A Game of Thrones: The Card Game – Epic Battles
A Game of Thrones: The Card Game – Epic Battles Rulebook
Table of Contents
Table of Contents
Characters
Dacey Mormont
Character · House Stark · Unique · Cost 3
Strength 3 · Military 1 · Power 1
Lady. House Mormont.
While there is at least 1 Military Battle plot card revealed, Dacey Mormont gains an intrigue icon and does not kneel to defend.
Salladhor Saan
Character · House Baratheon · Unique · Cost 4
Strength 3 · Military 1 · Intrigue 1 · Power 1
Captain.
Stealth.
At the end of the standing phase, the player who controls the most standing characters claims 2 power for his or her House.
Arstan Whitebeard
Character · House Targaryen · Unique · Cost 4
Strength 4 · Military 1 · Power 1
Knight. Queensguard.
House Targaryen only.
If you control Ser Barristan Selmy, discard Arstan Whitebeard from play (cannot be saved). During the epic phase, Queen and Queensguard characters get +5 STR, and Arstan Whitebeard gains renown.
The Bastard of Godsgrace
Character · House Martell · Unique · Cost 1
Strength 2 · Military 1
Bastard.
Any Phase: Kneel The Bastard of Godsgrace to give a Martell character +2 STR until the end of the phase. If you trigger this effect during the epic phase, draw a card.
Highgarden Cavaliers
Character · House Lannister · Cost 5
Strength 5 · Military 1 · Intrigue 1 · Crest: War
Army. House Tyrell.
No attachments except Siege.
Stormcrows
Character · House Targaryen · Unique · Cost 4
Strength 4 · Military 1 · Power 1 · Crest: War
Army. Mercenary.
No attachments except Siege.
After you win a challenge in which Stormcrows is participating, shuffle all non-neutral characters in all discard piles back into their owner's decks.
Locations
Hornvale
Location · House Lannister · Unique · Cost 2
Westeros. House Brax.
House Lannister only.
Response: After you win a challenge as the defender, choose and kneel a character controlled by the losing opponent. If you trigger this response during the epic phase, draw a card.
Claw Isle
Location · House Baratheon · Unique · Cost 2
Westeros. House Celtigar.
House Baratheon only. No attachments.
Response: After you win a challenge, kneel Claw Isle to move 1 power from the losing opponent's House card to yours. If you trigger this response during the epic phase, draw a card.
Besieged Shipyard
Location · House Greyjoy · Cost 2
Siege.
Response: After you win a challenge, kneel Besieged Shipyard to discard 1 power from any player's House card. If you trigger this response during the epic phase, draw a card.
Pentos
Location · House Targaryen · Unique · Cost 2
Free Cities.
House Targaryen only. No attachments.
Response: Discard a Targareyn attachment (cannot be saved) from a character you control to save that character from being killed or discarded from play. If you trigger this response during the epic phase, draw a card.
Norvos
Location · House Martell · Unique · Cost 3
Free Cities.
House Martell only. No attachments.
Response: After you lose an intrigue challenge as the defender, discard a card at random from the attacking player's hand. (Discard 2 cards at random from the attacking player's hand if you trigger this response during the epic phase.)
The Gift
Location · Neutral · Unique · Cost 0
Kingdom.
Marshalling: Kneel The Gift to reduce the cost of the next Night's Watch character you play this phase by 1. Then, if there is an Epic Battle card next to your plot deck, draw a card.
The Land Beyond the Wall
Location · Neutral · Unique · Cost 0
Kingdom.
Marshalling: Kneel The Land Beyond the Wall to reduce the cost of the next Wildling character you play this phase by 1. Then, if there is an Epic Battle card next to your plot deck, draw a card.
The Neck
Location · Neutral · Unique · Cost 0
Kingdom.
Marshalling: Kneel The Neck to reduce the cost of the next Clansman or neutral Creature character you play this phase by 1. Then, if there is an Epic Battle card next to your plot deck, draw a card.
Events
The Battle of the Whispering Wood
Event · House Stark
Epic Battle.
House Stark only.
Plot: After the dominance phase this round, there is an epic phase during which each player may initiate a single military challenge with normal claim. The winner of each challenge may choose and kill a character without a military icon controlled by the losing opponent. (Place this card next to your plot deck until the end of this epic phase.)
The Battle of the Blackwater
Event · House Lannister
Epic Battle.
House Lannister only.
Plot: After the dominance phase this round, there is an epic phase during which each player may initiate a single intrigue challenge with normal claim. The winner of each challenge may put into play an in-House character or location from his or her hand. (Place this card next to your plot deck until the end of this epic phase.)
The Battle at the Wall
Event · House Baratheon
Epic Battle.
House Baratheon only.
Plot: After the dominance phase this round, there is an epic phase during which each player may initiate a single power challenge with normal claim. The winner of each challenge may draw three cards. (Place this card next to your plot deck until the end of this epic phase.)
The Battle of Deepwood Motte
Event · House Greyjoy
Epic Battle.
House Greyjoy only.
Plot: After the dominance phase this round, there is an epic phase during which each player may initiate a single military challenge with normal claim. The winner of each challenge may choose and discard from play a location controlled by the losing player. (Place this card next to your plot deck until the end of this epic phase.)
The Battle of Astapor
Event · House Targaryen
Epic Battle.
House Targaryen only.
Plot: After the dominance phase this round, there is an epic phase during which each player may initiate a single power challenge with normal claim. The winner of each challenge may choose and discard any number of attachments from play. (Place this card next to your plot deck until the end of this epic phase.)
The Viper's Revenge
Event · House Martell
Epic Battle.
House Martell only.
Plot: After the dominance phase this round, there is an epic phase during which each player may initiate a single intrigue challenge with normal claim. The winner of each challenge may choose to have all players skip the standing phase this round. (Place this card next to your plot deck until the end of this epic phase.)