A Game of Thrones: The Card Game – Fire and Ice
A Game of Thrones: The Card Game – Fire and Ice Rulebook
Table of Contents
Table of Contents
Characters
Ser Imry Florent
Character · House Baratheon · Unique · Cost 2
Strength 1
Bannerman. Knight.
Ser Imry Florent cannot be returned to your hand.
If it is Summer or Winter, Ser Imry Florent gets +2 STR and gains deadly.
Ser Garlan Tyrell
Character · House Baratheon · Unique · Cost 3
Strength 3
Knight. House Tyrell.
Renown. Deadly.
If it is Summer, kneel Ser Garlan Tyrell and discard all power from him.
Balon Greyjoy
Character · House Greyjoy · Unique · Cost 4
Strength 3
Lord. Ironborn.
House Greyjoy only.
Renown.
If it is Winter, each of your characters gets +2 STR while you control more locations than each opponent.
Damphair's Drowned
Character · House Greyjoy · Cost 1
Strength 1
Ironborn.
If you control more locations than each opponent, Damphair's Drowned gets +1 STR and gains an intrigue icon with a naval enhancement.
King's Landing Guard
Character · House Lannister · Cost 4
Strength 5
Army.
No attachments.
Response: After you win a military challenge in which King's Landing Guard participated, discard 1 card at random from the losing player's hand.
Tommen Baratheon
Character · House Lannister · Unique · Cost 1
Strength 1
King. Lord.
House Lannister only.
Any Phase: If it is Summer, kneel Tommen Baratheon to look at the top 4 cards of your deck. Switch any 1 of those cards with a card in your hand, if able. Then, put the remaining cards on top of your deck in any order.
Ellaria Sand
Character · House Martell · Unique · Cost 3
Strength 3
Lady. Bastard.
House Martell only. Stealth.
While it is Summer, Ellaria Sand gains: "Response: After an opponent plays or puts a character into play, Ellaria Sand claims 2 power if that player controls more characters than you. (Limit 3 times per phase.)"
Oberyn's Shield Bearer
Character · House Martell · Cost 2
Strength 2
Bannerman. Ally.
House Martell only.
Any Phase: If it is Summer, discard Oberyn's Shield Bearer (cannot be saved) to cancel the next 3 effects triggered by a single opponent (of your choice) this round.
Bran Stark
Character · House Stark · Unique · Cost 2
Strength 2
Skinchanger. Lord.
If it is Winter, Bran Stark gains: "Challenges: During a challenge, kneel Bran Stark to choose and kneel a standing, non-participating, non-Army character with higher STR than printed cost. That character is now participating in the current challenge on your side."
Khal Drogo
Character · House Targaryen · Unique · Cost 4
Strength 3
Lord. Dothraki.
House Targaryen only. Renown.
If it is Summer, each of your characters gets +2 STR while you control more attachments than each opponent.
Dothraki Vanguard
Character · House Targaryen · Cost 3
Strength 2
Bannerman. Dothraki.
Response: After you play Dothraki Vanguard from your hand, reveal the top 5 cards of your deck. You may put 1 revealed Dothraki character into play. Shuffle the other cards back into your deck.
Locations
The Kingsroad
Location · Neutral · Cost 1
The North.
After you win a challenge, kneel all copies of The Kingsroad in play to choose an opponent. Then, if it is Winter, that player must discard 1 card at random from his or her hand.
+1 Initiative. +1 Income.
Longship Great Kraken
Location · House Greyjoy · Unique · Cost 1
Warship.
If it is not Summer, Longship Great Kraken gains: "Dominance: Each opponent must discard the top X cards of his or her deck, where X is the number of characters in his or her dead pile. (Limit once per round.)"
The Kingsroad
Location · Neutral · Cost 1
Westeros.
After you win a challenge, kneel all copies of The Kingsroad in play. Then, if it is Summer, draw 1 card.
+1 Initiative. +1 Income.
Winterfell
Location · House Stark · Unique · Cost 3
Stronghold.
House Stark only. No attachments.
Challenges: If it is Winter, kneel Winterfell to increase the claim of the current challenge by 1.
Slaver's Bay
Location · House Targaryen · Unique · Cost 2
The East.
Response: If it is Summer, after you win a power challenge, kneel Slaver's Bay to put a non-unique character from any opponent's discard pile into play under your control.
Events
The Long Plan
Event · House Martell · Cost 1
House Martell only.
Response: After you have lost your third challenge in the same phase, bring The Long Plan out of Shadows by paying the rest of its gold cost. Then, claim 3 power for your House. (Limit 1 per phase.)
Green Dream
Event · Neutral
Dominance: If you are running a Seasons agenda, search your deck for a non-Raven card with either the word "Summer" or "Winter" in its text box, reveal it, and add it to your hand. Then, shuffle your deck.
Agendas
A Song of Fire
Agenda · Neutral
Seasons.
If no opponent is running a Seasons agenda, it cannot be Winter.
If it is Summer, increase each player's draw cap by 1.
A Song of Ice
Agenda · Neutral
Seasons.
If no opponent is running a Seasons agenda, it cannot be Summer.
If it is Winter, each player must choose and discard down to 4 cards in hand at the end of the dominance phase.