A Game of Thrones: The Card Game – Mask of the Archmaester
A Game of Thrones: The Card Game – Mask of the Archmaester Rulebook
Table of Contents
Table of Contents
Plots
Plot cards are listed in card-number order.
War of Attrition
Plot · Neutral · Gold 2 · Initiative 8 · Claim 1
After you lose a challenge as the attacker, discard 1 card at random from the defending player's hand.
Characters
Rickon Stark
Character · House Stark · Unique · Cost 2
Strength 1 · Power 1
Lord.
Response: After an effect allows you to search your deck, kneel Rickon Stark to copy that effect. (Limit once per phase)
House Payne Enforcer
Character · House Lannister · Cost 2
Strength 2 · Military 1 · Intrigue 1
Ally. House Payne.
Deadly.
Ser Jon Fossoway
Character · House Baratheon · Unique · Cost 3
Strength 2 · Military 1 · Power 1
Knight.
Renown.
Marshalling: Kneel Ser Jon Fossoway to take X gold from the treasury and add it to your gold pool. X is the number of power on Ser Jon Fossoway.
Iron Fleet Raiders
Character · House Greyjoy · Cost 2
Strength 5 · Military 1 · Power 1
Ironborn. Raider. Ally.
No attachments.
Any Phase: Discard the top card of your deck to give Iron Fleet Raiders -2 STR until the end of the phase. Only opponents can trigger this effect.
Bloodrider
Character · House Targaryen · Cost 2
Strength 2
Ally. Dothraki.
House Targaryen only.
Response: Kneel 2 influence and put Bloodrider into play from your hand to cancel the effects of a character ability just triggered.
Starfall Cavalry
Character · House Martell · Cost 5
Strength 5 · Military 1 · Intrigue 1
Army. House Dayne.
No attachments. Renown
Reduce the cost to play Starfall Cavalry by 1 for each House Dayne character you control.
The Mad Mouse
Character · Neutral · Unique · Cost 3
Strength 3 · Military 1
Fugitive.
Deadly.
Response: After you play The Mad Mouse from your hand, choose an opponent's character. If that character dies before the end of the next challenge phase and The Mad Mouse is still in play. The Mad Mouse claims 3 power.
Archmaester Marwyn
Character · Neutral · Unique · Cost 4
Strength 4 · Intrigue 1 · Power 1
Maester.
Response: After Archmaester Marwyn is killed, resolve the "when revealed" effect of any plot card in any player's used pile.
Locations
Lonely Hills
Location · House Stark · Cost 2
Westeros.
Response: After you win a challenge, raise the claim value on your revealed plot card by 1 for the next challenge of the same type you initiate this phase.
Dragonstone Watchtower
Location · House Baratheon · Cost 1
Dragonstone.
Any Phase: Kneel Dragonstone Watchtower and name a card. If an opponent plays or reveals that card this phase, claim 1 power for your house. If that card is not played or revealed stand Dragonstone Watchtower at the end of the phase.
House of Shadows
Location · House Targaryen · Cost 2
The East.
Response: After a character's STR is lowered by a card effect, kneel a [Learned] character to give that character -1 STR until the end of the phase.
Source errata note (from the OCTGN data): this card should have the trait "The East", which is the trait shown above.
Events
Restrict and Restrain
Event · House Lannister
House Lannister only.
Play before any challenges have been initiated this phase. Any Phase: Kneel a [Learned] character to have each player choose up to 3 characters. Characters not chosen cannot participate in challenges this phase.
Iron Lore
Event · House Greyjoy
House Greyjoy only.
Any Phase: Pay the printed cost of 1 location in your discard pile to put it into play.
Citadel Law
Event · Neutral
Citadel.
Plot: Kneel a Maester character to choose a player. That player must choose and reveal a new plot card.
We Light the Way
Event · Neutral
Citadel.
Play before any challenges have been declared this phase. Any Phase: Kneel a Maester character to choose a challenge type. Until the end of the phase, your Maester characters do not kneel to attack or defend during challenges of that type.
The Archmaester's Wrath
Event · Neutral
Citadel.
Dominance: Kneel X Maester characters to have each player choose and discard X characters he or she controls from play
Attachments
Oberyn's Guile
Attachment · House Martell · Unique · Cost 2
Condition.
Unique [Martell] character only.
Response: After you lose a challenge reveal the top card of your deck, then add it to your hand.
Iron Link
Attachment · Neutral · Cost 1
Item. Chain.
Setup. Maester character only.
Response: After attached character kneels, choose 1 character. Until the end of the phase, that character gets +2 STR and gains a military icon. (Limit once per phase.)
Black Iron Link
Attachment · Neutral · Cost 1
Item. Chain.
Setup. Maester character only.
Response: After attached character kneels, choose 1 character. Until the end of the phase, that character either gains or loses an intrigue icon. (Limit once per phase.)