A Game of Thrones: The Card Game – Gates of the Citadel
A Game of Thrones: The Card Game – Gates of the Citadel Rulebook
Table of Contents
Table of Contents
Plots
At the Gates
Plot · House Neutral
City.
When revealed, if you have no City plot cards in your used pile, search your deck for a neutral or in-House Maester character of printed cost 3 or lower, and put it into play. Then, shuffle your deck.
Errata: Should read "...search your deck for a neutral or in-House Maester character of printed cost 3 or lower..."
Characters
Lucas Blackwood
Character · House Stark · Unique · Cost 1
Strength 1 · Power 1
House Tully.
Response: After Lucas Blackwood is killed, you may initiate a military challenge against an opponent of your choice as your next player action this phase
Daven Lannister
Character · House Lannister · Unique · Cost 4
Strength 3 · Military 1 · Intrigue 1
Knight. Lord.
Infamy.
Response: After you win dominance by 4 or more total STR, pay X gold to claim X power for Daven Lannister. X is the number of power currently on Daven Lannister. (Limit once per game)
The Laughing Storm
Character · House Baratheon · Unique · Cost 3
Strength 3 · Military 1 · Power 1
Knight.
House Baratheon only. Deadly.
While The Laughing Storm is standing, cards cannot be discarded from your hand.
Gylbert Farwynd
Character · House Greyjoy · Unique · Cost 3
Strength 3 · Military 1 · Power 1
Ironborn. Lord. Ally.
The cost to play non-Noble cards cannot be reduced.
Daenerys Targaryen
Character · House Targaryen · Unique · Cost 4
Strength 3 · Intrigue 1 · Power 1
Lady. Queen.
Renown.
Targaryen characters you control get +1 STR.
Tower Captain
Character · House Martell · Cost 1
Strength 1 · Military 1
Ally.
Oldtown Advisor
Character · House Neutral · Cost 3
Strength 2 · Intrigue 1 · Power 1
Maester. House Hightower.
If Oldtown Advisor has at least 2 Chain attachments attached, it gains: "Response: Kneel Oldtown Advisor to cancel the effects of an event card just played"
Leyton Hightower
Character · House Neutral · Unique · Cost 4
Strength 3 · Military 1 · Power 1
House Hightower.
No attachments. Renown.
Leyton Hightower cannot be saved. Maester characters you control gain: "immune to opponents' events and attachments"
Locations
Widow's Watch
Location · House Stark · Unique · Cost 2
Westeros.
Response: After you play a unique card from your hand, kneel Widow's Watch or kneel a Learned character to search your deck for a copy of a card, reveal it, and add it to your hand. Then, shuffle your deck.
Deep Den
Location · House Lannister · Unique · Cost 0
Westeros.
Response: After the challenges phase begins and you are the first player, kneel Deep Den to choose a new first player.
The Citadel of Oldtown
Location · House Neutral · Unique · Cost 2
Oldtown.
Response: Kneel The Citadel of Oldtown to save a Maester character from being killed or discarded from play, then return that character and all of its Chain attachments to their owners' hands.
Events
The Dragon Strikes
Event · House Targaryen
House Targaryen only.
Challenges: Kneel 1 influence to choose a Dragon character. Until the end of the phase, that character gains stealth, renown, and deadly.
Doran's Game
Event · House Martell
House Martell only.
Response: Kneel a Learned character or 3 influence to cancel the effects of an event card just played. Then, you may kneel a second Learned character to attach taht event to your House card. You may play that event as if it were in your hand
Beware of the Sphinx
Event · House Neutral
Citadel.
Challenges: Choose a participating Maester character. Until the end of the challenge, that character gets +1 STR for each Chain attachment it has. If you win the challenge, draw 2 cards.
Attachments
Lucky Bones
Attachment · House Baratheon · Cost 1
Item. Condition.
Baratheon character only.
Response: After you win a power challenge in which attached character partecipated, kneel Lucky Bones and discard the top 2 cards of your deck to draw 1 card. (Draw 2 cards instead if attached character is Ser Davos Seaworth.)
Support of Saltcliffe
Attachment · House Greyjoy · Cost 1
Condition.
Ironborn character only.
Response: After 1 or more cards are discarded from an opponent's deck, stand attached character. (Limit 3 times per round.)
Errata: The response effect should be "Limit 3 times per round."
Copper Link
Attachment · House Neutral · Cost 1
Item. Chain.
Setup. Maester character only.
Response: After attached character kneels, choose 1 card in play. Until the end of the phase, that card gains 1 Trait of your choice. (Limit once per phase).
Apprentice Collar
Attachment · House Neutral · Cost 0
Item. Chain.
Setup.
Attached character gains the Maester trait and gets +1 STR for each Chain attachment it has.
Agendas
The Maester's Path
Agenda · House Neutral
Before shiffling your deck during setup, remove up to 12 Chain attachments with different titles from your deck and place them on The Maester's Path. You cannot win the game if there are any Chain attachments on this card. Response: After you win a challenge, attach 1 Chain from this card to a printed Maester character you control.
Errata: Should read "...attach 1 Chain from this card to a printed Maester character you control."