A Game of Thrones: The Card Game – Calling the Banners
A Game of Thrones: The Card Game – Calling the Banners Rulebook
Table of Contents
Table of Contents
Characters
Character cards are listed in card-number order.
Jory Cassel
Character · House Stark · Unique · Cost 3
Strength 3 · Military 1 · Power 1 · Crest: War
Captain.
Marshalling: You may attach any Stark character from your hand to Jory Cassel as a duplicate if he has no other duplicates attached.
Ser Lancel Lannister
Character · House Lannister · Unique · Cost 2
Strength 2 · Military 1 · Power 1
Lord. Knight.
While Ser Lancel Lannister is attacking, characters with printed cost lower than the number of attacking lannister characters cannot be declared as defenders.
Fishwhiskers
Character · House Greyjoy · Unique · Cost 1
Strength 3 · Military 1 · Power 1
Captain. House Botley.
House Greyjoy only.
If you do not control a Warship location, kneel Fishwhiskers.
Banner for the North
Character · House Stark · Cost 3
Strength 3 · Military 1 · Power 1
Bannerman.
Response: After you win a military challenge, you may attach Banner for the North (from play or from your hand) to a Stark character as a Banner attachment with the text: "Attached character gains stalwart."
Practical Believer
Character · House Lannister · Cost 2
Strength 2 · Intrigue 1 · Power 1 · Crest: Holy
Septon.
Response: After Practical Believer enters or leaves play, choose another Holy character. Stand or kneel that character.
Banner for the Storm
Character · House Baratheon · Cost 3
Strength 3 · Power 1
Bannerman.
Response: After you win a power challenge, you may attach Banner for the Storm (from play or from your hand) to a Baratheon character as a Banner attachment with the text: "Attached character gains vigilant."
Zealous Collector
Character · House Baratheon · Cost 1
Strength 1 · Intrigue 1 · Power 1
Asshai.
Dominance: Kneel Zealous Collector to choose and discard from play up to 2 non-Banner attachments. Use this ability only if you control at least 3 Kingdom locations.
Banner for the Kraken
Character · House Greyjoy · Cost 3
Strength 4 · Power 1
Bannerman.
Response: After you win a military challenge, you may attach Banner for the Kraken (from play or from your hand) to a Greyjoy character as a Banner attachment with the text: "Attached character gains Intimidate."
Ascetic Follower
Character · House Targaryen · Cost 1
Strength 1 · Intrigue 1
Asshai.
Dominance: Kneel Ascetic Follower to choose a Banner attachment. Unattach it, and put it into play under your control if it is a character. Otherwise, discard it.
Banner for the Dragon
Character · House Targaryen · Cost 2
Strength 2 · Military 1 · Power 1
Bannerman.
House Targaryen only.
Response: After a character with ambush enters play, attach Banner for the Dragon to that character, if able. (Counts as a Banner attachment with the text: "Any Phase: Discard Banner for the Dragon from play to return attached character to its owner's hand.")
Banner for the South
Character · House Martell · Cost 3
Strength 3 · Intrigue 1
Bannerman.
Response: After you win an intrigue challenge, you may attach Banner for the South (from play or from your hand) to a Martell character as a Banner attachment with the text: "Attached character gains vengeful."
Events
Event cards are listed in card-number order.
Compelled by the North
Event · House Stark
House Stark only.
Challenges: Each defending character gets +2 STR until the end of the challenge. Then, stand all Stark characters with Banner attachments attached.
Compelled by the Rock
Event · House Lannister
House Lannister only.
Marshalling: Choose an attachment attached to a card you control. Move that attachment to another card you control.
Errata: the source data's text omits the house restriction in the card text; the wording above is the errata wording ("House Lannister only. Marshalling: ...").
Compelled by the Crown
Event · House Baratheon
House Baratheon only.
Challenges: Choose one participating character on each side during an intrigue or a power challenge. Remove all other characters from the challenge. Then, stand all Baratheon characters with Banner attachments attached.
Compelled by the Sea
Event · House Greyjoy
House Greyjoy only.
Any Phase: Choose and stand a non-unique location. Then, stand all Greyjoy characters with Banner attachments attached.
Compelled by the Queen
Event · House Targaryen
House Targaryen only.
Any Phase: Choose and stand or kneel an attachment. Then, stand all Targareyn characters with Banner attachments attached.
"Targareyn" is printed as it appears in the source data; the card's house is Targaryen.
Compelled by the Sun
Event · House Martell
House Martell only.
Challenges: Choose a character. Until the end of the phase, that character loses an icon of your choice. Then, stand all Martell characters with Banner attachments attached.
For Family and Honor
Event · Neutral
Challenges: Until the end of the phase, characters you control with at least 1 Banner attachment gain renown and do not kneel to attack or defend.
Locations
Gates of Winterfell
Location · House Stark · Unique · Cost 3
Winterfell. Stronghold.
No attachments.
Marshalling: Kneel Gates of Winterfell to reveal the top card of your deck. If that card is a Stark character, put it into play knelt. Otherwise, discard it.
Attachments
Campfire Lights
Attachment · House Stark · Cost 2
Siege.
Attach to an opponent's location. Kneel that location.
Response: After you win a military challenge, kneel Campfire Lights to search your deck for a Bannerman character, reveal it, and put it into your hand. Then shuffle your deck.