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A Game of Thrones: The Card Game – Kings of the Storm thumbnail

A Game of Thrones: The Card Game – Kings of the Storm

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – Kings of the Storm Rulebook

Table of Contents

Table of Contents

  • Plots
    • The King's Law
    • Forgotten Plans
    • The Power of Faith
    • Assault on King's Landing
    • Regroup
    • Feast or Famine
    • Lineage and Legacy
  • Characters
    • Robert Baratheon
    • Renly Baratheon
    • Stannis Baratheon
    • Ser Emmon Cuy
    • Ser Guyard Morrigen
    • Ser Parmen Crane
    • Salladhor Saan
    • Ser Cortnay Penrose
    • Maester Pylos
    • Marya Seaworth
    • Veteran Knight
    • Sister of Truth
  • Locations
    • The Stormlands
    • Salla's Escort Ship
    • King Robert's Chambers
    • Great Hall
    • Stormlands Fiefdoms
    • Narrow Sea
    • Pyre of the False Gods
    • Smuggler's Cove
    • Storm's End
    • The Roseroad
    • The Searoad
    • King's Pavillion
  • Events
    • Obey the King
    • Heart of the Stag
    • Bound by Blood
    • Direct Assault
    • Dark Prophecy
    • See who is Stronger
    • Superior Claim
    • Narrow Escape
  • Attachments
    • Ruby of R'hllor
    • Accepted Destiny
    • Crown of Azor Ahai
    • Knighted
  • Agenda
    • Knights of the Realm

Plots

Plot cards are listed in card-number order.

The King's Law

Plot · House Neutral

Income 3 · Initiative 9 · Claim 1

At the end of the marshalling phase, discard all cards in Shadows.

Forgotten Plans

Plot · House Neutral

Intrigue Gambit.

Income 3 · Initiative 4 · Claim 1

Treat all plots with a name other than Forgotten Plans as if their text box were blank during every phase except the plot phase.

The Power of Faith

Plot · House Neutral

Income 3 · Initiative 6 · Claim 1

You may have up to 2 copies of The Power of Faith in your plot deck. Holy characters you control gain a military icon and do not kneel to attack.

Assault on King's Landing

Plot · House Neutral

Military Battle.

Income 3 · Initiative 5 · Claim 1

Characters and locations cannot be saved.

Regroup

Plot · House Neutral

Income 2 · Initiative 2 · Claim 2

When revealed, place the top card of your discard pile on top of your deck.

Feast or Famine

Plot · House Neutral

Income 0 · Initiative 5 · Claim 2

When revealed, you may choose to add +6 gold to your income this marshalling phase. If you do, you cannot initiate challenges this round.

Lineage and Legacy

Plot · House Neutral

Power Struggle.

Income 4 · Initiative 4 · Claim 1

A player cannot initiate a military challenge unless he or she has won a power challenge that phase.

Characters

Character cards are listed in card-number order.

Robert Baratheon

Character · House Baratheon · Unique · Cost 5

Strength 3 · Military 1 · Power 1 · Crest: Noble

Lord. King.

Renown.

If Robert Baratheon is the only Baratheon King character in play, he gains: "You may initiate an additional power challenge during the challenge phase."

Renly Baratheon

Character · House Baratheon · Unique · Cost 5

Strength 3 · Military 1 · Power 1 · Crest: Noble

Lord. King.

Renown.

If Renly Baratheon is the only Baratheon King character in play, he gains: "Reduce the cost to play other Baratheon characters by 1."

Stannis Baratheon

Character · House Baratheon · Unique · Cost 4

Strength 3 · Military 1 · Power 1 · Crest: Noble

Lord. King.

Renown.

If Stannis Baratheon is the only Baratheon King character in play, he gains: "Players cannot draw cards through card effects."

Ser Emmon Cuy

Character · House Baratheon · Unique · Cost 2

Strength 2 · Military 1 · Power 1

Knight. Rainbow Guard.

No attachments except Weapon.

Baratheon Lord characters you control get +1 STR.

Ser Guyard Morrigen

Character · House Baratheon · Unique · Cost 3

Strength 3 · Military 1 · Power 1

Knight. Rainbow Guard.

No attachments except Weapon.

Baratheon Lord characters you control gain stealth.

Ser Parmen Crane

Character · House Baratheon · Unique · Cost 3

Strength 3 · Military 1 · Power 1

Knight. Rainbow Guard.

No attachments except Weapon.

Baratheon Lord characters you control gain: "Response: Kneel 1 influence to save this character from being killed."

Salladhor Saan

Character · House Baratheon · Unique · Cost 4

Strength 2 · Military 1 · Intrigue 1

Ally.

Marshalling: Kneel Salladhor Saan to choose and discard 1 location from play.

Ser Cortnay Penrose

Character · House Baratheon · Unique · Cost 3

Strength 3 · Military 1 · Power 1

Lord. Knight.

During power challenges, Ser Cortnay Penrose gets +2 STR and gains vigilant.

Maester Pylos

Character · House Baratheon · Unique · Cost 2

Strength 2 · Intrigue 1

Maester.

Stealth.

Response: After you win an Intrigue challenge in which Maester Pylos attacked alone, discard (at random) 1 card in Shadows controlled by the losing opponent.

Marya Seaworth

Character · House Baratheon · Unique · Cost 2

Strength 1 · Intrigue 1

Lady.

Any Phase: Kneel Marya Seaworth to choose and stand 1 character.

Veteran Knight

Character · House Baratheon · Cost 2

Strength 2 · Military 1 · Crest: War

Knight.

No attachments except Weapon.

While Veteran Knight is attacking or defending, opponent's participating characters lose all War crests.

Sister of Truth

Character · House Baratheon · Cost s1 [sic]

Strength 2 · Intrigue 1 · Power 1 · Crest: Shadow

Asshai. Ally.

House Baratheon only.

Response: After Sister of Truth comes out of Shadows, choose 1 Shadow card in play. Return that card to Shadows.

Bearer of the Light

Character · House Baratheon · Cost 0

Strength 1

Asshai.

Marshalling: Kneel Bearer of the Light to lower the cost of the next Asshai character you play this phase by 1.

Asshai Initiate

Character · House Baratheon · Cost 2

Strength 2 · Intrigue 1

Asshai.

Any Phase: Discard the top 2 cards of your deck to choose 1 character in any dead pile. Move that character to its owner's discard pile. (Limit once per round.)

Knights of the Storm

Character · House Baratheon · Cost 5

Strength 5 · Military 1 · Power 1 · Crest: War

Knight. Army.

Renown. No attachments.

Response: After you play Knights of the Storm from your hand, you become the first player. (Players who have already marshalled cannot marshall again.)

Stannis's Cavalry

Character · House Baratheon · Cost 4

Strength 4 · Military 1 · Power 1

Army.

Deadly. No attachments.

While there is at least 1 Night's Watch character in play, Stannis's Cavalry gains renown.

Lost Captain

Character · House Baratheon · Cost 3

Strength 3 · Power 1

Ally.

Stealth.

Response: After you win a power challenge by 4 or more total STR, return Lost Captain from your discard pile or dead pile to your hand.

Vanguard Lancer

Character · House Baratheon · Cost 2

Strength 2 · Military 1 · Power 1 · Influence 1 · Initiative 1

Knight. House Florent.

Bastard in Hiding

Character · House Baratheon · Cost 1

Strength 1 · Power 1 · Crest: Noble

Ally. Bastard.

Herald of Storm's End

Character · House Baratheon · Cost 0

Strength 1 · Power 1

Ally.

House Baratheon only.

Hedge Knight

Character · Neutral · Cost 1

Strength 1 · Military 1 · Power 1

Knight. Ally.

Ser Preston Greenfield

Character · Neutral · Unique · Cost 3

Strength 3 · Military 1 · Power 1

Knight. Kingsguard.

No attachments.

Response: After you win dominance, each player must choose and discard all but 4 cards in his or her hand.

Fanatical Follower

Character · Neutral · Cost 1

Strength 1 · Military 1

Brotherhood.

Fanatical Follower gets +1 STR for each Roseroad and each Searoad in play.

Locations

Location cards are listed in card-number order.

The Stormlands

Location · House Baratheon · Unique · Cost 2

Kingdom.

Your revealed plot card gains the Power Struggle trait. If it has the printed Power Struggle trait, raise your claim value by 1 during power challenges.

Salla's Escort Ship

Location · House Baratheon · Cost 2

Warship.

Challenges: Kneel Salla's Escort Ship to choose 2 characters. Until the end of the phase, one of those characters gets -1 STR, and the other gets +1 STR.

King Robert's Chambers

Location · House Baratheon · Unique · Cost 1

Gold income 1 · Influence 1

King's Landing.

You may choose to play King Robert's Chambers as an attachment to your House card.

Great Hall

Location · House Baratheon · Cost 2

Dragonstone.

Limited.

Marshalling: Kneel Great Hall to lower the cost of the next Baratheon character you play this phase by 2.

Stormlands Fiefdoms

Location · House Baratheon · Cost 1

Influence 1

Westeros.

Limited.

Marshalling: Kneel Stormlands Fiefdoms to lower the cost of the next Baratheon card you play this phase by 1.

Narrow Sea

Location · Houses Stark and Baratheon · Cost 0

Influence 1

Westeros.

Marshalling: Discard Narrow Sea from play to reduce the cost of the next Stark or Baratheon character you play this phase by 2.

Pyre of the False Gods

Location · House Baratheon · Unique · Cost 2

Dragonstone.

After you play an event card from your hand, put it on the bottom of your deck instead of discarding it. Marshalling: Kneel Pyre of the False Gods and pay 2 gold to return 1 event card from your discard pile to your hand.

Smuggler's Cove

Location · House Baratheon · Cost 1

Westeros.

Challenges: During a power challenge, kneel Smuggler's Cove to choose 1 participating character. Until the end of the phase, that character gets +2 STR and gains stealth.

Storm's End

Location · House Baratheon · Unique · Cost 2

Westeros.

If you win dominance, instead of claiming 1 power for House, you may claim 1 power each for 2 different Baratheon characters.

The Roseroad

Location · Neutral · Cost 0

Gold income 1

Westeros.

Limited.

The Searoad

Location · Neutral · Cost 0

Gold income 1

Westeros.

Limited.

King's Pavillion

Location · Neutral · Cost 2

King's Landing.

Each character gets +3 STR while it is standing.

Spelling as printed in the source data.

Events

Event cards are listed in card-number order.

Obey the King

Event · House Baratheon

House Baratheon only.

Challenges: Choose and stand or kneel 1 character with at least 1 power.

Heart of the Stag

Event · Neutral

Challenges: Choose 1 participating Baratheon character. That character gets +2 STR and gains renown until the end of the challenge.

Bound by Blood

Event · Neutral

Challenges: Return 1 Baratheon character to your hand (cannot be saved) to put another Baratheon character with the same cost (and different title) into play from your hand.

Direct Assault

Event · Houses Stark and Baratheon

House Stark or House Baratheon only.

Challenges: Choose 1 character with a military and a power icon that is attacking alone. For the duration of the challenge, that character gets +2 STR. If you win the challenge, instead of the normal claim effects, choose a non-unique location controlled by the losing opponent. Take control of that location.

Dark Prophecy

Event · House Baratheon

House Baratheon only.

Response: After you win dominance or after you win a power challenge, reveal the top 5 cards of an opponent's deck, discard 1 of the cards, and put the rest on the top of the deck in any order.

See who is Stronger

Event · House Baratheon

House Baratheon only.

Any Phase: Kneel 3 influence to choose 1 Knight or 1 Army character in your discard or dead pile. Put that character into play.

Superior Claim

Event · Neutral

Response: After you win a power challenge by 4 or more total STR, claim 2 power for your House. Limit 1 per challenge.

Narrow Escape

Event · Neutral

Any Phase: Put into play from their owner's dead piles or discard piles all characters that were killed or discarded this phase. Any opponent may discard his or her hand of at least 1 card to cancel this effect.

Errata recorded in the source data (not applied to the text above): "Should read: '... that were killed or discarded from play this phase. (Limit one per phase.)'"

Attachments

Ruby of R'hllor

Attachment · House Baratheon · Unique · Cost 2

Item.

Asshai character only. Vigilant.

Attached character is immune to opponent's events. Response: After a card is discarded from an opponent's hand, kneel Ruby of R'hllor to draw 1 card.

Accepted Destiny

Attachment · House Baratheon · Cost 1

Boon.

Attached character gets +1 STR for each power on your House.

Crown of Azor Ahai

Attachment · House Baratheon · Unique · Cost 1

Item. Crown.

Unique Baratheon character only. Setup.

If Crown of Azor Ahai is standing and White Raven is not in play, it is Summer. If Crown of Azor Ahai is knelt and Black Raven is not in play, it is Winter. Any Phase: Kneel Crown of Azor Ahai.

Knighted

Attachment · Neutral · Cost 0

Title.

Attached character gains the Knight trait, and gets +1 STR.

Agenda

Knights of the Realm

Agenda · Neutral

While you control more Knight characters than each other player, draw 1 additional card in the draw phase. While you control fewer Knight characters than each other player, draw 1 fewer card in the draw phase.

  • Bearer of the Light
  • Asshai Initiate
  • Knights of the Storm
  • Stannis's Cavalry
  • Lost Captain
  • Vanguard Lancer
  • Bastard in Hiding
  • Herald of Storm's End
  • Hedge Knight
  • Ser Preston Greenfield
  • Fanatical Follower