A Game of Thrones: The Card Game – Beyond the Wall
A Game of Thrones: The Card Game – Beyond the Wall Rulebook
Table of Contents
Table of Contents
Plots
Plot cards are listed in card-number order.
Winter Festival
Plot · Neutral
When revealed, claim 1 power for your House. (Claim 2 power instead if it is Winter.)
Fear of Winter
Plot · Neutral
Each player cannot play or put into play more than 1 card from his or her hand until you reveal a new plot card.
At the Wall
Plot · Neutral
You are considered to be running one additional The North agenda.
Characters
Wolves of the North
Character · House Stark · Cost 6
Strength 6 · Military 1
Creature. Direwolf.
Deadly. No attachments.
Reduce the cost to play Wolves of the North by 1 for each The North agenda you are running.
Janos Slynt
Character · House Lannister · Unique · Cost 3
Strength 2 · Intrigue 1
Ally. Night's Watch.
Any Phase: Pay 1 gold to choose 1 Night's Watch character. Until the end of the phase, that character gains stealth.
Loyal Guard
Character · House Baratheon · Cost 2
Strength 1 · Military 1 · Power 1
Ally.
House Baratheon only.
Loyal Guard can be played from your hand as a duplicate on a character with the Noble crest.
Drowned Fanatic
Character · House Greyjoy · Cost 3
Strength 2 · Military 1 · Intrigue 1 · Crest: Holy
Ironborn.
Response: After you win initiative, discard the top 2 cards of each opponent's deck.
Khal Drogo
Character · House Targaryen · Unique · Cost 4
Strength 3 · Military 1 · Power 1 · Crest: Noble
Lord. Dothraki.
Renown.
Response: After you win a power challenge in which Khal Drogo is participating, choose and kill 1 character with lower STR than Khal Drogo.
Palace Spy
Character · House Martell · Cost 3
Strength 2 · Intrigue 1
Ally.
Response: After you play Palace Spy from your hand, search your deck for 1 influence-providing location, reveal that card, and add it to your hand. Then, shuffle your deck.
Ranger of the Watch
Character · Neutral · Cost 1
Strength 2
Night's Watch.
No attachments except Weapon.
During military challenges, Ranger of the Watch gains stealth.
Septon Cellador
Character · Neutral · Unique · Cost 2
Strength 2 · Crest: Holy
Night's Watch. Septon.
No attachments.
Any Phase: Kneel Septon Cellador to shuffle any player's deck.
Skinchanger
Character · Neutral · Cost 3
Strength 3
Wildling.
Challenges: Skinchanger gains an icon of your choice until the end of the phase. (Limit once per phase.)
Craster
Character · Neutral · Unique · Cost 2
Strength 5 · Intrigue 1
Wildling. Ally.
If you lose a challenge in which Craster participated, the winning opponent draws 2 cards.
Benjen Stark
Character · House Stark · Unique · Cost 3
Strength 3 · Military 1
Night's Watch.
Stealth. No attachments except Weapon.
Response: After Benjen Stark comes into play, choose and stand 1 Night's Watch character or choose and kneel 1 Wildling character.
Lord Tywin's Man
Character · House Lannister · Cost 2
Strength 2 · Military 1 · Power 1
Ally.
While Lord Tywin's Man is attacking, lannister characters cannot defend.
Zealot of the Light
Character · House Baratheon · Cost 3
Strength 3 · Intrigue 1 · Power 1 · Crest: Holy
Asshai.
After you win dominance, kneel Zealot of the Light to discard 1 card at random from any 1 opponent's hand.
Nute the Barber
Character · House Greyjoy · Unique · Cost 3
Strength 3 · Military 1 · Crest: War
Ally. Ironborn.
Intimidate.
Any Phase: Discard 1 card from your hand to give Nute the Barber +1 STR until the end of the phase.
Maegi Crone
Character · House Targaryen · Cost 3
Strength 1 · Intrigue 1
Ally.
Response: After a character's STR is reduced to 0, draw 1 card.
Maester of Lemonwood
Character · House Martell · Cost 2
Strength 2 · Intrigue 1
Ally. Maester.
Response: After you play Maester of Lemonwood from your hand, choose and discard any number of Condition attachments from play.
Stonesnake
Character · Neutral · Unique · Cost 2
Strength 2
Night's Watch.
Stealth. No attachments.
Stonesnake can declare stealth on characters with stealth.
Traitorous Crow
Character · Neutral · Cost s1
Strength 3 · Crest: Shadow
Night's Watch. Wildling.
No attachments.
After Traitorous Crow comes out of Shadows, choose and discard 1 Night's Watch or 1 Wildling character from play.
Source note: the source data records the cost as "s1", which is not a numeric cost. It is transcribed as given and has not been corrected.
Mammoth Riders
Character · Neutral · Cost 3
Strength 8 · Military 1 · Crest: War
Wildling. Army.
No attachments.
At the end of the challenge phase, return Mammoth Riders to your hand if it is still in play. After you play Mammoth Riders, you cannot play any further cards from your hand this round.
Builder of the Watch
Character · Neutral · Cost 2
Strength 2 · Power 1
Night's Watch.
No attachments.
Any Phase: Kneel Builder of the Watch to return the top 2 cards of your discard pile to the bottom of your deck. Then, your opponent may shuffle your deck.
Jon Snow
Character · House Stark · Unique · Cost 3
Strength 3 · Military 1 · Power 1
Night's Watch. Wildling.
Any Phase: Kneel 1 Night's Watch or 1 Wildling character to choose another Night's Watch or Wildling character. Until the end of the phase, that character gains a War crest.
Greedy Councilor
Character · House Lannister · Cost 3
Strength 3 · Intrigue 1 · Power 1
Ally.
Any Phase: Pay 2 gold to put Greedy Councilor into play from your discard pile.
Salladhor's Crew
Character · House Baratheon · Cost 4
Strength 3 · Military 1 · Intrigue 1
Mercenary.
Response: After you play Salladhor's Crew from your hand, reduce the gold cost of the next Baratheon card you play this phase by 3.
Margaery Tyrell
Character · House Baratheon · Unique · Cost 3
Strength 3 · Intrigue 1 · Power 1 · Crest: Noble
Lady. House Tyrell.
Any Phase: Kneel Margaery Tyrell to choose an opponent. That opponent must choose and reveal a new plot card. (Limit once per round.)
Stalwart Shield
Character · House Targaryen · Unique · Cost 4
Strength 4 · Military 1
Unsullied.
Characters with the Noble crest that you control cannot lose icons, have their STR reduced, or be knelt by card effects.
House Dayne Squire
Character · House Martell · Cost 1
Strength 0 · Military 1
House Dayne. Ally.
Any Phase: Kneel House Dayne Squire to reduce the cost of the next House Dayne character you play this phase by 1.
Orell the Eagle
Character · Neutral · Unique · Cost 3
Strength 3 · Military 1 · Power 1
Wildling. Skinchanger.
While Orell the Eagle is attacking, opponents must declare at least 2 defenders in order to defend the challenge.
Crow Killers
Character · Neutral · Cost 2
Strength 3 · Military 1
Wildling. Army.
If you win an unopposed challenge in which Crow Killers participated, discard them from play.
Locations
Seat of Power
Location · House Baratheon · Cost 0
King's Landing. Westeros.
Limited.
Marshalling: Discard Seat of (power icon) from play to reduce the cost of the next Baratheon card you play this phase by 3.
Source note: in the source data the card name is "Seat of Power" and the printed power icon appears as the token "[POW]" in the text. It is rendered here as "(power icon)".
Castle Black
Location · Neutral · Unique · Cost 2
The North.
Response: After you play a Night's Watch character from your hand, reduce the cost of the next Night's Watch character you play this phase by 1.
Frozen Moat
Location · House Stark · Cost 1
Winterfell.
Challenges: Kneel Frozen Moat to choose 1 attacking character. Until the end of the challenge, treat that character as if its printed text box were blank.
Cersei's Wheelhouse
Location · House Lannister · Unique · Cost 2
Vehicle.
Reduce the initiative value on each player's revealed plot card to 0.
The Seastone Chair
Location · House Greyjoy · Unique · Cost 3
Iron Islands.
Response: After you win a challenge in which at least 1 character with the Noble crest participated, choose 1 of the following: claim 1 power for your House, add 2 gold from the treasury to your gold pool, or draw 1 card. (You may select each option once per round.)
Meereenese Brothel
Location · House Targaryen · Cost 1
The East.
Response: After a character's STR is lowered by a card effect, kneel Meereenese Brothel to choose and discard an attachment from play.
Craster's Keep
Location · Neutral · Unique · Cost 2
The North.
Response: After you play a Wildling character from your hand, reduce the cost of the next Wildling you play this phase by 1.
Beyond the Wall
Location · Neutral · Cost 3
The North.
Wildling characters you control do not kneel to attack, and cannot defend.
The Iron Throne
Location · House Baratheon · Unique · Cost 3
King's Landing. Westeros.
If you are the only player to control The Iron Throne, you automatically win dominance (cannot be canceled).
Naval Escort
Location · House Greyjoy · Cost 1
Warship.
Restricted: Joust.
If you do not control at least 1 Greyjoy character, discard Naval Escort from play.
Any Phase: Kneel X Warship locations to choose X characters. Until the end of the phase, those characters get +X STR.
Starfall
Location · House Martell · Unique · Cost 2
Dorne.
House Dayne characters get +1 STR for each gold token on them.
Response: After you win a challenge in which a House Dayne character participated, place 1 gold token from the treasury on that character.
Events
Ahead of the Tide
Event · House Greyjoy
House Greyjoy only.
Response: If an opponent would win initiative, cancel the determination of initiative winner. You win initiative instead.
Errata (in the source data): should read "Response: If an opponent would win initiative, cancel the determination of initiative winner. You win initiative instead." The only difference is the spacing before "You".
A Gentle Prison
Event · House Martell
House Martell only.
Challenges: Kneel 2 influence to stand a participating character, and remove it from the current challenge. That character cannot be killed this phase.
Compelled by the King
Event · House Baratheon
House Baratheon only.
Response: If an opponent would win dominance, cancel the determination of dominance winner. You win dominance instead.
Errata (in the source data): should read "Response: If an opponent would win dominance, cancel the determination of dominance winner. You win dominance instead." The only difference is the spacing before "You".
Yoren's Task
Event · Neutral
Any Phase: Discard 1 Night's Watch character from play to search your deck for 1 different Night's Watch character, reveal it, and add it to your hand. Then, shuffle your deck.
Feigned Retreat
Event · House Stark
House Stark only.
Response: If an opponent would win a military challenge against you, kneel 2 influence to cancel the determination of challenge winner. You automatically win the challenge.
Favors from on High
Event · House Lannister
House Lannister only.
Any Phase: Discard X power from your House or from cards you control to take X gold from the treasury and add it to your gold pool.
The Hatchlings' Feast
Event · House Targaryen
House Targaryen only.
Restricted: Joust.
Any Phase: Kneel 3 influence to choose 3 characters without any attachments. Until the end of the phase, one of those characters gets -1 STR, the second gets -2 STR, and the third gets -3 STR.
The Sword in the Darkness
Event · Neutral
Response: After you win a military challenge in which at least 1 Night's Watch character participated, draw 2 cards.
Over the Wall
Event · Neutral
Response: After a Wildling character comes into play under your control, choose and take control of 1 opponent's location. At the end of the phase, return that location to its owner's hand if it is still in play.
Attachments
Winter Cache
Attachment · House Stark · Cost 0
Item.
Attached character gets +1 STR. After attached character leaves play, you may attach Winter Cache to another character instead of placing it in your discard pile.
Pickpocket
Attachment · House Lannister · Cost 0
Skill.
Response: After you win an intrigue challenge in which attached character participated, you may choose to take 1 gold from the defending player or the treasury and add it to your gold pool.
The Dragon's Blood
Attachment · House Targaryen · Cost 1
Boon.
Targaryen character only.
Attached character gains the Noble crest and a power icon.
Wildling Mead
Attachment · Neutral · Cost 2
Item.
Wildling character only.
Any Phase: Kneel Wildling Mead to stand attached character.
Bronze Shield
Attachment · House Martell · Cost 1
Weapon. Armor.
Attach to a Martell character you control.
Response: After an opponent plays an event card, kill attached character to cancel the effects of that event. Then, if it is Summer, draw a card.
Longclaw
Attachment · Neutral · Unique · Cost 1
Weapon.
Attached character gains renown. If attached character is Jon Snow, he also gets +2 STR. After attached character leaves play, you may attach Longclaw to a Night's Watch character instead of placing it in your discard pile.
Agendas
The Rangers
Agenda · Neutral · Unique
The North.
You may run any number of The North agendas that have the words Night's Watch in their text. You need 2 additional power to win the game. Night's Watch characters you control gain a military icon.
Errata (in the source data): should read "...You may run any number of The North agendas that have the words Night's Watch in their text." The source gives this only as an excerpt with an ellipsis, so the full corrected wording is not reproduced here; check the printed card.
The Free Folk
Agenda · Neutral · Unique
The North.
You may run any number of The North agendas that have the words Wilding in their text. You need 2 additional power to win the game. Wildling characters you control gain stealth.
Errata (in the source data): should read "...You may run any number of The North agendas that have the words Wilding in their text." The source gives this only as an excerpt with an ellipsis, so the full corrected wording is not reproduced here; check the printed card.
The Builders
Agenda · Neutral · Unique
The North.
You may run any number of The North agendas that have the words Night's Watch in their text. You need 2 additional power to win the game. Night's Watch characters you control gain a power icon.
Errata (in the source data): should read "...You may run any number of The North agendas that have the words Night's Watch in their text." The source gives this only as an excerpt with an ellipsis, so the full corrected wording is not reproduced here; check the printed card.