2 or lower to their owners' hands.
Called to Court
Plot · Neutral
Intrigue Gambit.
Income (gold) 2 · Initiative 7 · Claim 1
When revealed, each player may put an in-House character of printed cost 3 or lower into play from his or her hand. Each players must choose 1 character he or she controls and return it to its owner's hand, if able.
Characters
Myrcella Lannister
Character · House Lannister · House Martell · Unique · Cost 2
Strength 2 · Power 1 · Crest: Noble
Lady.
If you have more than 1 opponent, Myrcella Lannister gains: "Any Phase: Kneel Myrcella Lannister to choose an opponent. Exchange Titles with that player. This effect cannot be triggered during a challenge."
Shyra Errol
Character · House Baratheon · Unique · Cost 2
Strength 3 · Power 1
Lady.
Response: After a character you control is killed, discard Shyra Errol from play to discard 1 power from the killed character. Then, move the remaining power from that character to another character you control.
Alannys Greyjoy
Character · House Greyjoy · Unique · Cost 3
Strength 3 · Intrigue 1 · Power 1
Lady. Queen.
House Greyjoy only.
Response: Kneel Alannys Greyjoy to cancel an effect triggered by a player with 3 or more non-character cards
(The source record ends at this point. The rest of the card text is not in the source data and is not reproduced.)
Maiden of Poisons
Character · House Martell · Cost s1
Strength 3 · Intrigue 1 · Power 1 · Crest: Shadow
Bastard. Sand Snake.
House Martell only.
Response: After you lose a challenge as the defender, choose a challenge icon. Then each opponent chooses 1 standing character he or she controls with that icon, if able. All chosen characters lose that icon until the end of the phase.
Lyanna Stark
Character · Neutral · Unique · Cost 4
Strength 3 · Intrigue 1 · Power 1 · Crest: Noble
Lady.
Renown.
Non-unique characters get -1 STR while knelt.
After Lyanna Stark is killed, stand all Lord characters in play. Those characters gain deadly until the end of the round.
Jalabhar Xho
Character · Neutral · Unique · Cost 4
Strength 3 · Military 1 · Power 1 · Crest: Noble
Lord.
Renown.
If you lose dominance by 4 or more total STR, discard all power on Jalabhar Xho.
At the beginning of the dominance phase, if no opponent has won a challenge against you this round, Jalabhar Xho claims 2 power.
Locations
Winterfell Practice Yard
Location · House Stark · Unique · Cost 2
The North.
House Stark only.
Challenges: Kneel Winterfell Practice Yard to choose 1 character. That character gains melee until the end of the phase. If you control more unique characters than each opponent, it also gains renown until the end of the phase.
Harrenhal
Location · House Stark · Unique · Cost 3
Riverlands.
House Stark only.
Response: After a character is killed, kneel Harrenhal to search the top 3 cards of your deck of 1 card and put it into your hand. Then shuffle the other cards back into your deck.
Lannisport Tourney Grounds
Location · House Lannister · Unique · Cost 2
Westerlands.
House Lannister only.
Response: After you win an intrigue challenge, kneel Lannisport Tourney Grounds to choose and kneel 1 character. Then, if you control more unique characters than each opponent, discard all power on that character.
Nagga's Hill
Location · House Greyjoy · Unique · Cost 2
Iron Islands.
Response: After you win an unopposed challenge, kneel Nagga's Hill to choose a non-unique, non-event card in the losing player's discard pile. Put that card into play under your control. At the end of the phase, discard that card if it is still in play.
Meereen Tourney Grounds
Location · House Targaryen · Unique · Cost 1
The East.
House Targaryen only.
Response: After a character is declared as an attacker or defender, kneel Meereen Tourney Grounds to give that character -1 STR until the end of the phase. (-3 STR instead if you control more unique characters than each opponent.)
Sunspear Tourney Grounds
Location · House Martell · Unique · Cost 1
Dorne.
House Martell only.
Response: If you have lost a challenge this phase, kneel Sunspear Tourney Grounds to cancel a triggered character ability. (A character ability or the effects of an event triggered instead if you control more unique characters than each opponent.)
The Scourge
Location · House Martell · Unique · Cost 2
Dorne.
Restricted: Melee.
Any Phase: Kneel The Scourge to choose 1 character. That character loses a military, an intrigue, and a power icon until the end of the phase.
Response: After a character loses an icon from The Scourge, choose and discard 1 card from your hand to have that character gain that icon until the end of the phase. Any player may trigger this effect.
Events
Fiery Kiss
Event · House Baratheon · Cost s0
House Baratheon only.
Response: After Fiery Kiss comes out of Shadows, choose 1 non-Army [Baratheon] character in your dead pile and put it into play. That character gains vigilant until the end of the phase. At the end of the phase, discard the character if it is still in play.
Ride Them Down
Event · House Targaryen
House Targaryen only.
Challenges: Choose an attacking Dothraki or Knight character. That character gains renown until the end of the challenge.
Response: After you win a power challenge by 4 or more total STR, return Ride Them Down from your discard pile to your hand.
Attachments
Enemy to the Crown
Attachment · House Baratheon · Cost 1
Condition.
Attach to an opponent's House card.
If you have more than 1 opponent, after a player wins a power challenge against the owner of attached House card, kneel Enemy to the Crown. Then, the winner of the challenge stands 1 character for each power moved for claim.
The Iron Price
Attachment · House Greyjoy · Cost 1
Condition.
Attach to an opponent's House card.
If you have more than 1 opponent, after a player wins a military challenge against the owner of attached House card, kneel The Iron Price. Then, the winner of the challenge claims 1 power for each character killed for claim.
Champion's Favour
Attachment · Neutral · Cost 1
Item.
Setup.
Attached character gains melee.