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A Game of Thrones: The Card Game – Calling the Banners thumbnail

A Game of Thrones: The Card Game – Calling the Banners

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – Calling the Banners Rulebook

Table of Contents

Table of Contents

  • Characters
    • Jory Cassel
    • Ser Lancel Lannister
    • Fishwhiskers
    • Banner for the North
    • Practical Believer
    • Banner for the Storm
    • Zealous Collector
    • Banner for the Kraken
    • Ascetic Follower
    • Banner for the Dragon
    • Banner for the South
  • Events
    • Compelled by the North
    • Compelled by the Rock
    • Compelled by the Crown
    • Compelled by the Sea
    • Compelled by the Queen
    • Compelled by the Sun
    • For Family and Honor
  • Locations
    • Gates of Winterfell
  • Attachments
    • Campfire Lights

Characters

Character cards are listed in card-number order.

Jory Cassel

Character · House Stark · Unique · Cost 3

Strength 3 · Military 1 · Power 1 · Crest: War

Captain.

Marshalling: You may attach any Stark character from your hand to Jory Cassel as a duplicate if he has no other duplicates attached.

Ser Lancel Lannister

Character · House Lannister · Unique · Cost 2

Strength 2 · Military 1 · Power 1

Lord. Knight.

While Ser Lancel Lannister is attacking, characters with printed cost lower than the number of attacking lannister characters cannot be declared as defenders.

Fishwhiskers

Character · House Greyjoy · Unique · Cost 1

Strength 3 · Military 1 · Power 1

Captain. House Botley.

House Greyjoy only.

If you do not control a Warship location, kneel Fishwhiskers.

Banner for the North

Character · House Stark · Cost 3

Strength 3 · Military 1 · Power 1

Bannerman.

Response: After you win a military challenge, you may attach Banner for the North (from play or from your hand) to a Stark character as a Banner attachment with the text: "Attached character gains stalwart."

Practical Believer

Character · House Lannister · Cost 2

Strength 2 · Intrigue 1 · Power 1 · Crest: Holy

Septon.

Response: After Practical Believer enters or leaves play, choose another Holy character. Stand or kneel that character.

Banner for the Storm

Character · House Baratheon · Cost 3

Strength 3 · Power 1

Bannerman.

Response: After you win a power challenge, you may attach Banner for the Storm (from play or from your hand) to a Baratheon character as a Banner attachment with the text: "Attached character gains vigilant."

Zealous Collector

Character · House Baratheon · Cost 1

Strength 1 · Intrigue 1 · Power 1

Asshai.

Dominance: Kneel Zealous Collector to choose and discard from play up to 2 non-Banner attachments. Use this ability only if you control at least 3 Kingdom locations.

Banner for the Kraken

Character · House Greyjoy · Cost 3

Strength 4 · Power 1

Bannerman.

Response: After you win a military challenge, you may attach Banner for the Kraken (from play or from your hand) to a Greyjoy character as a Banner attachment with the text: "Attached character gains Intimidate."

Ascetic Follower

Character · House Targaryen · Cost 1

Strength 1 · Intrigue 1

Asshai.

Dominance: Kneel Ascetic Follower to choose a Banner attachment. Unattach it, and put it into play under your control if it is a character. Otherwise, discard it.

Banner for the Dragon

Character · House Targaryen · Cost 2

Strength 2 · Military 1 · Power 1

Bannerman.

House Targaryen only.

Response: After a character with ambush enters play, attach Banner for the Dragon to that character, if able. (Counts as a Banner attachment with the text: "Any Phase: Discard Banner for the Dragon from play to return attached character to its owner's hand.")

Banner for the South

Character · House Martell · Cost 3

Strength 3 · Intrigue 1

Bannerman.

Response: After you win an intrigue challenge, you may attach Banner for the South (from play or from your hand) to a Martell character as a Banner attachment with the text: "Attached character gains vengeful."

Events

Event cards are listed in card-number order.

Compelled by the North

Event · House Stark

House Stark only.

Challenges: Each defending character gets +2 STR until the end of the challenge. Then, stand all Stark characters with Banner attachments attached.

Compelled by the Rock

Event · House Lannister

House Lannister only.

Marshalling: Choose an attachment attached to a card you control. Move that attachment to another card you control.

Errata: the source data's text omits the house restriction in the card text; the wording above is the errata wording ("House Lannister only. Marshalling: ...").

Compelled by the Crown

Event · House Baratheon

House Baratheon only.

Challenges: Choose one participating character on each side during an intrigue or a power challenge. Remove all other characters from the challenge. Then, stand all Baratheon characters with Banner attachments attached.

Compelled by the Sea

Event · House Greyjoy

House Greyjoy only.

Any Phase: Choose and stand a non-unique location. Then, stand all Greyjoy characters with Banner attachments attached.

Compelled by the Queen

Event · House Targaryen

House Targaryen only.

Any Phase: Choose and stand or kneel an attachment. Then, stand all Targareyn characters with Banner attachments attached.

"Targareyn" is printed as it appears in the source data; the card's house is Targaryen.

Compelled by the Sun

Event · House Martell

House Martell only.

Challenges: Choose a character. Until the end of the phase, that character loses an icon of your choice. Then, stand all Martell characters with Banner attachments attached.

For Family and Honor

Event · Neutral

Challenges: Until the end of the phase, characters you control with at least 1 Banner attachment gain renown and do not kneel to attack or defend.

Locations

Gates of Winterfell

Location · House Stark · Unique · Cost 3

Winterfell. Stronghold.

No attachments.

Marshalling: Kneel Gates of Winterfell to reveal the top card of your deck. If that card is a Stark character, put it into play knelt. Otherwise, discard it.

Attachments

Campfire Lights

Attachment · House Stark · Cost 2

Siege.

Attach to an opponent's location. Kneel that location.

Response: After you win a military challenge, kneel Campfire Lights to search your deck for a Bannerman character, reveal it, and put it into your hand. Then shuffle your deck.