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A Game of Thrones: The Card Game – Fire and Ice thumbnail

A Game of Thrones: The Card Game – Fire and Ice

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – Fire and Ice Rulebook

Table of Contents

Table of Contents

  • Characters
    • Ser Imry Florent
    • Ser Garlan Tyrell
    • Balon Greyjoy
    • Damphair's Drowned
    • King's Landing Guard
    • Tommen Baratheon
    • Ellaria Sand
    • Oberyn's Shield Bearer
    • Bran Stark
    • Khal Drogo
    • Dothraki Vanguard
  • Locations
    • The Kingsroad
    • Longship Great Kraken
    • The Kingsroad
    • Winterfell
    • Slaver's Bay
  • Events
    • The Long Plan
    • Green Dream
  • Agendas
    • A Song of Fire
    • A Song of Ice

Characters

Ser Imry Florent

Character · House Baratheon · Unique · Cost 2

Strength 1

Bannerman. Knight.

Ser Imry Florent cannot be returned to your hand.

If it is Summer or Winter, Ser Imry Florent gets +2 STR and gains deadly.

Ser Garlan Tyrell

Character · House Baratheon · Unique · Cost 3

Strength 3

Knight. House Tyrell.

Renown. Deadly.

If it is Summer, kneel Ser Garlan Tyrell and discard all power from him.

Balon Greyjoy

Character · House Greyjoy · Unique · Cost 4

Strength 3

Lord. Ironborn.

House Greyjoy only.

Renown.

If it is Winter, each of your characters gets +2 STR while you control more locations than each opponent.

Damphair's Drowned

Character · House Greyjoy · Cost 1

Strength 1

Ironborn.

If you control more locations than each opponent, Damphair's Drowned gets +1 STR and gains an intrigue icon with a naval enhancement.

King's Landing Guard

Character · House Lannister · Cost 4

Strength 5

Army.

No attachments.

Response: After you win a military challenge in which King's Landing Guard participated, discard 1 card at random from the losing player's hand.

Tommen Baratheon

Character · House Lannister · Unique · Cost 1

Strength 1

King. Lord.

House Lannister only.

Any Phase: If it is Summer, kneel Tommen Baratheon to look at the top 4 cards of your deck. Switch any 1 of those cards with a card in your hand, if able. Then, put the remaining cards on top of your deck in any order.

Ellaria Sand

Character · House Martell · Unique · Cost 3

Strength 3

Lady. Bastard.

House Martell only. Stealth.

While it is Summer, Ellaria Sand gains: "Response: After an opponent plays or puts a character into play, Ellaria Sand claims 2 power if that player controls more characters than you. (Limit 3 times per phase.)"

Oberyn's Shield Bearer

Character · House Martell · Cost 2

Strength 2

Bannerman. Ally.

House Martell only.

Any Phase: If it is Summer, discard Oberyn's Shield Bearer (cannot be saved) to cancel the next 3 effects triggered by a single opponent (of your choice) this round.

Bran Stark

Character · House Stark · Unique · Cost 2

Strength 2

Skinchanger. Lord.

If it is Winter, Bran Stark gains: "Challenges: During a challenge, kneel Bran Stark to choose and kneel a standing, non-participating, non-Army character with higher STR than printed cost. That character is now participating in the current challenge on your side."

Khal Drogo

Character · House Targaryen · Unique · Cost 4

Strength 3

Lord. Dothraki.

House Targaryen only. Renown.

If it is Summer, each of your characters gets +2 STR while you control more attachments than each opponent.

Dothraki Vanguard

Character · House Targaryen · Cost 3

Strength 2

Bannerman. Dothraki.

Response: After you play Dothraki Vanguard from your hand, reveal the top 5 cards of your deck. You may put 1 revealed Dothraki character into play. Shuffle the other cards back into your deck.

Locations

The Kingsroad

Location · Neutral · Cost 1

The North.

After you win a challenge, kneel all copies of The Kingsroad in play to choose an opponent. Then, if it is Winter, that player must discard 1 card at random from his or her hand.

+1 Initiative. +1 Income.

Longship Great Kraken

Location · House Greyjoy · Unique · Cost 1

Warship.

If it is not Summer, Longship Great Kraken gains: "Dominance: Each opponent must discard the top X cards of his or her deck, where X is the number of characters in his or her dead pile. (Limit once per round.)"

The Kingsroad

Location · Neutral · Cost 1

Westeros.

After you win a challenge, kneel all copies of The Kingsroad in play. Then, if it is Summer, draw 1 card.

+1 Initiative. +1 Income.

Winterfell

Location · House Stark · Unique · Cost 3

Stronghold.

House Stark only. No attachments.

Challenges: If it is Winter, kneel Winterfell to increase the claim of the current challenge by 1.

Slaver's Bay

Location · House Targaryen · Unique · Cost 2

The East.

Response: If it is Summer, after you win a power challenge, kneel Slaver's Bay to put a non-unique character from any opponent's discard pile into play under your control.

Events

The Long Plan

Event · House Martell · Cost 1

House Martell only.

Response: After you have lost your third challenge in the same phase, bring The Long Plan out of Shadows by paying the rest of its gold cost. Then, claim 3 power for your House. (Limit 1 per phase.)

Green Dream

Event · Neutral

Dominance: If you are running a Seasons agenda, search your deck for a non-Raven card with either the word "Summer" or "Winter" in its text box, reveal it, and add it to your hand. Then, shuffle your deck.

Agendas

A Song of Fire

Agenda · Neutral

Seasons.

If no opponent is running a Seasons agenda, it cannot be Winter.

If it is Summer, increase each player's draw cap by 1.

A Song of Ice

Agenda · Neutral

Seasons.

If no opponent is running a Seasons agenda, it cannot be Summer.

If it is Winter, each player must choose and discard down to 4 cards in hand at the end of the dominance phase.