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A Game of Thrones: The Card Game – Gates of the Citadel thumbnail

A Game of Thrones: The Card Game – Gates of the Citadel

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – Gates of the Citadel Rulebook

Table of Contents

Table of Contents

  • Plots
    • At the Gates
  • Characters
    • Lucas Blackwood
    • Daven Lannister
    • The Laughing Storm
    • Gylbert Farwynd
    • Daenerys Targaryen
    • Tower Captain
    • Oldtown Advisor
    • Leyton Hightower
  • Locations
    • Widow's Watch
    • Deep Den
    • The Citadel of Oldtown
  • Events
    • The Dragon Strikes
    • Doran's Game
    • Beware of the Sphinx
  • Attachments
    • Lucky Bones
    • Support of Saltcliffe
    • Copper Link
    • Apprentice Collar
  • Agendas
    • The Maester's Path

Plots

At the Gates

Plot · House Neutral

City.

When revealed, if you have no City plot cards in your used pile, search your deck for a neutral or in-House Maester character of printed cost 3 or lower, and put it into play. Then, shuffle your deck.

Errata: Should read "...search your deck for a neutral or in-House Maester character of printed cost 3 or lower..."

Characters

Lucas Blackwood

Character · House Stark · Unique · Cost 1

Strength 1 · Power 1

House Tully.

Response: After Lucas Blackwood is killed, you may initiate a military challenge against an opponent of your choice as your next player action this phase

Daven Lannister

Character · House Lannister · Unique · Cost 4

Strength 3 · Military 1 · Intrigue 1

Knight. Lord.

Infamy.

Response: After you win dominance by 4 or more total STR, pay X gold to claim X power for Daven Lannister. X is the number of power currently on Daven Lannister. (Limit once per game)

The Laughing Storm

Character · House Baratheon · Unique · Cost 3

Strength 3 · Military 1 · Power 1

Knight.

House Baratheon only. Deadly.

While The Laughing Storm is standing, cards cannot be discarded from your hand.

Gylbert Farwynd

Character · House Greyjoy · Unique · Cost 3

Strength 3 · Military 1 · Power 1

Ironborn. Lord. Ally.

The cost to play non-Noble cards cannot be reduced.

Daenerys Targaryen

Character · House Targaryen · Unique · Cost 4

Strength 3 · Intrigue 1 · Power 1

Lady. Queen.

Renown.

Targaryen characters you control get +1 STR.

Tower Captain

Character · House Martell · Cost 1

Strength 1 · Military 1

Ally.

Oldtown Advisor

Character · House Neutral · Cost 3

Strength 2 · Intrigue 1 · Power 1

Maester. House Hightower.

If Oldtown Advisor has at least 2 Chain attachments attached, it gains: "Response: Kneel Oldtown Advisor to cancel the effects of an event card just played"

Leyton Hightower

Character · House Neutral · Unique · Cost 4

Strength 3 · Military 1 · Power 1

House Hightower.

No attachments. Renown.

Leyton Hightower cannot be saved. Maester characters you control gain: "immune to opponents' events and attachments"

Locations

Widow's Watch

Location · House Stark · Unique · Cost 2

Westeros.

Response: After you play a unique card from your hand, kneel Widow's Watch or kneel a Learned character to search your deck for a copy of a card, reveal it, and add it to your hand. Then, shuffle your deck.

Deep Den

Location · House Lannister · Unique · Cost 0

Westeros.

Response: After the challenges phase begins and you are the first player, kneel Deep Den to choose a new first player.

The Citadel of Oldtown

Location · House Neutral · Unique · Cost 2

Oldtown.

Response: Kneel The Citadel of Oldtown to save a Maester character from being killed or discarded from play, then return that character and all of its Chain attachments to their owners' hands.

Events

The Dragon Strikes

Event · House Targaryen

House Targaryen only.

Challenges: Kneel 1 influence to choose a Dragon character. Until the end of the phase, that character gains stealth, renown, and deadly.

Doran's Game

Event · House Martell

House Martell only.

Response: Kneel a Learned character or 3 influence to cancel the effects of an event card just played. Then, you may kneel a second Learned character to attach taht event to your House card. You may play that event as if it were in your hand

Beware of the Sphinx

Event · House Neutral

Citadel.

Challenges: Choose a participating Maester character. Until the end of the challenge, that character gets +1 STR for each Chain attachment it has. If you win the challenge, draw 2 cards.

Attachments

Lucky Bones

Attachment · House Baratheon · Cost 1

Item. Condition.

Baratheon character only.

Response: After you win a power challenge in which attached character partecipated, kneel Lucky Bones and discard the top 2 cards of your deck to draw 1 card. (Draw 2 cards instead if attached character is Ser Davos Seaworth.)

Support of Saltcliffe

Attachment · House Greyjoy · Cost 1

Condition.

Ironborn character only.

Response: After 1 or more cards are discarded from an opponent's deck, stand attached character. (Limit 3 times per round.)

Errata: The response effect should be "Limit 3 times per round."

Copper Link

Attachment · House Neutral · Cost 1

Item. Chain.

Setup. Maester character only.

Response: After attached character kneels, choose 1 card in play. Until the end of the phase, that card gains 1 Trait of your choice. (Limit once per phase).

Apprentice Collar

Attachment · House Neutral · Cost 0

Item. Chain.

Setup.

Attached character gains the Maester trait and gets +1 STR for each Chain attachment it has.

Agendas

The Maester's Path

Agenda · House Neutral

Before shiffling your deck during setup, remove up to 12 Chain attachments with different titles from your deck and place them on The Maester's Path. You cannot win the game if there are any Chain attachments on this card. Response: After you win a challenge, attach 1 Chain from this card to a printed Maester character you control.

Errata: Should read "...attach 1 Chain from this card to a printed Maester character you control."